
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
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About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Engagement
Hours played at review time, across 170 reviews with recorded playtime.
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
삼국지 정사에 자신 있는 분들께 강력 추천 드립니다.
일단 관우 마초를 뽑아
为什么过了前几个回合后难招人 缺人不行
很杀时间,后期有点无聊了,希望还有更新玩法。
不明所以,玩了一会之后就感觉是这四个字,不知道你们想做什么,也不知道自己该做什么。内政系统太简陋,战斗系统太简陋。化名算是创意,但是话说回来,玩三国游戏不就是为了收集名将或者跟名将对战吗?
绷不住了,攻城时间到没打下来之后,全军直接传送门回出发地吗???????不应该围城下个月再打吗,传送门回去了是何意味。而且数值做的也太不合理了,战争对城市的破坏,上了所有事务官之后,补一年都不一定回得来,初期官员又少,处处缺人处处烂地了属于是。
게임이 생각보다 상당히 중독성이 강하고 재밌네요... 초반에 도시 몇개 먹고 너무 쉬운거 아닌가 싶었는데 도시 많아 지니까 관리하고 방어하기 힘들어 난이도가 점점 올라갑니다. 삼국지 처음하는 사람이 유입하기 좋은 게임입니다,
気がついたらハマっていました! コスパ良いです!! 操作や流れは2時間色々触っていると自然に覚えます。
평소 삼국지 장르를 정말 좋아하는데, 오늘 플레이해보고 완벽히 매료되었습니다. 가벼운 마음으로 시작했다가 턴제 전략 특유의 깊이 있는 시스템 덕분에 시간 가는 줄 모르고 몰입했네요. 디테일한 장수 관리와 내정 배치: 단순히 전투만 반복하는 게임이 아닙니다. 장수들의 능력치를 고려해 상업, 농업, 보안, 고용에 적재적소로 배치해야 하며, 이들에게 독려를 적절히 섞어가며 효율을 극대화하는 관리의 재미가 아주 쏠쏠합니다. 점령 이후의 세심한 영지 경영: 영토를 점령하는 것에서 끝나는 것이 아니라, 적절한 인원을 이동시켜 새 영지를 활성화하고 안정을 도모해야 합니다. 영토 확장과 내정 안정의 밸런스를 잡는 기획이 매우 훌륭합니다. 총사령관으로서 느끼는 무게감: 매 턴 내가 내리는 결정과 행동이 즉각적으로 영지의 운명과 결과에 영향을 미칩니다. 플레이어 본인이 진짜 '총사령관'이 되어 모든 책임과 권한을 짊어지고 세력을 이끌어 나가는 묵직한 몰입감을 줍니다. 게임의 짜임새와 룰이 명확하고, 삼국지 마니아들의 취향을 정확히 저격한 참신한 수작입니다. 턴제 전략과 영지 경영 시뮬레이션을 좋아하시는 분들이라면 절대 후회하지 않을 게임으로 강력히 추천합니다! 대박 기원합니다! 👍 As a long-time fan of the Three Kingdoms genre, I was completely hooked by this game today. What started as a casual trial turned into hours of deep, immersive, turn-based strategic fun. Detailed Officer & Domestic Management: This isn't just about endless battles. You must assign hired generals to Commerce, Agriculture, Security, or Recruitment based on their unique stats. The ability to use commands like "Encourage" or "Prod" to maximize their efficiency adds a highly satisfying layer of management. Strategic Expansion & Stabilization: The game doesn't end with conquering a territory. To fully capitalize on your victories, you must relocate the right personnel to newly occupied lands to activate and stabilize them. Balancing territorial expansion with domestic stability is brilliantly designed. The Real Weight of Command: Every single action you take each turn directly shapes your faction's destiny. The game masterfully makes the player feel like a true Commander-in-Chief, bearing the full responsibility of every strategic decision as you forge ahead. The game mechanics are solid, intuitive, and precisely target what strategy gamers crave. If you love the Three Kingdoms lore and deep turn-based management, this indie gem is highly recommended! Best of luck to the developer! 👍
垃圾游戏,al一座城上百万,我屯点兵,太守就叛乱,你见见过关羽造刘备的反,无语了
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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