
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 8.3Kreviews | 83% | — | $1M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i mean its all right 6.5/10
소울류 장르에 충실한 게임
Finished it, but honestly? It's pretty annoying. The game gets boring fast once you start facing stronger enemies. Finished it using WeMod because I just wanted an easy run, I'm not a souls-like player but it still wasn't fun. Even with cheats, the elite enemies and bosses are just irritating and boring to fight
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 955ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗,爽
Idk why but I like this game more than i should. odur is a fn
地图设计辨识度极低,在以弹反为主要玩法的基础上设计了大量的快慢延迟刀加上只能远离的大范围红光,战斗体验非常出戏,不推荐。
What an incredible game. Heavily recommending it. I'm gonna start with the bad parts. It's not perfect. Enemy variety is alright, there could be more. You're basically playing through variations of the same three areas, so that is a bit repetitive too. You can tell some stuff has been kept simple, or wasn't quite polished up, which I'm assuming is because of a lack of dev resources. With that said, I couldn't care less about any of this. The combat is so, so, so incredibly good, that I didn't mind fighting the same enemies over and over again. The animations and SFX are absolutely top notch, you wouldn't expect it from such a small dev team. You only have the same saber throughout the whole game, but there's a good variety of "plague weapons" and talents. These plague weapons are sidearms you can steal from the enemy, then lock in and use whenever. Each plague weapon has their own niche they fill. Dagger for example is amazing in a parry build, there's a whip to move you/enemies around, a mist that makes your dodges better, etc. Talents allow you for example, to do something similar to the mikiri counter from sekiro, or just give you a block ability if parrying/dodging is not your thing. Stuff like that. So with those plague weapons and talents, you have a good amount of expression on how to play the game. I went for a parry build for example, which hit all the right notes for me. Most bosses are really good. I legit did some of them multiple times because it was such a blast to fight them. Combat can be pretty fast paced, depending on how you play it. This game clearly took inspiration from many games, e.g. bloodborne and sekiro, brought some of its own ideas and packaged it up in a neat little bundle. Go in with low expectations and be amazed on what these devs cooked up.
Thymesia เป็นเกมนึงที่สําหรับผมเเล้วมองว่าคุ้มค่าสําหรับราคา 187.50 บาท ที่ผมได้มา ข้อดี Gameply: ค่อนข้างทําออกมาดีมีระบบการต่อสู้ที่เข้าใจง่ายเเล้วสนุกไม่ยากไม่ง่ายจนเกินไปมีเอกลักษณ์เป็นของตัวเอง Story: มีความน่าสนใจเเต่เเอบน่าเสียดายที่ตัวเกมเล่าออกมาด้วยการที่ต้องไปตามเก็บเอกสารหาอ่านเอาเอง ปล.เกมนี้มี MOD ภาษาไทยใครสนไปลองหาโหลดกันได้ Performance: ผมเองไม่ได้เจอมีปัยหาอะไรในระหว่างการเล่นใน 10 กว่าชั่วโมงที่ผ่าน GameDesign: ไม่ว่าจะเป็นมอนเตอร์หรือฉากต่างๆก็มีความเป็นเอกลักษณ์ของตัวถึงเเม้จะดูซํ้ากับเกมรุ่นพี่ไปบ้างเเต่ก็เป็นเรื่องที่เข้าใจได้ ข้อเสีย Graphic: ดูตกยุคไปหน่อยท่าเทียบกับยุคสมัยที่เกมออกมาเเต่คงไม่มีปัญหาอะไรถ้าคนเล่นไม่ได้มีความซีเรียสอะไรก็สามารถมองข้ามได้ Presentation: เป็นเรื่องน่าเศร้าเเต่คงเป็นเพราะตัวเกมนี้สร้างมาจากทีมผู้พัฒนาเล็กๆคงไม่มีงบมากพอกับการจ้างคนมาพากย์เสียง ReplayValue: ถึงเเม้ผมจะเก็บ Achievement เกมนี้ได้ถึง 100% ซึ้งน้อยมากที่ผมจะทําเเต่เกมนี้ไม่มี NewGame+ ถึงจะมีฉากจบถึง 5 เเบบเเต่ก็ไม่ได้ยากอะไรสามารถเก็บให้ครบได้ในการเล่นครั้งเดียว โดยรวมเเล้วผมให้คะเเนน 7/10 สามารถเล่นข้ามเวลาได้ซื้อในราคาเต็มอาจจะไม่คุ้มค่าซักเท่าเเต่ Thymesia ก็ถือว่าเป็นอีก 1 เกมที่คู่ควรกับการสนับสนุนยังไงก็เกมตามผมหวังว่าจะได้เล่นเกมเเนวนี้เเละดีกว่านี้อีกเยอะๆถึงเกมจะเทียบชั้นกับพวกเกมรุ่นพี่ไม่ได้เเต่ผมก็เป็นกําลังใจให้คนสร้างเกมทุกคนนะครับ ปล.เปอร์เซนต์ดรอปไอเท็มน้อยมากใครติดเรื่องการหาสมุนไพรก็สู้ๆนะครับเเต่ไม่ส่งผลต่อการเล่นให้จบเเน่นอนขอบคุณครับ
Corvus杀遍了赫尔墨斯发现自己是断档级强的实验体,整个流程就没有难打的,相当于王之凝视难度1啊
D L C D L C 아니면 후속작이라도 주세요... 너무 좋은 세키로라이크 게임이었지만 분량이 짧았다..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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