
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Apparently they have the resources to put of a swarm of DLC's, but not the resources to fix the multitude of bugs that are still present in the base game. Game itself is rather boring and to annoying. Constantly spammed with pointless messages and an annoying sound effect for EVERY....SINGLE...ONE. Most of you time is spent just staring at the screen waiting on time to pass.
After ~10 hours of playtime I can see where I'm going to win the game, it was just that it was going to take an additional ten hours and I was no longer having fun. It's a slog of a city builder, it was decent for the first half but after that you know all the mechanics and it's just a question of "do I want to sit here and wait for everything to research so I can say I beat it?" The answer for me was no.
I am bit shocked with the state of this game. A few years already passed since the release, couple DLCs was pushed, and the game still is riddled with bugs. Just in first coupe hours of playthrough i have discovered a dozen critical and game-breaking bugs, including memory leaks and game mechanics stopping to work after 2-3 hours of gameplay. Then there is poorly design and lackluster GUI, This game is in worst state now than Timberborn was before it's release. Their bad reviews are completely deserved. I don't even see a point to finish it, and the more to go through that sloth of a gameplay once more on any difficulty. Good job Iceflake studio, I am sure that I won't buy your games in the future.
I had a detailed review on why I don't like this, but Steam ate it so my summary is just buy Endzone instead. This one is very badly thought out, with minimal focus on the fun exploration and city building parts and a heavy focus on the garbage combat. Combine that with bugs, terrible pathfinding, a duel problem of not being allowed to micromanage your people while being forced to micromanage your guards and specialists (the hero units), the almost comical 'X number of citizens must be injured or sick at all times' mechanic, and the complete lack of planning tools for the city building part, and this game fails pretty hard. It's a pity because it was kind of fun, but the fun dries up the more if forces you into combat after combat when you just want to try and build your colony.
It's bad rimworld, if you're looking to play a game like this go there and download some mods. I wanted to like this game but it's just a subpar base builder to start with. Plenty of QOL features are missing and the game honestly feels like an abandonware game. You can't really zoom out to take a look at your colony. The colonists and specialists have no personality. There isn't even an outline of objects which makes construction and planning a nightmare. 10$ for it plus all the dlc is fine.
I survived, but at what cost
played this on console and pc, great colony builder sim, lots to do
muito bom esse jogo! melhor que o outro jogo que é em marte na minha opnião
not very fun at all and abit buggy
Pros: - The story driven aspect. It's not just a mindless city builder. You have to think about what is best for the camp. - Easy to understand. The in-game "tutorial" is just a set of directions, i.e. "build this...build that"...etc. But it's very simple and the UI is easy to navigate. - Customizable. Everything from the size of the map to the dificulty and frequency of challenges to what your tech tree should focus on are all custom settings you specify when you start.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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