
A massive RuneScape-inspired idle RPG built for long-term progression. Train 24 skills, defeat bosses, collect over 500 souls, and bank offline time to accelerate your progress whenever you choose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Train 24 interconnected skills, defeat powerful bosses, collect over 500 souls, complete thousands of challenges, and scale your character through a deep prestige system designed for hundreds — and eventually thousands — of hours of progression.
Whether actively managing your build or progressing while offline, every action pushes your account further toward true endgame power.
Train 24 unique skills — including Woodcutting, Mining, Fishing, Cooking, Magic, Thieving, BeastMastery, and more.
Skills feed into one another through layered progression systems where every upgrade strengthens your entire account. Gather resources, craft stronger equipment, unlock new systems, and push deeper into increasingly rewarding content.
Prestige skills to gain permanent bonuses, accelerate future progression, and continue scaling far beyond the early game.
Combat is automated — but power is earned.
Build your character, craft stronger gear, optimize your progression, and challenge increasingly dangerous bosses designed to test your stats, equipment, and preparation.
Rare drops, unique equipment, soul collection, and permanent progression systems create an endless climb toward greater power.
The stronger your account becomes, the faster the world opens around you.
Bloobs Adventure Idle is built for players who love long-term progression and meaningful discovery.
Complete thousands of challenges across combat, skilling, exploration, progression, and collection systems to unlock milestone rewards, permanent upgrades, and hidden memories scattered throughout the world.
Track your journey through the Beastiary, Item Compendium, Thief’s Log, Achievements, and Souldex — featuring over 500 collectible souls with unique variations and bonuses.
Recover lost memories to expand the Lore Book and uncover fragments of the world hidden behind your progression.
There is always another goal to chase, another reward to unlock, and another mystery waiting to be discovered.
Progress on your schedule.
Store up to 36 hours of offline time and spend it whenever you choose to accelerate skills, combat, crafting, and progression. Dexterity Prestige increases the cap by 6 hours per level, up to a maximum of 96 hours.
You don’t just idle.
You control when progression accelerates.
Bloobs Adventure Idle combines familiar RuneScape-inspired skilling with layered systems designed for long-term progression. Prestige, skill synergy, and exploration come together in a steady loop that continues to grow with you.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Великий Слизень [/h1] Игра из разряда "оно вас сожрёт, остальных просто не найдут". [h1] СЮЖЕТ [/h1] Слизень очнулся в незнакомом месте. Ясно только, что героя зовут Bloob. Игрокам предстоит раскрыть все секреты этого мира. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой необычную Idle игру. Главная фишка игры — мир здесь существует физически. То есть, все данжи, враги, NPC, подземелья, боссы находятся на действительно имеющихся локациях. И чтоб с кем-то сразиться или что-то найти — надо сперва добежать до нужного места по карте. Вторая вещь, на которую обратил внимание это огромность в плане контента. Если честно, то после полного прохождения Melvor и недавнего одоления почти на 100% Eldara — думал меня уже ничем не удивить. Эта игра смогла это сделать. Здесь более-менее одинаковые, как и в других подобных играх профы, которые надо изучать. Фокус в том, что на всю эту систему наверчено просто дофигилион всяких ачивок и достаточно сложноватых тонкостей. Пример по изготовлению стрел: сперва делаем наконечники в одной профе, потом древки в другой, потом приклеиваем оперения и только лишь потом делаем стрелы — если хватит соответсвующего мастерства. Голова крУгом, в общем. Практически все действия имеют набор мини-квестов, по типу "убей 10 кабанов". Боевые драки существуют отдельно, а могут браться через бистмастера, он накидывает квестов, а потом за полученные наградные очки открываем тонну полезностей. Очень понравились местные боссы. Они прямо суперкруто выглядят. И, бывает, сидят в секретных местах! А локации тут вообще-то здоровенные, ещё найти их не так просто будет некоторых. Существуют бонусы за оффлайн. Если игра не запускалась, то копится время, которое потом можно будет врубить для ускорения всех действий слизня на х2 или х3. Простые действия, типа рубить деревья, бить монстров и т.д. герой делает, к счастью, автоматически. А вот мини-квесты придётся обновлять вручную 10 раз (на каждое действие, а их миллион), потом они уже будут автоматически браться. Супер-плохо, что при такой сложной по структуре игре банк не работает на крафт автоматически. Придётся прямо брать ресурсы в инвентарь и прямо тащить их к крафтовым NPC — не очень удобно. Если герой докачивает какую-то профу до уровня 100, то можно сбросить её (отдельно от других) до нуля, но получить пассивное усиление. И вот так к каждой профе 10 раз можно. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Простая, но приятная графика. 👍 Просто супер-офигенный саундтрек. Он реально очень круто попадает в атмосферу. 👍 Чётко прорисованный по локациям здоровенный мир, который можно изучать. В наличии секретные локации. 👍 Очень много контента, завязанного на классику жанра Idle — прокачку всего. 👍 Какие-то миллиарды миллионов видов ресурсов, предметов. И всё полезное. 👍 Много видов врагов, боссов. Есть солидно выглядящие супер-боссы. 👍 Хорошая награда за оффлайн. Дают сильные ускорялки времени на все действия. 👍 Могучая глобальная прокачка героя и отдельных профессий. [h1] МИНУСЫ: [/h1] ❌ Нет русского языка текста. Для любителей жанра наверное будет не трудно. Остальным, пожалуй, придётся освоить тонну новых терминов и слов. ❌ Банк не участвует автоматически в крафте (кроме профы домостроения) и прокачать это нельзя. Как по мне — жутко неудобно. [h1] ВЫВОДЫ [/h1] Шикарнейшая Idle игра, которая даёт новый прикольный опыт бегания по здоровенным локациям. С одной стороны, это игру затягивает. С другой — делает её прилично интереснее. По объёму контента игрулина возможно даст фору признанным мастодонтам жанра, типа Melvor. Крайне рекомендую к ознакомлению. Традиционно, полную версию обзора, со скриншотами, красивым оформлением, можно найти в кураторе. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Всем хороших игр!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Single player Runescape, but you are botting.
