
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
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About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
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Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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[h1]重现三国,你能否成就一番霸业——《隐名三国》[/h1] 重回190 年,20 多位君主不断纷纷争,你将扮演曹操,在建业开展你的帝国霸业。 曹仁、贾诩、严颜高顺 徐缪 廖化等多名武将,你究竟会选择谁一同出发呢? 游戏采用类沙盘模式,所有的地理位置,襄阳、江陵,濮阳,北平,成都等地方都实时显示在地图当中。 作为玩家,你每回合共有 100 AP 值。 每次操作君主、人事、内政、军事、外交、情报都会消耗 AP 值。 当 AP 值消耗完后,回合结束,即可进行下一回合。 游戏初期,你首先需要对内阁进行任命,这些属性任命往往与官员的政治统帅点数相关,点数越高获得的加成也就越高。 .当人手任命后,你需要对在野人员进行招募,四大类型可以清楚地看到它们的属性,比如是文史政治力比较高,武将统率出众,武人武力出众,名士魅力出众,缺什么招募谁即可。 而游戏中有趣的一点就在于,你所招募的人员,他的属性是在一个范围内,你需要通过面谈,调查来解锁他的属性。 比如它有个最低值和最高值,你的解锁可能上下浮动,而引起后续此人的属性变化。 除了人事以外,你能做的一方面是通过鼓励相关内政官来提高内政值,另外一方面则是招募兵种,为战争做准备。 同时,外交和情报也是重要的一环。外交可以通过每回合对城市进行赠礼来提高两个城市之间的友好度,当到达一定程度时,你即可通过结盟来进行对抗其他势力 。而情报系统则可以通过侦查,获取其他城市的主官,兵力总值等等。 而独特的制度方面主要涉及人事、情报、移动、军事,外交等方面,我比较推荐优先升级人事可以提升武将的各种属性。 《隐名三国》作为一款三国模拟类游戏,玩家需要做的就是不断通过各种手段、制度及政策来提升你的总体实力,通过对抗、结盟等方式将其他城池收服于你的麾下,最终统一整个三国。 整体体验下来,《隐名三国》玩法很独特,但是缺乏一点变化及意,希望后期能够加以改善。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]前言[/h2] 《隐名三国》是一款由Plotrick制作并发行的三国题材战略游戏。游戏的开发者是一位韩国人,因为热爱三国题材,于是借助ai制作了这款游戏。在如今ai遍地走的情况下,制作这样一款低ui、工程的游戏似乎很简单,但让其脱颖而出的确实本作“隐名”的玩法,确实是契合了三国迷的一些爽点。 [h2]隐名三国?这不就是桌游新体验![/h2] 对于一款slg类型游戏来说,标准的屯兵、攻坚在光荣的三国志以及更多独游环伺的情况下,本作可能连及格都难以称得上。但是正如我所说,那么多三国题材游戏,大同小异之下,除了立绘和略微的数值调整,难道就没有什么创新了吗?欸你别说,本作就提供了一个很有意思的思路——玩家可以选择混合或者化名的玩法,这个玩法会让武将的名或者姓名全部更换,玩家只能通过其能力来判断这到底是三国的哪个角色(让我想起了蒙面唱将这个综艺了),想想还真的蛮有意思的。 [h2]仍需改进[/h2] 游戏目前也仅仅止步于这个想法,大多数时候由于并不优秀的ui,可能猜那么几个就完全没有耐心,逐渐揭面的期待感搞得不上不下,令人有点难受。游戏的其他玩法中规中矩,战斗ai比较弱鸡,按理说攻城最好是弓箭对射,但是前排兵总是一股脑冲上去送,倒也算是演示了什么叫十而围,五而攻了。 [h2]总结[/h2] 总的来说,《隐名三国》是一款很有意思的三国题材独立slg游戏,游戏模式新颖有趣,虽然目前尚有不足,但对于三国题材爱好者们来说,算是一款不错的小吃。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
이해가 너무안됨 설명이 더 자세하면 좋겠음 장수들이 충성도가 계속 떨어지는이유등 좀 설명히 자세하면 좋겠음 좀만 친절했으면 좋겠읍니다
希望增加内政的可操作空间,前期操作完成后,只能不停等待下一回合,因为钱不够,不能进行赏赐等操作,希望可以增加一些内政方面的操作,或者探索等功能,可以找到道具,金钱等东西。
深度完全不够,后期重复度太高了,就是暴叛乱拉长时间。中期一堆辣鸡武将要能力没能力,这种武将设计出来干嘛用的?还嫌弃没官做掉忠诚,一堆人吊脾气怪大,和同僚关系不好也掉忠诚,制作者知道这种设计是无聊且拉低观感的吗?而且游戏跟题材的契合程度太低了,你一个三国题材,张三和关二能和刘备打生打死,被俘虏了还死活不投降,这不是太出戏了吗?从头到尾没见过诸葛,最后好不容易灭国战里要抓到了,好家伙还战死了。
总体来说不说,很耐玩,兵力数量也比较贴合实际,不会动不动就几十万几百万大军
방어전 시작할때 방어 부대 편집하다가 팝업이 사라지고 해당 팝업을 다시 띄울수 있는 방법이 없음 해당 버그는 언제 고치나요
很低劣的作品
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