
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome Game! Enjoyed every second and didn´t want it to end. Hopefully there will be a sequel.
[h1] A good Sekiro-like that wears its inspirations on its sleeves, but still manages to keep its own, unique identity. [/h1] I loved this game. I was a bit skeptical and tempted to write it off, but it was surprisingly smooth gameplay-wise and it definitely scratched that Sekiro itch in a way nothing else has managed to, and given the 6 bucks I paid for it, I kinda feel like I robbed the devs. It is a short game though, so it's up to you to decide whether it's worth it. Also, Urd is probably legit one of my favorite souls fights now lol. My only real point of criticism would be that I don't really like a couple of the optional bosses just because they're...kinda boring tbh, mostly because they aren't "really" fights. But other than that, I enjoyed this game and was really impressed with it. if you enjoy Sekiro, you'll enjoy this too for sure.
游戏很不错,boss战非常棒,但真的别学那帮人设置那种开局主角比较弱鸡的时候就要消灭大boss的成就,太阴间了
leş oyun sürede geçmiş aq iade edemiyom
Cool little souls-like. Kind of on the easier side, especially when you max out parrying and the knife plague weapon, but still overall a good challenge.
cba reviewing this game properly, because it's so mid and short, but I can lowkey feel the vision just to sum it up: pros: -smooth gameplay -very well animated enemies -cool plague weapon system -satisfying parry, even tho sometimes you just spam it and hope for the best -frequent checkpoints so you arent running back to the same spot you died in for 10 minutes -not too easy, not that hard -runs well without issues neutral: -very short (unless its an AAA groundbreaking lifechanging game i prefer games shorter) -levels are alright -sound is alright -has a somewhat trait system -has a somewhat of a story cons: -20% of the time spent on this game was on the final boss (it was cancer) -the way your character movement is animated makes it feel cheap in the beginning -all of the systems and mechanic feel unfinished, unbalanced or unimportant, but its not gamebreaking (i almost never used a feather but it has its own trait tree? same with jump attacks? you cant even jump on your own so its a waste of points, some traits are clearly better than others. also the plague weapon upgrades are weird, needing atributes for bonus effects, etc... too short for some systems to make sense at all) overall, if you enjoy heavy souls-like games with challenging combat, you can get it on sale, but dont expect fromsoftware level pretty decent for an indie game, im sure their next game will be better
已通关,不错的游戏,拼刀挺快乐的。有个诀窍,就是抖刀术,可以应对绝大部分场合。
各方面都穷的不行,但二十多块钱那就另当别论了
Combat is fast, with no stamina bar. You can parry, deflect, dodge and there are skill that improve each of these. There is a skill point cap, so you can't get all skills at the same time but you can reskill when you rest at a beacon without cost. Some enemy moves could be telegraphed better, but on the whole, it work's quite nicely. Too bad that the game is rather short. But you can replay any level freely, which helps with farming XP.
un excelente souls, muy recomendado
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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