
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
삼국지 팬이라면 한 번쯤 해볼 만한 신선한 게임 장수 이름이 가명이어서 성씨나 능력치 보면서 얘가 누구일지 추리하는 재미가 꽤 큼. 삼국지 많이 아는 편이 아닌데도 머리 굴리면서 하는 맛이 있고 삼국지 많이 아는 사람일수록 더 재밌을 듯. 괜히 혼자 좋은 놈인 줄 알고 설레발 치다가 막상 구린 놈이 나올 떄도 있고, 반대로 별 기대 안했는데 네임드 장수 뜨면 기분 째짐ㅋㅋ 아직 얼리 액세스 단계이니 편의성이랑 UI 업데이트만 좀 진행해주면 될 것 같고 이 가격에 이정도 재미면 혜자임 추천
신박하고 재밌음
ㅋㅋㅋㅋㅋ 일단 재밌음 ㅋㅋㅋ 물론 AI가 아직 좀 딸리는 느낌이 있음, 그런데 그래도 재밌음ㅋㅋ 너무 잡캐릭들이 많아서 어지럽긴 한데, 그래도 얘들도 필요해 보이긴 함
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
上头
不明所以,玩了一会之后就感觉是这四个字,不知道你们想做什么,也不知道自己该做什么。内政系统太简陋,战斗系统太简陋。化名算是创意,但是话说回来,玩三国游戏不就是为了收集名将或者跟名将对战吗?
玩法倒是很新颖 猜武将 关键的问题是不管你猜不猜的中都需要用真名卡来确定,前期卡不够用,后期卡没地方用。然后就是ui界面 很拉 战斗界面如果卡bug了只能点投降没有快速键。后期武将疯狂掉忠诚 毫无体验感 没吃过的 可以花钱来感受一下
揭名后没奖励,才是很奇怪的事(比如增加某一种或几种基础属性)。 有连携很棒,但是所有的特技太过太过雷同,都叫特技了为啥还这么设计不理解。武将数值有波动很有创意但是波动太大了。波动大也可以设计个成长系统也能规避这个问题。 攻城系统太粗糙像半成品。 死亡时间可以加个虚拟,和三国志一样。 忠心值设计的也很奇怪可以掉也可以像现在这样狂掉,但是一定要有维稳的手段,比如特性(此武将当太守时,城中武将忠诚每回合+2),比如事件(五子良将,凑齐忠诚永满值),比如谈心系统扩展一下完成指定武将任务改变相性等等,而不是让玩家每几个回合点赏赐
전투가 슴슴하다고 하긴 하는데. 나는 이것도 나쁘지 않았음. 오히려 전투떄 조작할거 많으면 후반에 루즈하고 불편한경우가 많아서 심플하게 운영에만 집중할수있어서 좋았음.
삼국지 매니아라면 필수 플레이 게임!! 내정이 중요한 게임이에요
삼국지는 좋아하는데 코에이 삼국지 시리즈에 재미를 못붙여서 아쉬웠는데 미친놈처럼 했습니다 추천해요. 그 초빙이나 정보수집 맨 오른쪽 장수 스테이터스 띄우는 동그란 버튼 클릭 영역을 그 라인 사각형 형태로 넓혀주셨으면 합니다. 은근 클릭미스가 자주 나네요
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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