Not a fan of having to manually activate challenges so I will pass until they automate it.
This game is wholesome and good vibes only <3 I started playing on the first day of this year, and at the time I was craving runescape - however, I booted up THIS game, completely forgetting what it was, and voila. In that first month I'm pretty positive I racked up over 100 hours of playtime. I was INSTANTLY hooked and addicted. This game made me so happy then and still makes me pretty happy. Progression feels positive and satisfying, it slows down the higher your levels get which gets a little painful but it's not too terrible. It's somewhere between idle and active, there are of course some things you need to be active for, but this game is PERFECT for multitasking with whatever else, and I love it so much for that. I'm excited to see what else is to come <3
This game is not for me. I LOVE incremental games, idle games, anything where I can upgrade and numbers go up. LOL This game is not that. I'm not sure what this game is. I tried it and just could not get into it. There is nothing wrong with it, I just don't think it was for me. That is why I am still recommending it
Having destroyed my fair share of phone batteries and burned-in PC screens over idle games, I’m used to the classic ritual: click three times, close the app, and ignore it for 12 hours. This game completely shatters that mold by forcing me to actually look at my screen. You get real freedom to wander around, explore, and micromanage your little pixelated life instead of staring at a lazy looping GIF. The skills are delightfully interconnected, letting you level whatever you want until you hit the late-game wall. That’s when you spend five actual hours running in circles for a +2 in Sprinting, questioning every life choice that brought you here. Turbo mode exists to save your sanity, but the game punishes your impatience by withholding achievements. Luckily, the community is absurdly nice, and the developer personally greets everyone like a proud parent. Despite the aggressive time-padding, it’s easily one of the most engaging idle games I've played. 10/10, would ruin another screen for it.
Still very much in early access. A lot of items have description "No current use", while others say they have a use just for the wiki to say "It will be used in a yet to be released ranching update". Slow load times, some performance issues, and even a couple crashes. Disappointing that devs feel so pressured to 1.0 a game before it's ready.
Great game in the style of Runescape but with more 'basic' graphics. It's oddly satisfying to aim towards goals, and with the latest update making goal-setting far easier, the game just continues to get better. It DOES have to be online to make progress, but you can get 2x and 3x speed while you're offline, which increases with your agility prestige level and other means. Very worthwhile to buy and play, sale or not. My hours may give away my opinion.
I have never taken the time to write a review for a game before but I believe this one deserves my time to do so I will try to cover all the good things, as I have not experienced any bad yet, without making it too long. We all have more important things to do, like training Bloob. I have played and still play a lot of idle games and so far and this one got most if not all of my attention. For starters there is a lot to do in this game. Whether it's gathering things, killing things, collecting things, or just exploring Bloobs world, you will have enough things to keep you interested and engaged for quite some time. Second, and this probably should have been the first thing I mentioned is the amazing developer of this game. He is very active not only developing the game with the many, many updates and bug fixes that come quite often, but he is very active with the community. Welcoming each person as they enter the chat and always there to help when someone needs it. I guess third is the community itself. I've been in lots of chats and this one is one of the best. Most if not everyone is willing to help and give advice if they can, the developer included. I have not seen that in too many other games. Since I'm on numbering things, the forth thing is every other thing you will see if you give this game a try. Cool little monsters, a unique way of offering a different approach to offline progress, to the challenge system, which is a new and amazing feature. This is obviously my opinion of this game but I think it's a pretty fair one given all the idle games I have played. I think this one has something to offer everyone if they give it a try.
I really like this game, but I just can't recommend it; while it might say it's an idle game, it really isn't. You have to actively start and stop and accept new tiers of challenge quests, and you can't afford not to do it because the rewards are very good. It's not until you reach tier 10 on each challenge that he starts to auto-accept them, but even then when you swap to some other skill you have to manually remove the active challenge and find the new one from a list and accept it it's very annoying. For some skills, there are many tabs and many things to choose from, and finding the right one can be annoying. And it starts out only letting you have 3 active up to 6 with unlocks that take a while to get. Even with 6 slots it's not enough; there are some skills where you want to have more than 6 active to gain progress on everything possible when doing it. The micromanaging of challenges just makes the game feel awful to play honestly if they ever changed to be more automated in the future, I would recommend the game, but as it is now, don't waste your time unless you want to babysit the game all the time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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