
A turn-based volleyball RPG where you coach a sports team of Beasties! Your Beasties' relationships grow and change, unlocking new abilities and combo plays!
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Coach a sports team of Beasties in this turn-based volleyball RPG!
Beasties' teamwork is powered up by the relationships they form together. Whether they become BESTIES, PARTNERS, RIVALS or SWEETHEARTS they'll get a powerful combo move that's unique to every pair and can turn the tide in a tough match!
Explore an open world and meet a varied cast of Ranked coaches, each with their own story. You'll have to defeat them and raise your ranking if you want to compete in the CROWN SERIES.
Bosses are all revealed on your map from the start and can be defeated in any order. With each one you defeat, the others become stronger, so no matter which way you go you'll have a tough and exciting rise to the top.
Play sports in strategic turn-based encounters on a tiny tactics grid. When you have the ball, you have multiple actions to pass and set up a devastating attack. When the other team has the ball, you'll have to anticipate their attack and make a defense play.
Every Beastie has unique traits, strengths and weaknesses and they have many ways to work together, lending a great deal of depth and strategy to every match.
There's more to making it in the Beastieball League than playing sports! Ranked coaches you defeat become available to hang out, allowing you to build your friendship and see extra story.
As the plot unfolds you'll meet friends, rivals, corporate sponsors, and even a mysterious Sports King with grand ambitions...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Genuinely one of the best games I have ever played, easily in my top 5, somehow overtaking Bloodborne. tl:dr Best combat in a turn based game I've played imo, very unique, very thinky both in terms of build crafting and actually in match. Makes you feel very smart. Beasties all look great, some are honestly better than any actual Pokemon (Illugus is the best thing of all time). You should buy this. Also a note, I barely realised it was even early access when playing it (they were at 5/9 on their roadmap at the time of playing it). It ends up when you take Pokemon but add in an actually good combat system, you get a game far better than Pokemon. Simply saying good undersells it too, this has to be my favourite turn based combat system of any game I've ever played I think. It's so unique but extremely well thought out, making build crafting incredibly fun but without making the actual turns braindead simple to execute. I found myself thinking far more on most turns than I've felt in MTG for years, and it's a brilliant mixture of genuine strategy, mindgames and figuring out your opponent's exact gameplan. The only thing I can say is stick with it, because at first you might be a little confused and/or it still seems kind of about one shotting with your first attack, but it quickly grows out of that. You'll end up with a full team of 5 beasties, all of a similar level and all playing to different strategies and plans between each other. But at its best you'll have these brilliant moments of thinking through your opponent's plans, spotting a clever trick they have, acting against it and feeling like a genius when everything happens exactly as you expected it to. Do that for a dozen turns or so before your first point followed by your opponent being in the perfect trap to immediately score your next 2 and win, and you'll have a high like nothing else. And that isn't just a handful of fights, it's almost every late game boss and honestly a good chunk of the mid game ones too. Few games have made me feel this smart before. Beyond combat, the beasties all look good, with Illugus honestly being my favourite out of not jsut this game, but all the various Pokemon games and Pokemon games I've played. They have a lil hunter's hat and their idle has them doin' that devious little hand motion followed by a "Who, me?' pose and it's the cutest thing of all time and I love them. Wishes/Klei, please please please make plushies of these, I want one so bad! Soundtrack is also really good, some of the boss music is very much a I'd listen to this outside of the game. Not Fromsoft levels good but also, not the same genre or really anything to do with that. Music good. -Edit, I've changed my mind, it's honestly ♥♥♥♥♥♥♥ amazing. Vs. The Golden Gods is such an amazing track and there are a good few more that are almsot as good too Story was okay, definitely nothing special but I found I honestly liked it more than I'd expect. The writing is pretty good from a technical point which helps. Characters are fun. Would love something Mystery Dungeon: Explorers of Time levels of good, but it wasn't Khazan or Code Vein II levels of bad so that's good enough for me. Actual level design is okay. It's never outright bad but it's never really great either. Idk what I expect from a Pokemon-type thing though, but it's maybe a little worse than those at their best for levels but definitely WAY less of a slog than those were 95% of the time. So prob better levels overall, but definitely would have loved more from them. I haven't done any of the post-final boss/epilogue/whatever you call it stuff yet. Idk how much there is since I'm only playing this maybe half way through the roadmap, but it looks to be a good amount. My only real complaint is the game only kind of seems to have an equivalent to Legendaries and there isn't any cool near end of story you get to catch a legendary moment. If there was though, I'm not even sure I'd run them. My team felt too perfect already. Maybe the epilogue content has one though.
