
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]当璀璨的名将隐去姓名,你还能在茫茫人海中认出他们吗 [/h3] 虽然说《三国志》系列因为吃相难看以及吃老本的原因在近些年没少被玩家诟病,但依然是三国题材的战略游戏里难以逾越的一座大山。对于名不见经传的小厂来说,想要正面对抗绝对是难如登天,所以想要找到一条生路就得另辟蹊径。玩惯了日本的三国作品,这次就尝尝这款思路清奇的韩国三国游戏吧。 作为一款三国题材的策略向SLG游戏,在大的框架上和同类作品其实没太大区别,实际上这种题材的游戏也没办法在玩法上大刀阔斧的改革。基础的人事、内政、军事、外交、情报这些玩法都应有尽有,虽然受限于成本UI框架不是特别精细,但功能方面也可以说一句麻雀虽小五脏俱全。 玩家需要选择年份来确定剧本,影响当时存在的君主和武将数量,然后选择君主和初始城市就可以携带5名将领进入游戏了。之后需要任命官员,招募武将、士兵,通过内政和军事慢慢扩张地盘,改写历史结局,和同类作品的玩法大差不差,就是《三国志》的完全低配版。 但《隐名三国》有它自己的特色,就是“隐名”系统。你可以选择“本名”“混合”和“化名”三种模式开始游戏。本名就是所有武将都会以本名出现,没什么特色还不如玩其他的三国游戏,后两个模式开始就非常有意思了,混合模式下武将的姓氏是正确的,名字则是假的,而化名模式就全部都是假的了。 混合和化名模式下,你需要通过武将调查或者面谈来一点一点获取武将的信息。比如他们的亲密好友,各种属性的范围,然后你可以以此推断武将的身份,并且询问是否正确。混合模式下还有准确的姓氏可以辅助推理,化名模式就是完全在考验你是否有深厚的三国知识储备了。每次通过推理准确得出三国武将的真实身份时,都特别的有成就感。 不过在这个特色系统之外,其他的玩法就比较一般了,尤其是前期特别容易因为缺少粮草而导致陷入死循环。另外就是一个武将只能担任一种官职,前期是优秀的武将不够用,后期是官职比武将数量少,有点不符合常理。 总体而言,《隐名三国》在普通三国策略SLG游戏的基础上加入了特别有意思的猜武将创意,在考验策略性的同时,也考验玩家的三国知识储备量,提供了特别的成就感。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
give some suggestions 1.既然随机了,那希望有剧本可以有所有武将,并且全部随机君主。 2.既然有令的延迟系统,那也搞点委任呗,比如收到消息也是延迟的,前线城市被进攻了,后方首都肯定不是第一时间知道的,前线得靠太守自己来 3.相性要不也提供随机开关 4.增加城池底下的县,提供加成,这样就能触发野战了,也可以提供驻兵 5.特殊兵种,特定的募兵武将可以招募特殊兵种(不知道是否容易实现) 6.武将数量太少了,而且既然用化名模式,是不是可以增加“小兵养成”啊,毕竟武将不够用,搞一点非历史人物的也可以用一用
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很杀时间,后期有点无聊了,希望还有更新玩法。
새로운 삼국지라는 점에서 일단 추천합니다. 코에이 삼국지에 비할 바는 아니지만 이 정도로 삼국지 게임을 만들었다는 점에서 해볼만 하다고 생각합니다. 단, 블라인드 삼국이라지만 어느정도 수준에 다다르면 확인이 매우 쉬운 편입니다.
还可以吧,猜来猜去的。不过后边就不太丰富有意思了
화흠 고옹 이런 나름 능력치있는 무장들도 특기가 없어서 가챠가 있는편, 직책을 겸할 수 있으면 좋을텐데 그러지 못해서 후반엔 내정이 좀 꼬이는 것 같다. 전투가 조종이 된다면 더욱 재미있겠다. 좀 하다보면 쩌리무장은 패를 까볼 필요도 없었다. 컨셉을 조금 더 활용하려면 능력치 낮은 애들도 특기있게 하든지 하거나 패를 까야 능력치라던가 특기가 상향된다거나 그런게 있었음 좋겠다. 코에이에 절여져서 그렇지 현실적인 삼국지로 생각하고 재미있게 즐기며 했어요
重复性还是太高了,点子不错,慢慢做吧 再让我看到单项属性高没有特性的复制粘贴克隆人,我就一刀扎聋我自己的耳朵!!!!
RTS玩家来的,也喜欢玩很多三国类游戏,每次猜出高达的cg配上真的很惊喜,但三曹两夏侯的曹洪没有,李严也没有单独动画,臧传说也没有就有些遗憾了,整体其实挺不错
궁사기, 겸직 제한 해제 좀 진짜 랜덤으로 낮은 군주 걸리면 장수 문사 등용이 안돼서 내정은 내정대로 빵꾸나고 빈 지역 먹기도 빡셈, 이미 태수 자리에 있는 놈들도 충성심 갈리니까 연회나 포상으로 금 나가고 관직 없으니까 불만가지는 장수들 해임하면 신망떨어지고 전반적으로 지역 넓히다보면 장수나 문사들 많이 고용해야하는데 충성심 만족도 관리가 좀 빡셈 이 중 제일 빡치는건 궁사기임 궁수 2~3천이면 진짜 병력 다 갈림
전투 재미없게 될거면 그냥 컨셉에 충실하게 얘는 누구일까 두근두근하고 쪼는 맛을 극대화하는게 나아보이긴함.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $121.8M | 62K | 47% | $69.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $5.4M | 3.2K | 84% | $24.99 | |
| $4.8M | 3.8K | 67% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156K | 676 | 83% | $7.99 | |
| $156.1K | 673 | 90% | $9.99 | |
| $156.1K | 690 | 89% | $7.99 | |
| $155.9K | 1.8K | 74% | $4.99 | |
| $155.9K | 317 | 66% | $19.99 | |
| $156.1K | 548 | 92% | $14.99 |