
Forget what you have played so far, SURV1V3 is a unique realistic zombie survival fps game expressly designed for VIRTUAL REALITY that will let you test your survival skills. Play the thrilling story in single mode or coop with your friends (up to 4 players) and survive the apocalypse!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Either play with friends or don't play it at all, because the gameplay gets boring quick. The graphics are also really bad despite the trailer making it look great. Also I don't understand why the guy on the radio has to excessively swear every time he speaks.
everything spawns in the same place, there is no sense of progression, postal has better graphics, the only mission is timed with barley enough time to do it. not worth 25 dollars.
This game is essentially trying to be Left 4 Dead in VR, but sadly it comes across as little more than a cringeworthy bargain bin bastardisation of Left 4 Dead rather than a successful VR adaptation of the Left 4 Dead formula. To start with, the gameplay is extremely shallow. You kill zombies whilst walking from point A to point B. You loot buildings for weapons and ammo. You get to a safe room which functions as a checkpoint, and then you immediately set off for the next safe room. Throw in some uninspired fetch quests between safehouses, and that's pretty much the extent of the entire gameplay loop. Sounds just like Left 4 Dead, right? Except; -The guns suck, the aiming physics feel off, weapons feel floaty and weightless, the firing sounds don't match their caliber of weapon, and melee attacks lack any impact or feedback. -The zombies are barely a threat, you can avoid most attacks by simply backpedalling slowly. As far as I've seen there are only two enemy types; zombie and zombie that runs. [i]What a concept.[/i] -This game markets itself as survival, but aside from finding ammo, there's no point to exploring the map or looting buildings. There's no reason to find shelter, your character has no needs to upkeep, and there's nothing in the sense of player progression. -Aside from a couple of radio lines from the only other npc in the game, the story is almost nonexistent. You're just some guy in a zombie apocalypse, following instructions from some other guy on the other end of a radio, collecting inconsequential things and finding keys to open locked doors. But the most disappointing thing, something that seems to be the norm in a lot of VR games, is how cheap and half baked the game feels. Every model, texture, animation, sound effect, music track etc, seem to have been bought straight from an asset store. I've seen these character models, building prefabs, and weapon models before. This game is probably fun if you're 12 years old, but for me it has no lasting appeal. It's too shallow, too lazy, too boring, and costs too much money relative to what little entertainment value you can siphon from it.
It might have a LONG intro and training session, but this is a great VR zombie shooting adventure. Not a Run and Gun, it's a proper CAMPAIGN.
even the devs left this game
Одна из лучших игр про зомби. С друзьями намного веселее играется. Есть даже сюжет с интересной концовкой. Баги присутствуют, но они не критичные. Есть режим выживания. Стрельба приятная. Есть немного обвесов на оружие.
Stale gameplay Gripping is very clunky and cluttered with all the stuff on your body, you'll end up grabbing something you don't want to grab very often, even in stressful situations Archery was fun but ♥♥♥♥♥♥♥♥♥ the process of grabbing a new arrow is just so needlessly complicated and works half the time. I got very frustrated every time my hand came back empty or with my melee weapon instead of an arrow Melee was also pretty fun, the melee weapons have physics on them so they feel "weighty". I had a decent time with the shovel just scooping the heads off of zombies Gunplay is okay but most of the guns don't feel or function right I don't mind lower quality graphics in VR but damn, this game looks CRUUUUSTY, like 2010s small studio crusty, like Nether crusty. Those were dark times that we don't talk about.... I'm not even gonna say anything about the animations Overall the game just feels lazily slapped together, and there certainly are better VR zombie shooter alternatives out there At least the multiplayer is stable
Incredibly fun to play with friends, many hours of gameplay, great gunplay and interactions. Fun exploration and storyline, but not something to brag about, I would mostly buy for shooting some zombies left4dead style, without worry about ammo and such. There are some downsides though, primarily with inventory managment, difficulty and progression. The inventory is cluncky, and a bit annoying to interact with. Things like revolver bullets or shotgun shells are collected in boxes, but after being put in the inventory are only taken out one by one, which is incredibly annoying when you want to drop all shells to change the weapon, or repack pouches. Guns are overall great, but with some downsides. Suppressed guns are very hollywood and pretty much silent, and don't affect how zombies aggro, which is unfortunate. It would have been more fun if zombies went towards gunshots. Many attachments, which is great, but some don't make sense. 2x holo is a 4x for some reason, and both it, and the 12x are way too dark, so you stare at a pitch black image through the scopes, making them unusable. Also some scopes are weird, like there's a red dot with a goofy metal ring in front of it. Would have been better to add another options from irl that are more different. There's also a glitch sometimes where the sights loose their zero and shoot offset from the reticle. When it comes to difficulty, I wish there were bigger volumes of zombies. At most there are 10 of them at a time, and even in the chapter 3 there aren't enough to overwhelm, difficulty change just makes them stronger and faster, which breaks immersion for me, as there's no way a human body can take a 7.62 to the dome and walk it off. SVD is also useless, as it doesn't 1 shot sometimes, and only has 10 rounds, so 30-40 full loadout and is very rare to find. Explosive bullets are also dumb in my opinion. Not only do you have to find a journal, just to know how to load them (which is so silly), but they explode like a 40mm, regardless of the caliber. Completely immersion breaking. Could have added AP rounds to help with armored zombies or something similar instead. And different ammo types for shotguns (Dragon's breath, slug etc.) Graphics are very outdated and 2010 looking, but I don't mind much, doesn't ruin the game for me. All of that out of the way, it's still a fun zombie shooter to play, and it doesn't have many good alternatives. Not goty or headset selling that's for sure, but a decent game nonetheless.
This is a pretty solid VR game for up to 4 players. The gun play, environment, sound, story, and atmosphere are all well done. The story actually kept me hooked to keep going to experience the next areas (although the guy talking to you is a constant yapper). The melee is probably it's weakest point, but still manageable. Engine/graphics could be a bit upgraded, but its still really good. Worth it on sale, and definitely play with a squad. 8.5/10 ~Campaign around 20 hours
I really enjoy this game, i like the looting,collectibles, different game modes, levels in survival. for me i think it was worth the money because i see myself playing with my friends in this game with the cross play they have for psvr2 ps5 and pcvr. and i run a chip laptop for vr my specs is gtx1050, 16Gb ram, i7 core and this game runs well for me to be able to play this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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