
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
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About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Engagement
Hours played at review time, across 170 reviews with recorded playtime.
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
猜测将领是谁的过程很有活,但中期就出现了真名卡溢出的问题,建议开放输入猜测系统,猜对了加忠诚度,猜错了给提示,没有必要完全依靠真名卡。这样信息系统才有用。另外禅让给刘家人能不能不要换汉的国号。
give some suggestions 1.既然随机了,那希望有剧本可以有所有武将,并且全部随机君主。 2.既然有令的延迟系统,那也搞点委任呗,比如收到消息也是延迟的,前线城市被进攻了,后方首都肯定不是第一时间知道的,前线得靠太守自己来 3.相性要不也提供随机开关 4.增加城池底下的县,提供加成,这样就能触发野战了,也可以提供驻兵 5.特殊兵种,特定的募兵武将可以招募特殊兵种(不知道是否容易实现) 6.武将数量太少了,而且既然用化名模式,是不是可以增加“小兵养成”啊,毕竟武将不够用,搞一点非历史人物的也可以用一用
好爽,好好玩,刚买直接玩了十多个小时一口气通关统一天下了文长带飞了
最硬核的沙盒模拟三国游戏,不开天眼的概念过于先进了。
情报2级以后 会出现不少将领不满或者不和的情况 总觉得管理起来有些麻烦 还遇到过前线疯狂推图 后院突然失火 武将自立为王的情况 初玩还不错 整体感觉还可以 但后期管理有些琐碎
간만에 재미있게 하긴 했는데... 인간적으로 장수결집 활성화되는 조건이랑 현재 활성화되어있는 장수결집 확인 가능하게 해줬으면 좋겠다.
将领属性浮动是好的,应该根据他的忠诚或相性的进行改变,如果随机属性上下幅度收集名将的意义就不大了。好比张飞随机最大值98,吕布最小90出头那么(飞将)的意义在哪里,荀彧政治最低(王佐之才)又怎么体现出来武将在历史演义中的作用。
궁수가 너무쎔 궁수 1만명에 전위(보병, 기병은 또 너무 빨리나가서 많이 맞음)만 세우면 상대가 아무것도 못하고 다 죽음 성벽위 궁병도 궁수로 다공격 가능해서 너무쉽게 공성전이 이뤄짐 25000명으로 4만가까운 적을 공격해도 1만명겨우 소모하고 전멸시키는거 보고 난이도 문제가 있어보이긴함
总体来说不说,很耐玩,兵力数量也比较贴合实际,不会动不动就几十万几百万大军
蠻上頭的,玩混合熟悉三國的基本一些武將看姓都能猜個七七八八,玩法跟三國志差不多,初期錢糧容易缺,6城以後會好點,目前20城已登基基本不缺錢糧,武將忠誠蠻煩的每回合都要點,還有單挑邏輯很怪關羽輸給不知名武將…勝負邏輯是什麼??
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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