
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
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About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Liked the concept but found the realisation of it a little dry. The city management gives you very little to work with but keeps bottlenecking so I only found it frustrating. Didn't enjoy the building - you have to make walls and towers accessible for units and then you need to consider height and protection from the rain so I spent a lot of time realising I'd messed up the design and having to tear it down and as hordes just pile at you the layout of your defences only matters so much - you can't build channels or killing zones as meaningfully as you can in other tower defence games.
This game is a beautiful mess. RTS, Tower Defense, Colony Sim, Base Builder, and more. The game hints at brilliance, the only problem is like a brilliant child who has signed up for everything it has ended up being a B- student when it could have been an A+ if it had taken fewer electives. Each area of the game the different pieces don't always fit together well and feel disjointed. There are certain areas of the tech tree you just never get too. The well built buildings you see in clips are far to resources wasteful to build, though you'll likely splurge on an indulgence here or there. I think there is a version of this game where everything could do everything super well, but I suspect they didn't have the man power for it. Though I don't know much about how Digital Sun is set up so I could be wrong. That said if you think you might enjoy the game It's worth picking up especially on a sale. If I heard Cataclismo 2 was coming out I'd be excited.
I love this game, the lore is great, gameplay is great (especially building mechanics) However, a scripted loss in one of the missions is unfair. I spent a week building defences up to perfection just to find out that monsters take 0 damage. I would loved to be swarmed with thousands of monsters, but 0 damage is just unfair...
Great game, mixes different genres in a refreshing and fun way. Take it easy and pause to make strategic choices, avoid it and panic your way to victory. Constructing bases is satisfying and the troop combat is quite fun too. Fortifications are quite weak and go down easily, some kiting and clever mixups are needed. Some obvious cheese has been fixed. At times the terrain feels a bit unforgiving. Do recommend!
Sandbox moduna gecip Winterfell yaptim. Dopamin 10/10
This game is a bit of a mixed bag. On one hand, the devs do a really good job in creating the building gamplay, where you get to construct everything bricks by bricks, and rewarding you for doing so (taller buildings have more health, troops stand in certain height and position gains extra benefits, etc). What really frustrating is its difficulty, unlike other games in the same genre, higher difficulties not only increase the number of enemies, their health and damage, but also reduce day time. This means you will have LESS resource and build time (since day time is required for resources to be gathered and building construction to take place). On top of that, there are these random "holes" around your base that you can neither destroy, interact with nor do anything about them. Those holes are there to spawn boss enemies randomly. So you could build the most perfect defense ever, with all the high end troops stationed on top, just to then get destroyed because the boss enemies are spawned behind your wall. All of this is because the devs want to you use the Save & Reload Button, which they dress this up fancily as a "Time Travel Magic" lorewise. The idea is you get overwhelmed, see where enemies come from, then "Save Reload/Time Travel" back a few moments ago and try again. But that also means you have to go and re-build the whole thing. If you are looking for that satisfaction of building great colony, optimising its logistics, and watching its defense against waves and waves of enemies (like They Are Billions, Rift Breaker, Diplomacy is Not an Option, etc). This game won't get you any of that.
Плюсы: Сюжет интересный, но местами душный, особенно последняя миссия даже на сложности "сюжет". Доп. миссии "стычка" интересные и простые. Минусы: "Режим выживания" - это какое-то душнилово умноженное на 10 от сюжетки, строений доступных нет, постоянно предлагает дебафф в виде ресурсов от 50+ в секунду, когда добывать можно лишь по 5-10, волны кошмаров с каждым разом сильнее и больше, а войск у тебя будет 10 лучников и 5 метателей. Я ожидал от "режим выжанивания" что будет свободные режим прокачки и волны как в сюжетной линии, но увы. Денег не стоит потраченных.
Симулятор строительства фигни, это не тавер дефенс, не градостроитель, это построй душные поселения. Строить их не удобно, перенести нельзя, ещё и 100 лет всё строится. Очень плохо. От тавер дефенса там ничего нет.
Campanha curta e bem legalzinha jogo simples de tower defence com gerenciamento de recursos e para quem ainda quer mais ele possui modos de jogos divertidos com niveis feitos pela comunidade na oficina da steam
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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