
All Quiet in the Trenches is a narrative turn-based strategy RPG set in World War I. Get to know your soldiers, take care of their needs and lead them in battle, trying to strike a precarious balance between the ambitions of your superiors and the survival of your men.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.86/day in the week after.
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Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you want a casual game, don't buy it. It's fun and enjoyable in the beginning, great experience fighting in the trenches but the game is designed to punish the player to a degree that is unwarranted. The first two or so hours will be fun. Thereafter, as mentioned, the game will needlessly punish you for playing it. 1 June 2026 - Updated further down. The ambience is nice, artwork is pleasant and the overall atmosphere does immerse you. That's without the RPG element, which is excellent. The purpose is to keep your men alive in a hellish environment where death or maiming seem a certainty - extremely realistic. The loss of my first man hit me as hard as Jools dying in Cannon Fodder did in 1994. All Quiet in the Trenches looks like a war game or a survival game but having played it its feels that neither truly reflect the game. It's a strange experience, perhaps unique or extremely close in feel to This War of Mine. It's a harsh unforgiving depiction of the reality of war. Whatever you do, you're probably going to get everyone killed, wounded or mentally scarred. Possibly the best 2 hours gaming I have had in years - writing this in the evening, disappointed at not buying this game earlier in the day or even 2 years ago. Update (03/06/2026 - 13.5hr) I got to mid 1917 and completed the game - all that is currently available. I managed to do it without a man dying; plenty of desertions, though. Therein the is the one achilles heel of the game. The game punishes the player too much when out of the trenches - to the point where it became unenjoyable. The sense of relief of troops being behind the lines is not present. I understand the need for realism and difficulty, but the out of the trench experience is too repetitive and too harsh. It is a time for recuperation and work. This game just gives you frustration. It is a shame. A much better approach would have been to make the trench experience harder and the out of the line experience much easier - like it would have been. The battles are great, the fear of men being struck is good. The fear of losing a man being ever-present. That is if you have a man. Too often the needless difficulty of tasks behind the lines strips you of men; if you're lucky to have a full compliment, they will likely be strained and not perform their best. The hospital side of things needs reworking. From a British Army perspective, casualties went to a first aid post, casualty clearing station, base hospital, etc. Moderately wounded men were struck from the strength of their platoon/company - it was possible to return to their unit but not a given. In this game even the most seriously wounded of men remain in camp, you're unable to remove them from your compliment of men. This exacerbates the points made above to the out of the trenches experience. Lice is an interesting addition but it is an absolute nuisance given the aforementioned experience. Overall it is a good game that captures the reality of trench warfare quite well. I feel like I had my monies worth. I'm a minority, however. I studied First World War history at a high level. Therefore, I think it reasonable to say that I gave this game more attention than a regular gamer would have. For a new player, a casual player, it's not fun and it's certainly not a fair challenge. The game is out to punish you when it has no need to. That is a conscious decision by the devs and not a good one. If you have a love for First World War history, buy it - if not, please do not.
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Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
By the time when you've actually built your squad up, it can be fun. But then it just goes down hill, constant jobs when everyone is ill, suffering from illness. Even if you've only got 2 men that semi okayish, whilst every one else is in the field hospital. The lieutenant gives you a job for 3 people, which you won't be able to complete since everyone is nearly dead or not ready to do jobs and then you lose standing with the lieutenant. Honestly, either the game difficulty needs lowering a tad, reduce the job load or increase the amount of soliders you can have under your command. I take back what i said just don't like Kummerbaunt.
There are a lot of good things going for it. Like: atmosphere, the camp system, meeting your squads physical and mental needs. Resource management and so on. Thing that don't work: -Combat I have no idea how combat really works there are no stats, only danger levels that sometimes don't work. I flanked enemy squad on low danger level and got 2/3 of my squad dead or wounded. No idea how effective suppressive fire actually is. Grenades are very weak. throw one directly to enemy trench and it injures on of them. - movement It is hard to plan ahead when you can only see one to two movement locations ahead and sometimes places that you thought were accessible turns out to be blocked -friendly AI sucks during combat they block your advancement and don't support you in combat. It would be nice if they could suppress enemies while you advance or vise versa. -morale officer yelling when company gets defeated and its supposed to be your fault that your guys got injured/dead while defending. Things just spiral out of control while officer just keeps piling more work for you while half of them saw their mates blown up and are demoralized. I get it that it's supposed to be real but even the stupidest officer can see that combat ineffective squads due to casualties can't do anything. things just get out of hand real fast with no way to bounce back. There are also too few ways to bring back morale. Need more dedicated activities to bring back squad morale. Now your guys just keep deserting and officers are unhappy. Morale should improve on vacations. One month off the battlefield should make wonders to soldiers fighting spirit instead of them being as depressed as before the leave. - your character missing Now you are a squad leader without being a squad leader. Game would so much interesting and intimate if you yours self were part of the squad. -UI everything is light brown. Graphics, text boxes, objective etc. little more variations makes the game more visually appealing and easier observe what's what.
fun game but the objectives are pretty much just suggestions, i get the deal is you cant always do everything right but a lot of the time it doesnt matter how well you perform, + the surrendering system is AWFUL
Its a fun enough game to play and I especially like the battle levels but the commanding officer is too much. Constantly giving tasks so your soldiers get zero rest which means they do even worse on their tasks. This makes the officer upset so he gives you even more tasks, causing an unstoppable downwards spiral. I can only get to mid 1916 before everything falls apart and my soldiers die because they are overworked and no one can be spared to watch over them in the field hospital. Its just too much and makes the game impossible to play.
I love this game. I've played it all the way through almost since it first came out, then again as they keep making great updates. It's a unique game with the best approach to WWI in a video game that I've seen. It might seem hard at first, but keep playing and it gets easier. Remember that you can load older saves to, the RNG changes so sometimes if something bad happens you can reload and it won't happen. Or play it all the way through to whenever it naturally ends and then play it again. I get a serious "just one more turn" addiction going each time I play. It's on version 0.12 now and it's already amazing, I can't wait to keep playing it as it continues development, I expect the final game to be absolutely incredible, and still unique.
I have played this game so many times and have been playing since it came out it is an amazing game that you can just sit down and have some fun, with every update i play a new run and i cant wait for the came to be fully done.
Desperately needs more content, but a fantastic squad-based tactical simulator as well as survival game. It's a nice twist that your real job isn't winning battles or even following orders, but instead trying to keep your men alive while doing *just enough* that your superiors don't fire you. If you get ordered to take a trench, feel free to cower behind the line if you don't think there's a safe opening—the Lieutenant will yell at you and the attack may fail, but if your prestige is high enough from a previous mission or because you overachieved your tasks in the base beforehand, you can take the reputation loss and make up for it later.
spend months getting close to your soldiers just to see each of them traumatizingly die one after another cool game
Tried it out for an hour and a half and though the idea is nice and everything the combat is just so underwhelming and frustrating. Despite orders the soldiers are not firing or doing anything most of the time, it all feels heavily scripted and choices have little consequences. And I wanted to enjoy it as I like very much the setting and the systems but I can't care for the soldiers if the climax of the game is just this uneventful slog with no fireshot but a lot of ammunition spent... I might try later in development to come back to it but the devs need to implement "fun" stuff for the player I think. Management of scarce ressources and tough choices are hightened when you get some sort of rewards or bad consequences from time to time and I would enjoy a game between rest at camp and action if... there was a little action.
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Where this game's players are, estimated from review languages.
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