For me, a game has to suceed in one of two areas to be enjoyable. Gameplay or story. If the gameplay is really good, but the story isn't all that great, I can get through it without issue. If the story has me hooked, but the gameplay isn't all that great, I'll still play to see the story I like to it's conclusion. Beastieball absolutely NAILED both. The story, the npcs, the setting, all of it is comes together to create a very fun and catching narrative with a gameplay that I find much more enjoyable, interactive and cooperative than that of even Pokemon. The game isn't without it's areas to improve that I hope to see flourish as it reaches it's 1.0 release, like more interaction with your Beastie, especially when it comes to them interacting together on/off the field, making combos less broken and viable in competitive and maybe working on custimisation. Overall, I ADORE this game. It has very quickly become near and dear to my heart, and I hope it becomes the hit I know it deserves to be.
"When I saw Faker crying in the booth, I thought it was amazing. He had won so many championships, but he still had the passion for victory and anger for losing. It was really moving to see that." -- Jo "CoreJJ" Yong-in, on the 2017 League of Legends World Championship "Ill never watch this stupid racist sport for the rest of my life for at least another 4 years" -- tumblr user @tamamita, on the 2026 FIFA World Cup let's do a spectacular volleyball dunk on the elephant on the court first of all--beastieball is a lot like pokemon. you collect little themed creatures to challenge a bunch of wacky larger-than-life characters with their own teams of themed creatures in hopes of going to the little themed creature-off championship. it's a comparison the game wears on its sleeve (one particularly funny moment stands out where an NPC explicitly says "there's no super effective or anything like that", as does a running joke about Beastie-themed videogames). i first picked the game up on a recommendation stemming from me literally asking my followers for a game that was "like pokemon but good". but i was not prepared for How ♥♥♥♥♥♥♥ good beastieball is. one huge and crucial difference at the heart of what makes this game click so perfectly for me is that your beasties aren't battling or fighting; they're playing two-a-side volleyball. this gets you away from some of the uncomfortable rationalization and suspension of disbelief you need to get through most creature collectors, where you no longer have to dance around the existence of real-life animal bloodsport. but this also unlocks so much in terms of gameplay; because you don't have to Wipe the whole enemy team for a win, but instead simply score match point (1 point for wild beasties, 2 points for npc encounters, 3 points for ranked matches against coaches), enemy teams can have a full roster without dragging out encounters intolerably--which beastie has the ball and whether they're up by the net become two huge factors in how matches go down, opening up a deep library of support and setup moves across the game's beasties. and the designers of beastieball clearly want every one of those beasties to have its own role and place in the game. this is perfect for a creature collector--if you have a favourite beastie, i guarantee you can build a crown series-winning team around it, even if it is a "silly" one with a design that suggests weakness (like Trat, the mouse that lives in a can of peaches). but what really wowed me is the strength of the encounter design. you can absolutely get through the first half of the game by overlevelling your starter and slamming down serves--but the ranked coaches in beastieball have gimmick teams, specific strategies that go far deeper than just an aesthetic or typal similarity (no complicated type chart in beastieball, thank ♥♥♥♥, just three damage types and corresponding defense stats). i found myself having to slot in new team members, or shuffle moves around, or switch up my starting order, or straight up get better at the game to get past some of the later coaches. (re: shuffling moves, your beasties never forget plays. i'm trying to review beastieball as a game in its own right nad not by comparison as much as possible, but please rest assured that nearly every quality of life feature i have ever wished for from a pokemon game is present here). i also have to shout out the absolutely amazing concept artists and animators on this project--webbounce, the clown spider with a beachball abdomen, and yueffowl, the little bird that holds its wings up like the dish of a flying saucer, are probably my favourite designs in any creature collector ever. there's always a little extra secret sauce to beastieball's designs, either a clever or innovative link (eg, yueffowl and its evolution albrax drawing on the history of UFO/alien/cryptid sightins that were 100% just An Owl Looking Kinda Freaky) or a sense of real thought put into how the beastie exists in the context of its environment, and the beasties that have animations feel so incredibly alive and charming. that charm is a real big part of beastieball's emotional core. okay, i PROMISE this is the last time i say the p-word, but beastieball let me engage in the core fantasy of pokemon better than any pokemon game has--the fantasy of there beign a weird little creature that's your friend. before every match, you get scenes of your beasties hyping themselves up, or discussing strategy... you can high-five them all before going in. the reactivity is light, but it really sells the fantasy of like, the /team/, of this being an adventure you're all in together. the fact that beasties can develop relationships, becoming rivals or besties or sweethears, is the real cherry on top of this. by the end of the game, i'd become so