
There’s no rest when survival is on the line. Step into AMC’s The Walking Dead and prepare for an onslaught of walkers as you assume the roles of your favorite characters from the show, and confront the horrors and humanity of this apocalyptic new world.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Walking Dead: Onslaught, developed and published by Survios, is a virtual reality action game that attempts to capture the tense, survivalist atmosphere of the popular television series while placing players directly into the chaos of a zombie-infested world. Set between the events of the show’s ninth and tenth seasons, the game features fan-favorite characters such as Daryl Dixon, Rick Grimes, Michonne, and Carol, each brought to life with the likenesses and voices of their television counterparts. Players are tasked with rebuilding the Alexandria Safe Zone by scavenging for supplies, fending off hordes of walkers, and helping survivors reestablish some semblance of civilization. The premise is appealing and fits naturally within the world of The Walking Dead, promising a blend of character-driven storytelling and hands-on combat that feels physically immersive thanks to VR technology. From a presentation standpoint, The Walking Dead: Onslaught demonstrates both the strengths and weaknesses of its VR ambitions. The visual design effectively evokes the gritty, desaturated tone of the series, with decaying streets, crumbling houses, and eerie rural backroads. Walkers shuffle toward you in grotesque detail, their decayed bodies rendered with just enough realism to make close encounters feel uncomfortably visceral. When the player grips a crowbar, machete, or knife and physically drives it into a walker’s skull, the sensation is authentically gruesome and deeply satisfying. This tactile brutality is where the game excels; Survios’ experience with VR combat shines through in these moments. The melee system uses motion-based physics that allow weapons to get lodged in flesh and bone, requiring physical effort to pull them free. Each swing, stab, or shove carries weight, grounding players in the immediacy of the fight in a way that traditional flat-screen games simply can’t replicate. Unfortunately, the rest of the experience doesn’t consistently rise to that same level. The main campaign is short, offering only a few hours of content, and much of that time is padded by repetitive scavenging missions. These scavenger runs task players with moving through semi-linear environments while gathering resources under pressure from a spreading red mist that represents an encroaching horde. The idea is to create tension and urgency, but the execution feels more like a timed race than a survival sequence, robbing these segments of genuine suspense. Between these runs, players return to Alexandria to use their collected supplies for upgrades and rebuilding structures, unlocking minor perks or cosmetic improvements. While this system initially feels like a meaningful way to track progress, it quickly becomes mechanical and shallow, offering little reason to continue beyond fulfilling the bare minimum requirements to unlock the next mission. The narrative structure attempts to tie these gameplay loops together with familiar characters and brief story sequences, most notably through Daryl’s reflections on his journey with Rick. Norman Reedus lends his voice and likeness to the role, which gives the story some authenticity, but the writing feels thin and the dialogue rarely carries the emotional gravity fans might expect from the franchise. Rick’s and Daryl’s conversations about rebuilding Alexandria should carry a sense of hope and philosophical tension, yet they often feel perfunctory, serving as exposition between missions rather than true dramatic moments. Fans of the television series will appreciate the effort to stay true to its tone, but the story’s limited scope and lack of player-driven decisions make it feel more like a side vignette than a compelling new chapter. Gameplay variety is another area where The Walking Dead: Onslaught struggles. The combat system shines when using melee weapons, but ranged combat feels inconsistent and lacks punch. Guns are sluggish to handle, ammunition is scarce, and even headshots with pistols or rifles can feel oddly ineffective, undermining their usefulness compared to close-quarters brawling. This imbalance encourages players to rely on melee combat almost exclusively, which while entertaining at first, becomes repetitive over time. Environmental interactivity is limited, and level design is often linear, guiding players through narrow corridors or streets with few opportunities for creative improvisation. The scavenging missions blur together after a while, with only minor variations in layout and walker placement, leaving the experience feeling repetitive long before the credits roll. Technically, the game performs adequately on most VR platforms, offering adjustable movement options like teleportation or smooth locomotion to accommodate different comfort levels. The controls are responsive, and the sense of immersion during melee combat is undeniable. However, the game occasionally suffers from frame rate dips and physics glitches, which can break immersion during more chaotic sequences. These issues aren’t game-breaking but are noticeable enough to remind players that this is a mid-tier production rather than a polished AAA VR experience. The sound design fares better—groans of the undead echo through ruined environments, and the crunch of bone under steel lands with disturbing realism, adding to the game’s sense of grim immediacy. Ultimately, The Walking Dead: Onslaught is a game of contrasts. Its melee combat and visceral VR immersion provide moments of genuine excitement and tension, capturing the desperate brutality that defines the series’ universe. However, its repetitive structure, shallow progression, and underdeveloped narrative prevent it from fully realizing its potential. For dedicated fans of The Walking Dead or players looking for a short but intense dose of VR zombie combat, it can be an enjoyable diversion. Yet those seeking a deeper or more varied survival experience will likely find themselves wishing for more substance behind the blood and chaos. The game delivers on its promise of letting you step into the world of The Walking Dead, but it only scratches the surface of what that world could truly offer in virtual reality. Rating: 5/10
Thought i'd give this a try while on sale. I still can not bring myself to like it. I tried to give it a chance. Do yourself a favour and buy TWD SS instead.
Status: 100% Beaten on Veteran Difficulty (Alexandria Complete) I purchased the game on sale and didn’t think I’d get one of the best The Walking Dead games. It has A TON of serious and game-breaking bugs that will never be fixed, but the experience the game offers overpowers all the bugs. It’s very addicting and the combat is done right - the impact, the sounds, the animations, all of them are great. I’d say this is a game made by fans for fans, it’s low budget, but the budget was well spent. I’m a huge fan of the franchise (watched all the episodes) and developers definitely respected the source material, it’s not a cashgrab. BUT, about the bugs. First of all, when you play via Steam Link, it disconnects you every 5-10 minutes, leaving you vulnerable to zombies. Many times I died because of that, it’s VERY frustrating. Second, the left arm tends to get stuck in the air and you need to wait for it to get unstuck, also a frustrating experience, because you can grab items only using it. There are also zombies just disappearing or getting invincible. Despite all that, I wanted to get back to the game every time, because the gameplay is that cool, both campaign and scavenging missions. The game succeeds in making you feel that dread of getting all the supplies fast while running from zombies and killing them, not getting hurt. The game has a big red line Horde that eats away the whole level and your task is to get as many supplies and get back to the base. By getting supplies and accepting new people you upgrade the base. Exactly what survival in the series was all about. Definitely recommended not just to fans, but to those looking for a good zombie VR game.
rah
Is this game better than Saints & Sinners? Hell no. lol But that shouldn't disqualify this game from being something to pick up on sale, because I legit had a ton of fun playing this. The writing is silly, the home base is borderline like a mobile game, the progression unlocking the story just so you can do more progression felt odd, but regardless it's a solid arcade-style combat arena game based in the world of the show. The game launched fine for me on a Quest 3 through Steam Link, no issues whatsoever.
It has more of a fun factor instead of having stamina and stuff so i would recommend this to others.
Its not saints and sinners but it has ricky dicky doo daa grimes worth a purchase if its on sale sadly no jack baker
fun af, i get to go crazy with ricks colt python and daryl's storys really run to play
Good Visuals And its nice to see it related to the TV Show, with Norman Reedus Reprising his Role As Daryl. However the game is painfully mid. The fact you can physcialy reload your gun and it auto reloads is abit ♥♥♥♥ for a VR Title from 2020. Stick to saints and sinners if you want a enjoyable Walking Dead VR game
Looks worse than TWD: Survival Instinct lol Maybe it's part two?
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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