
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want to love this game but the pathfinding AI is so bad it actually ruins it, you really have to babysit each unit and move them in small steps to keep them from leaving the gate and doing a huge circle through the entire hoard alerting them all at once just because you wanted to move 5 feet to the left, units just constantly get stuck in walls, unable to move, or just sit in one spot flipping back and forth for a while. Combine that with a game that autosaves constantly and one enemy getting through can basically wipe a multi-hour map and it ends up being a good idea that's too buggy and frustrating to be fun. If the pathfinding was fixed and the minimap was actually useful this would be a S tier RTS, but as it sits right now it's hard to recommend at it's price point and the low likelyhood of these major problems getting patched.
I was looking for games like this again just now, and saw that I didnt leave a review yet. I really really like this game, and am sad that there are no sequels or updates coming. If you want to play an RTS/Survival game that makes you sweat, it will be hard to find anything that compares to this IMO. It's not a perfect game by any means, I think the controls feel a little hard to get into, especially for the hero missions, but if you get used to it they are very precise. The campaign is really cool, especially on the first playthrough, I wish I could experience some of the missions again for the first time. There are some good custom maps and survival can be fun, so there is some long term playability, but realistically for most people I would say its more of a ~60 hour game like it says in the description. So yea, if you like the Idea of RTS Survival games, give this a try, its real good. Just enjoy your time, cause there really isn't much else going on in this genre of games, and if you really like this you will probably be left wanting for more.
这是个·很好的哟浦西远远超越了三国杀which有极高的营收能力
"A description is required to post your recommendation."
Please make a sequel.
Tried to pick up this game multiple times. Its such a slog. The forced Iron man mode should be a choice not forced. The top negative review is very accurate. Losing a 3 hour session because one zombie in the fog of war destoyed your hunters hut or your tent (which you have to build a million of them) is....not fun. WHY are the track running thru the middle of your camp preventing you from building good defences? WHY does it start you in the middle of the map which is always the worst spot? Like I really want to like this game but it could have just been made... better. Dont get me started on the skill tree. Just skip this one. much more fun rewarding less wanting to pull your hair out RTS titles
They Are Billions is a strategy game that spends hours letting you build a thriving colony, then sends fifty thousand zombies to inspect your construction quality. The early game is all about expansion, resource management, and carefully securing territory. Every wall, tower, and defensive position matters because a single infected slipping through your defenses can trigger a disaster that spreads through your colony in seconds. The tension never disappears. Even when your settlement looks unstoppable, you are constantly preparing for the next wave. Watching thousands of infected crash into carefully designed fortifications is both terrifying and incredibly satisfying. The steampunk setting, varied units, and technology progression provide plenty of strategic options. Rangers, snipers, soldiers, and powerful late-game weapons each have a role, and deciding how aggressively to expand is often the difference between victory and total collapse. The campaign can feel repetitive, some missions drag on longer than necessary, and losing after several hours due to one mistake can be painful. However, that pressure is exactly what makes success so rewarding. Everything was perfectly defended. Then one zombie found a gap I didn't know existed, and suddenly my entire population became part of the problem.
Каждый раз когда я щёлкаю пальцами - умирает один зондри зомбри мазгиии зомбе зозбезомбеее пеннивайз мазгеееее МОЗГЕЕЕ ЫЫЫЫЫЫ ЗОНДРЕ
I used to really like this game. It was a good challenge. Then they added the mutants and they just aggro at random from all the way across the map in the early game when you aren't prepared to deal with them. The game is no longer fun and I'm not interested in getting good if, indeed, getting good will solve this stupid problem.
One of those moments where the game is really good despite the reviews. The dev screwed up the campaign in many ways and that's the majority of negative reviews. If you play on SURVIVAL which is apparently what the game was originally built around, it's actually very fun.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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