
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
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About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Engagement
Hours played at review time, across 170 reviews with recorded playtime.
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
В игре имеется русский язык, но он плохо адаптирован под интерфейс. Текст "обрезается" в ячейках.
장수를 모른 채로 한다는 게 어떤 재미가 있을지 감이 잘 안왔는데 막상 해보니까 기대 이상으로 꿀잼
ui가 깔끔해서 좋아요
신선했지만 ai툴로 게임만든거 같은 느낌 뭐가 없습니다
Ein nettes kleines Indy spiel, mit mehr tiefe als man auf dem ersten Blick vermuten würde. Ja es hat keine überragende Grafik oder spezielle Story aber ein forderndes Management System. Und auch das Alias System finde ich spannend, so das man auch als Romance of the Three Kingdoms / Dynasty Warriors Fan durchaus mal gucken muss welchen Offizier man hier überhaupt hat. Und es ist einfach ein frische Take des ganzen wenn man erst nach ausgiebigen Scouting überhaupt den "Richtigen" Namen des Offiziers bekommt. Aber, dieses Feature kann man auch komplett ausstellen wenn man doch sofort sehen will ob das gerade Lu Bu oder Guan Yu ist den man hier verpflichten möchte. Der Entwickler reagiert super schnell auf Feedback und hat in den ersten Patches schon Updates gebracht die nur Tage vorher in der Diskussion angemerkt wurden. Für den schmalen Taler den es kostet könnte das eine wirkliche kleine Perle sein.
코에이 보다 재미있고 신선합니다 확실히 1.불륨이 적긴한데 불륨을 쪼개고 쪼게서 헛짓,건실하게 만든게 있긴합니다 2. 마우스 오른쪽 UI 사라지는 기능이 있습니다 , 이게 상당히 불편합니다 그리고 정보창이 겹쳐서 구정보 앞에 신정보로 겹쳐서 나오는게 아니라 이미 띄어진 정보창 뒤로 새로운 정보가 뜹니다 . 3. 코에이 삼국지보다 재미는 있습니다
地味に遊べる格安三国志ゲームです。
我是中国玩家,在steam这个普遍三国志这种类型的游戏,能发现一款我感觉十分新颖并且还有意思上头的游戏很少见,希望这游戏后面的地图可以出到韩国半岛,日本,乃至于古代中国西域(中亚地区)地图越大越好玩,不要局限于小地图
化名模式6年统一半个地图,结果体力还是只有一百多一点,又是招人,调查,分配做内政,调兵,出征,这体力够干啥。五六年这个时间点。武将都普遍开始下野了,先不说看不到武将忠诚度吧,结果赏赐撒钱每个还需要10体力。 希望体力随着城池增加增加上限,或者能设置军团把部分城市交给ai来管,赏赐就别再消耗体力了,真的坑,一百多号人得花多少体力
산적나부랭이가 말차라는 이름으로 우리나라에 들어왔다
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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