dearly attached to my squad that seeing them all posed together at the finale made me a bit weepy. and i say all that... all that, and none of that's even my favourite thing about beastieball. my favourite thing about beastieball is the story. it's a sports story. i've been a fan of esports for a decade. most of my positive memories of university were playing for my uni's Overwatch team. and i've been a fan of fútbol for--well, i'm a latin american who lived in the UK, do the math. and, like... i mean, now, ♥♥♥♥♥♥♥ look at the state of things, right? every other major esports event is an astroturfed saudi sportswashing venture. the world cup 2026 is a masterclass in showcasing FIFA's corruption and willingness to stand by whistling while a host country enacts punitive racism on competing teams. you can't watch any kind of sport or esports without being drowned in ads for gambling and cryptocurrency and gulf monarchy playground cities for rich white people. how can anyone talk about the "beautiful game" when the white house can press for red cards to reversed? how can i square my love of league of legends esports, the cocktail of lows and highs and thrills and joy i felt watching MSI, with riot games' institutional culture of racism and sexism? beastieball isn't about saving the world. instead, it's about... well, it's about the feelings i just described. it's a surprisingly down to earth, sometimes downright somber story about people and little themed creatures who love a sport, who have loved that sport their whole lives, who live to play it, and how that comes up against the realities of these sports as instituions and the people who make money off of them. the PC's best friend, riley, is the biggest representative of this conflict--even as you find out, throughout the plot, that the beastieball league isn't all it's cracked up to be, she still dreams about one day winning the championship. she confides in you how painful and strange it is to still feel that way knowing what she knows about the corruption and flaws of the organization... and damn, i don't know, that hits me like a truck. sports can be so beautiful and so powerful and it sucks so ♥♥♥♥♥♥♥ much to love this amazing, wonderful thing for what it is at its best when you are constantly having the worst parts of it waved around in your face by some of the worst people alive. beastieball would be a great game even if the story was just servicable, i think. i mean, like, i make it sound like a super serious meditation--it's mostly quite silly, and goofy, and light. it's a funny game. and i'd give it five stars even if it was just that, because it's a game that finally delivers perfectly on a fantasy that dozens of titles have tried and failed to hit the mark for me. but something about this story, told the way it is, told now, really spoke to me. shout out to EDIE #02 HATTIE #08 GOSSPER #96 DR LALA PHD #99 and BOAT #75, my crown series team and if i may speak purely as a fan of the sport, shoe-ins for the beastieball hall of fame
One of the best Creature collector games out there, the unique spin this time being that the game is played in a 2 x 4 tactical grid with multiple win conditions (beat the other team down, or win by scoring points in the actual sport.) It IS early access but you can play until the end of the game just mind that you'll see some WIP stuff along the way (blocky environments, beasties with sketch frames etc.) but from start to finish it's a very silly and charming little SPORTS GAME that's well worth your time!
Cassettecels brutally funmogged by ballmaxing beastiechads
this is one of the best creature collectors ive ever played. the beasties are well designed and varied, and the strategy is simple to grasp but deep in its application. i would kill and die for Bongus
Very good creature collecting game
Incredible game. I thought the sports aspect would be a gimmick but it works perfectly, has a ton of depth, and gives the game a strong unique theme with a bunch of great details. Monster Sanctuary is the other monster collector I've played with as interesting of combat, and even that is more on the buildcrafting side than actual decisions in fights. Beastieball is very tight with party setup-- each beastie only can bring 3 abilities and their unique passive -- but matches are full of decisions. The side with the ball gets 3 actions to return the ball with an attack and some support plays, while the defending side gets 1 defensive action to try to disrupt, heal up, or swap someone out. You have full visibility into your opponent's skillsets and it's great puzzling through how to trap your opponent where they don't have a way out, or even better, baiting them into blocking one play and surprising them with another. The actual monster collecting is great too. The hand drawn animations are full of character and each beastie has their own trait and move list to give an interesting playstyle. The writing is sharp and funny and I'm actually looking forward to the story and character cutscenes instead of them feeling like a necessary chore. The demo is quite short and doesn't show how great the combat gets, but hopefully it sells you on the charm of the game.
This isn't just any creature taming game. This has such a unique feel to play, completely new and refreshing tactics, actually interesting and hilarious story. Ridiculous in the way that it knows exactly what it is, has bonding mechanics between beasties and also friends that are actually engaging. Every single beastie is different in colours, stats, and personality. The visual style is fantastic, the sound design by a shell in the pit really hits the mark. There's nothing bad I have to say about this game. An absolute must play.
its literally peak
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