
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 8.3Kreviews | 83% | — | $1M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1회차 올도과 후 리뷰. [장점] 1. 액션 및 타격감이 매우 훌륭함. (중요) 2. 보스들이 WWE를 잘해줌. * 갠적으로 첫보, 막보는 굉장히 재밌었는데 다른 보스들은 그저 그랬음. 회피 연타, 가드 꾹만 해도 깨질듯. 3. 분위기가 다크함. [단점] 1. 플레이타임이 굉장히 짧음. 6시간 정도면 엔딩보는 것 같음 2. 회차를 지원하지 않음. 인스턴트 던전 형식으로 무한히 플레이할 수는 있으나, 다회차 요소가 전혀 없으므로 크게 흥미가 느껴지지는 않음. 장비나 레벨링 같은 RPG 요소도 매우 빈약하므로 1회성으로 소모될 가능성이 큰 게임. 3. 보이스가 거의 없고 대부분 자막으로 스토리가 전개되기 때문에 싼티가 많이 나고, 몰입도가 떨어질 수 있음. 총평: 솔직히 다른 걸 다 떠나서 그냥 전투가 스타일리쉬하고 재밌어서, 만렙작할때 막보만 20번 가까이 잡았는데 지루하지 않았음. 그저 플탐이 굉장히 짧고, 회차도 없다는 게 아쉬울 뿐임.
It looks bad. Even if you disable blur, ca is really messing up the visuals. Also plays like DS1 but tries to be Lies of P. Every move you make registers in a short span and enemies can cut through your attacks. You can't be nimble and cancel your attacks for dodge, you spam 1 extra attack, you're guaranteed to take damage. It might get better of course, but not something I want to endure.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 955ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun soulslikes, worth it on sale. The combat is fun, with a unique weapon system. Very little enemy variety, and the bosses were not the most interesting.
10 парирований их 1000
Might be THE most average souls-like game. Credit where credit is due, it was made by a handful of devs and it shows, not in a bad way, not in a good way either. The pros include the atmosphere and the level design however the cons are pretty bad. Starting with the godawful consistency in the parry timing as it gets worse as the game progress, the boss fights steadily decline and is inconsistent, only enjoyable fight was the first Odur fight because it was well balanced between challenging and fun. The rest of the fights are too gimicky for any enjoyment. The combat itself was fine at time but the lack of variety is really tedious. All in all a solid game and I had decent fun so I will still stick with a thumbs up given its made my a small team. More of a "buy it on sale" recommendation.
je to skvěla hra
cool, fairly easy and short get good
弹反史一般的手感,中心判定更史,不开羽毛打不到,开了闪避就更史,让我怎么选
Il gioco onestamente è carino, non ha niente di nuovo ma per lo meno ci prova su alcuni aspetti. La mia ovviamente è una recensione dopo la fine della prima parte di gioco. Si presenta come una copia di Sekiro, ma più frustrante... mi spiego meglio: il tracking dei nemici è orribilante, se ci sono più di 3 nemici in una zona allora pregate; I mob a giro per la mappa sono nella norma ma hanno una quantità di vita tremenda (addirittura rigenerano la vita se non li si uccide); Il gioco in sé per sé è tra i più punitivi che abbia mai visto, se si sbaglia un parry (ed è frequente considerando la precisione che richiede) allora si prende un sacco di danno. Per quanto riguarda i boss posso solo parlare del primo, e devo dire che è bello tosto.
Was interested primarily for the gameplay/combat/bosses - Thymesia delivers on these aspects. Very satisfied. I am fine with all other aspects (story, progression, etc); At worst - passable. Splendid performance on my rig. No brainer high value at 75% off.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.8K | 98% | $24.99 | |
| $1M | 1.2K | 48% | $29.99 | |
| $1M | 1.3K | 77% | $22.99 | |
| $1M | 2.8K | 95% | $14.99 | |
| $1M | 919 | 90% | $24.99 | |
| $1M | 1.7K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $41.5M | 20.5K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $738.9K | 2.6K | 90% | $14.99 |