
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 46.2Kreviews | 85% | — | $27.3M |
| $29.99 | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Зачем было придумано тратить по 2 часа на миссию, чтобы пара зомби смогла стереть твой город за 5 секунд........
Лучший Tower Defence на сегодня мне кажется
Very addictive with random layout and difficulty
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
| $29.99 |
| 189ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das aller letzte drecksspiel. Keine Speicher Möglichkeit. Keine Neustart Möglichkeit.
Каждый раз когда я щёлкаю пальцами - умирает один зондри зомбри мазгиии зомбе зозбезомбеее пеннивайз мазгеееее МОЗГЕЕЕ ЫЫЫЫЫЫ ЗОНДРЕ
Devs are too incompetent at making an RTS game; hitboxes are total ♥♥♥♥ and caused me to lose many runs just because instead of running, they hit boxes overlapping one another, causing missed clicks too often. I can't even keybind my own keys. Whoever made this choice as a design choice needs to never touch RTS development ever again; it legit makes me not want to touch this game ever again.
I like the idea, and it somewhat scratches the WC/SC 1 player RTS itch, but my initial reaction is that there's so many annoying and tedious things about the game that it's difficult to recommend. - Forced Iron Man style gameplay in Campaign mode combined with how infections work is unpleasant. This along with how long missions take makes it feel uniquely unfair and frustrating, unless you look up the maps in advance - Very strange difficulty curve - Feels very much like a Blizzard RTS, but misses a lot of things (No HP bar switch?, lack of clarity with grouping, no camera pan feature afaik without using arrow keys) - The randomized Where's Waldo hero missions are annoying.
They Are Billions ist das einzige Spiel, bei dem ich gleichzeitig Stadtplaner, Feuerwehrmann, Krisenmanager und verzweifelter Türsteher einer Zombie‑Diskothek bin. Ich baue eine wunderschöne, effiziente Kolonie auf und dann kommt eine Horde Untoter vorbei, die offenbar beschlossen hat, dass meine Mauern nur „Deko“ sind. Die Mischung aus Base‑Building, Echtzeitstrategie und permanenter Panik ist absolut großartig. Jede Entscheidung zählt, jeder Fehler wird gnadenlos bestraft, und jeder Sieg fühlt sich an wie ein persönlicher Triumph über die Mathematik der Zombie‑Massen. Die Atmosphäre ist fantastisch, der Soundtrack episch, und das Gefühl, wenn die letzte Welle an deinen Mauern zerschellt, ist purer Dopamin‑Treibstoff. Fazit: Ein brillantes Spiel, das mich gelehrt hat, dass Mauern nie ♥♥♥♥ genug sind, Arbeiter nie genug schlafen und Zombies definitiv keine Bauvorschriften respektieren.
Please make a sequel.
They Are Billions is a strategy game that spends hours letting you build a thriving colony, then sends fifty thousand zombies to inspect your construction quality. The early game is all about expansion, resource management, and carefully securing territory. Every wall, tower, and defensive position matters because a single infected slipping through your defenses can trigger a disaster that spreads through your colony in seconds. The tension never disappears. Even when your settlement looks unstoppable, you are constantly preparing for the next wave. Watching thousands of infected crash into carefully designed fortifications is both terrifying and incredibly satisfying. The steampunk setting, varied units, and technology progression provide plenty of strategic options. Rangers, snipers, soldiers, and powerful late-game weapons each have a role, and deciding how aggressively to expand is often the difference between victory and total collapse. The campaign can feel repetitive, some missions drag on longer than necessary, and losing after several hours due to one mistake can be painful. However, that pressure is exactly what makes success so rewarding. Everything was perfectly defended. Then one zombie found a gap I didn't know existed, and suddenly my entire population became part of the problem.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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