
Surf across magnificent waves of sand and glistening waters on an epic quest to restore a lost ocean. From the visionary artist behind ABZÛ, The Pathless, and Journey, Sword of the Sea is an atmospheric surfing adventure with fast movement inspired by classic skateboarding and snowboarding games.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the visionary artist behind ABZÛ, The Pathless, and Journey – Sword of the Sea is an atmospheric surfing adventure with highspeed Hoversword movement inspired by skateboarding and snowboarding.
Carve your way forward on the ancient and powerful Hoversword, which moves like a snowboard, skateboard, and surfboard all in one. Build momentum to reach top speed and catch big air off the crests of giant waves. Pull off radical flips, spins, and grab tricks with ease as you shred halfpipes, ramps, and wall rides. It’s the perfect balance of exhilarating action and fluid, meditative movement.
Explore a world where the land flows in constant waves. From massive tides to the smallest ripples, the shifting sea of dunes is incredibly detailed and beautifully rendered. Surf across sandy deserts, glacial mountains, and many more undulating environments full of secrets in this incredible adventure.
You are the Wraith – resurrected in the desolate Necropolis on a quest to unveil the ancient sea buried beneath the land. Discover the remnants of a lost culture hidden in sinking tombs and skatepark-like ruins as you search for purpose. Transform sandy dunes into glittering, emerald waters and witness magical sealife return in huge, breathtaking shoals. Feel the spiritual magic of surfing as you connect with nature and restore life – but beware, there is also darkness lurking under the waves.
Developed by the renowned indie team Giant Squid, Sword of the Sea features the unique artistic design of creative director Matt Nava and beautiful music composed by Grammy winning Austin Wintory. Long time creative partners, their works together include beloved indie games ABZÛ, The Pathless, and the legendary, award-winning game Journey.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.7Kreviews | 90% | — | $999.3K |
| $29.99 | 14.8Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay is nice, but it's hella buggy and unoptimized. The setup that handles AAA games on 2k high gets overheated by this mess of a code. And it's in addition to random game crashes every 5-15 minutes. Getting to the end was a test of patience.
Sword of the Sea is a very good game with a beautiful story. As usual, the designs are stunning and the soundtrack is great. But in a way, I didn't liked like the others games: You have to check every corner of every levels to find all the collectibles: there are too many of them. When you have unlocked all the water of an area, you have to go back on you steps to catch all the triangles to unlock powers who's not necessary to finish the game. I think it disrupts the game's rhythm. But it remains a great experience and an amazing journey who's worth it to be experienced. I highly recommend it! 💗
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a beautiful game from an extremely creative and talented studio. I love all their previous games and I love combo based skateboarding games and this falls short of being a fully realized version of either. The controls are floaty and imprecise compared to arcade skating games and compared to the pathless. The opportunities to do tricks for a reason are so rare and easy to miss, I cannot understand why the trick attack areas are treated like collectibles when they explore the game's mechanics more than the water restoration happening throughout the game. If this was their first game I would call it promising but it's a huge step back for Giant Squid and it bums me out to say that. Play abzu or the pathless and if you want an ethereal emotional skateboarding game play skate story.
A sequel to ABZU in all but name. There are even assets taken whole cloth. I think it is an overall neat 3D platform. More fun in new game plus where speedrunning is encouraged. I also think that it is weaker then their last game The Pathless. The Pathless was fun because speed was a reward to good play and the way they recycled the Breath of the Wild formula was very creative. The skatebording aspect is somewhat pointless until new game plus where speed is once again rewarded by good play. In terms of structure, Sword of the Sea is a return to form in a way as it is much closer to Journey. To me, The Pathless felt like a leap forward as I didn't know Giant Squid could make this kind of game. Sword of the Sea is more their confort zone. Mind you, they are very good at it. As a note, I really wish Giant Squid had something to say. We are three games in, and it seems that they can only say that water and light colours are good and fire and dark colours are bad. I take time to write this because it seems to be a bit wasteful to deploy all that art just to say nothing. Why make a spiritual successor to their first game when you have nothing to add to this world?
I was looking forward to playing this game, but given it's made with Unreal Engint 5 and overall unoptimized state, I can't recommend it now. Maybe if the devs optimize it in the future, I might change this review, but for now it is what it is
This game is fantastic. It's nearly a perfect blend of the previous games in its spiritual legacy (Flower, Journey, Abzu, The Pathless), but it's better than any of them. This game is all about the joy of movement - it's an absolute delight just to move around and ride the waves of sand and sea. Even if there wasn't an objective, just aimlessly wandering around is incredibly fun. The graphics are amazing, and the gameplay loop is fun without overstaying its welcome. If I had one minor complaint, it would be that it's quite heavy on the GPU. Even with my 5070 Ti, I was struggling to maintain 60 FPS at 4k. This is a game that desperately needs support for DLSS. There's an in-game resolution percentage slider, and at 75% it looks pretty good and runs acceptably, but if you don't have a really beefy GPU you might struggle with this one. Overall, this is one of my favorite games I've played in the past year. I very very highly recommend it, especially if you enjoyed any of their previous games.
Oyunun tek eksisi güzelliğinden ikide bir ekran görüntüsü almak için durmam 10/10
Good game i like it, good story lovely artstyle. planned to play on steam deck but if i watch yt its ♥♥♥♥ there. so played on my pc and something it even dropped below 60 fps. which is weird. because if i see the artstyle it shouldnt be that hard to run. but idk im not an game engineer. anyway i liked it from the beginning to the very end.
Игра стоит 1к+, получается она должна затянуть меня своим визуалом, музыкой, атмосферой, ну и каким не каким сюжетом, так? Нет, не так, с такой ужасной оптимизацией хочется плюнуть в лицо разрабам, игре уже год, але, будем до ума доводить игру или будем хапать деньги и делать ровно ниxyя? P.S. Жму руку "умным" людям, что ставят игре лайк, но при этом сами же жалуются на просадку фпс и плохую оптимизацию. Вы просто молодцы, настоящий пример того, что можно вас кормить дeрьmом, а вы ему только рады будите (Винокуров одобряет 💩)
I cannot believe I almost missed out on this amazing experience. If other games had movement that felt half this good we'd be eating good 365 days a year. A short but stunning adventure that takes the best from Journey (which I liked), Abzu (which I didn't care for) and the Pathless (which I loved) to create a near flawless final package. Would recommend others to pick this up, potentially during a sale like I did.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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