
Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Does not teach you how to play, does not tell you how to fix things going wrong, staff [i]constantly[/i] want raises, camera movement feels bad, and the whole UI is clunky and unintuitive. Despite maps being themed, the game seems uninterested in helping you keep it on theme, and researched items don't even have pre-made structures. You have to build every floor, wall, and decoration for each building and change the colors on everything if you want it to match the theme. Also had to turn off the shadows because they're glitchy AF Overall, it fails to match games that came 15 years before it, let alone improve them. I'd take 1999's Theme Park World over this game any day and it has just about everything this game does. Maybe the second one fixes a lot of the issues, idk, and I probably won't find out; I'm just working my way through my backlog 😂
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 11 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Planet Coaster is one of those games where you sit down to build a single ride and suddenly lose an entire evening. The coaster creation tools are insanely satisfying, while the management side stays chill enough to never feel stressful. Half the fun is designing a beautiful theme park, and the other half is watching your terrible path layout create complete guest chaos. Creative, relaxing, and dangerously addictive.
An absolute blast. Highly recommended game. Build coasters and then go for a ride in them. Been playing the game since 2016. Still fun in 2026.
It felt incomplete when I picked it up at release so I waited to play a bit more, but it is still incomplete in 2026. Very few themes or blueprints in the base game unlike RTC - I imagine this would be fixed by purchasing the DLC's but that would increase the price point by $100.
和我想的不太一样,这过山车之星怎么靠公共厕所收费赚钱
[h1]ИГРА КОТОРАЯ ВЫСАСЫВЕТ ВСЁ ТВОЁ ВРЕМЯ[/h1] Planet Coaster - это современный симулятор парка развлечений. Игра даёт тебе возможность построить собственный парк аттракционов практически с нуля: американские горки, карусели, магазины, декорации, рестораны, тематические зоны, освещение, ландшафт и вообще почти всё, что можно представить в нормальном парке развлечений. Здесь можно потратить кучу часов на следующие вещи: 1. Построить уютный семейный парк аля симс 2. Сделать огромный диснейленд 3. Создать максимально й0бнутые американские горки 4. Сделать красивый тематический парк с детализацией уровня «архитектор спятил нах0й» Кароче здесь можно вручную редактировать почти каждый элемент, настраивать рельсы горок, угол наклона, скорость, декорации, освещение и даже синхронизацию объектов. Иногда игра начинает ощущаться не как симулятор, а как полноценный редактор парков развлечений. Как я уже сказал выше: игра пагубно затягивает людей, которые любят строить и украшать. Некоторые бедолаги проводят здесь сотни часов не ради менеджмента, а просто создавая невероятные парки и кастомные аттракционы. Не осуждаем и понимаем.
操作和UI有点反人类,制作组玩过任何城市建造类游戏吗? 剧情模式-海盗关也没有任何指引和教程、没有指引和教程的开关
Planet Coaster is absolute ass in a handbag. The entire game feels like it was designed under the assumption that the community would finish developing it for free. The tools are powerful. The creations people build are incredible. The workshop is full of parks that look like professional architects were locked inside their homes for six months with unlimited caffeine. Unfortunately, the actual game is barely accessible to anyone who is not unemployed. Every minute takes an hour. You do not simply place a flat ride and open it. First, the game informs you that the ride has 0% scenery because apparently nobody is willing to sit on a spinning metal death machine unless the queue is surrounded by twelve bushes, six decorative barrels, three lanterns, a pirate skeleton, and a completely unnecessary fountain. So now you are placing plants. Then rocks. Then signs. Then tiny objects along the entrance and exit paths that would never exist in a real amusement park because guests would immediately trip over them and sue everyone involved. Congratulations. The ride is now slightly more desirable. The coaster-building system is precise, which sounds like praise until you realize it is also painstakingly slow and gives you almost no useful feedback while you are building. Will this turn be exciting? Will it snap every passenger’s spine? Will the train crawl to a stop halfway through the loop? Who knows? You have to finish it, test it, watch it fail, delete half the track, rebuild it, test it again, and slowly discover that the coaster you spent an hour creating produces eleven lateral Gs and causes every guest to describe it as “too intense.” The game does not respect your time. It looks at your evening plans and says: “You wanted to build a roller coaster. Please begin arranging shrubbery.” Still, the game runs well, the simulation works, and there is an undeniable satisfaction when something finally looks and functions the way you imagined it. It is not completely broken. It is merely exhausting by design. 6/10. Would spend forty-five minutes decorating a queue for a ride that lasts ninety seconds again. And don’t let Planet Coaster distract you from the fact that in 1998, The Undertaker threw Mankind off Hell in a Cell, and he plummeted 16 feet through an announcer’s table.
什么叫我的过山车太恐怖了游客肯定不会坐的,😠恐不恐怖游客自有定论,轮不到你来评价我😠😠
Planet Coaster really needs a tutorial, and instead of having one there's a button that sends you to a youtube playlist that does not exist. I think Frontier learned its lesson here, because I also have Jurassic World Evolution 2, and that whole game is a tutorial. NPCs look like rejects from a GrubHub commercial, and I struggle to complete challenges at greater than a snail's pace (NO TUTORIALS, REMEMBER). Game thinks the point of designing an AMUSEMENT park is to constantly tell me guests are losing interest in my rides (erm, is that ride older than five months? Hecking yikes, man...) and employees are unhappy with their wages.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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