
Hunted by the seemingly unstoppable Axeman and facing off against the Tower’s latest push for total dominance, discover what connects these new threats together before it’s too late. New faces, places, weapons and gear all await you on your journey to a final showdown for the city's fate.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
game is very broken cant even get out of the menu thats how broken it is
This game gameplaywise is an upgrade from it's previous iteration. The new quests are a welcome addition, as they're a little more than the fetch quest fest that was the last game. The new weapons are also welcome, as well as the new maps. The problems lie in the fact that this game is BUGGY. This game breaks more often than than any early access game should, AND IT'S BEEN FULLY RELEASED FOR OVER 3 YEARS!! I'm sure the people who developed this game didn't want to leave it in this state, but were forced to. I see no other way that something like this could happen I cannot recommend buying a broken product.
WARNING!!! This game has few options for Quest 3 controllers and none of them are good. There is no built in Quest 3 controller support, and since Quest HMDs are the vast majority of Steam VR users, that means right now this game is just a bunch of pathetic flaming trash that the devs should be embarrassed to put their name on. Lucky I bought the PSVR2 version as well so I can always play it over there on a properly supported format.
This Game is not bad, nor good. i wish i could put this as a positive . But the negitives outweigh the positive more than id like. to start off i will say ive 100% this game twice. the first on the quest 3 a good couple of years back and i enjoyed it, but thats because i was rather uncaring for plot devices or logical reasoning compared just to a game about killing zombies. now that ive gotten older i realize how bad this game is sadly. to start from the earliest possible point. The transfer system . Now i find it important to bring up the fact that this is a good thing. especially with the fact this game falls into the ""glorified DLC" route. Now you can import youre old save from the first game but the huge huge problem i have with this is youre actions dont track aswell? now i get that having it does would cause trouble for players that start playing chapter 2, but i feel that the story so HEAVILY depends on you being a MONSTER in the first game . Derik the big bad wolf just does not care no matter what you do at all. even worse is the fact shes seen ALIVE in the intro cutscene of the game, which also shows casey dead as hell. which tbf in the first game theres really no ""good" ending just slightly better endings. Anywho and of course i get siding with the tower in the original would lead to them being like "yeah we need to kill this tourist person their kinda a prob " but even so i feel it couldve had some kind of impact on the story, and the reclaimed are barely even a problem anymore seeing their base of operations is reduced to the rampart grounds . so just kinda dissapointing for the old save to be nothing more than a crap ton of materials and weapons .also i have a feeling this was meant to be a dlc? only because 1 the tutorial is the exact same and 2 some of the tips talk about an unseen "'trial"" mode it could and most likely be talking about the TWD SAS mode from the first game that isint present in the second at all? tbh would be cool if that was a thing . And i think the final point id just like to talk about is the weapon to kill Gerik.you clearly need fire power as everyone claims to take down this huge armored dude but in the end it just does nothing? you end up making tree bombs he used to blow a demolition man to smitherines so just overall cool you get a grenade launcher but ultimetly a usless poin to the whole story. i could go on for a while but the more i think about all the suffering i went through i just kinda realise it was all just so... mpt worth it. in the end irs a fun game but couldve been a dlc
"Good luck Tourist, you're sure as hell going to need it." - Henri Lafayette I already sank countless hours into the series on Quest, so when I saw The Walking Dead: Saints & Sinners – Chapter 2: Retribution on PCVR for cheap, picking it up was an easy decision. After 25 hours and nearly a full achievement completion, I can confidently say it was money well spent. The core gameplay is still some of the best VR has to offer. The physics-based combat remains satisfying, scavenging is addictive, and New Orleans is as tense and atmospheric as ever. If you enjoyed the first game, Retribution delivers more of what made the original great while expanding the sandbox with new weapons, locations, and encounters. Along with my favorite addition of traversing NOLA during the night time. What really surprised me on PCVR, though, is the modding scene. Mods breathe new life into the game long after the main story is finished. Whether it's gameplay tweaks, custom weapons, challenge runs, or outright chaos, the community has created plenty of reasons to keep coming back. It adds a level of replayability that simply wasn't available on standalone Quest. Sadly other negative reviews shouldn't be ignored, the optimiziation is godawful however that wasn't significant enough to ruin the experience for me. The atmosphere, combat, progression, and freedom of approach more than makes up for the occasional hiccup. The game is still in a much better state than release or the quest version, not to mention any other problems can simply be fixed by the modding scene. For $10, this feels like an absolute steal. If you're a VR fan, a zombie survival enthusiast, or someone who loved the first Saints & Sinners, it's an easy recommendation.
good game, lags even though it's aged. amazing story, fun guns, cool physics, little to no known bugs, 9/10 will be finishing story.
broken
started saying im using vive controllers....im not, couldnt go past start menu. not jumping through hoops for something I PAID MONEY FOR. if your game dosn't ♥♥♥♥♥♥♥ work why the ♥♥♥♥ is it for sale?...
I'm usually one to postively rate VR games since it's such a small space. However, there are serious game breaking bugs present. On the 3rd level, the game kept crashing on the disc insertion part. I replayed the entire level 5 times (going through the entire level every single time) before I just gave up on this game
[h3] 蓋里克再也不見!! [/h3] 蓋里克就是個瘋子,我都說了我沒殺他老婆小孩,他還是一直追殺我,到底有沒有在聽人講話ヽ(#`Д´)ノ 【劇情】★★★★☆ 商店頁面雖然標示不支援中文,不過遊戲內有簡體中文喔! 主線相比一代來說較短一些,但多了個BOSS戰,有種「真的結束了某件事」的感覺。 這代還多了晚上探索,與搜集放逐者訂單的支線,耐玩性提升很多,喜歡的人會很喜歡。 但因為多的這部分我還好,所以扣一顆星。(我不喜歡晚上出門...) 【操作】★☆☆☆☆ META QUEST3 居然還要另外使用工作坊的手把操作配置才能遊玩? 一代就有的問題,二代還是沒解決,都2026年了耶ಠ_ಠ 常有武器鑲進地板拿不出來,角色的胸前、背後、腰帶判定不準的問題。 我常常手套噴飛找不到其中1隻手,武器放到背後判定沒放到,莫名其妙弓一直不見。 boss追逐戰的特製炸藥無法合成,還常有無法衝刺的操作問題,左手拇指按到快斷掉== 不過使用小刀穿刺行屍腦袋的手感,榴彈槍、維拉步槍的使用體驗很讚。 如果能改善操作問題,整體感受會更好。 【畫面】★★★☆☆ 亮度開到最亮,白天我感覺有比一代亮。 但該暗的地方還是真的很暗,手電筒的光照範圍就不能再大一點嗎? 主角(我)都敢到處搶物資了,難道生不出一支大範圍手電筒嗎! 畫質部分,因為我網路不好看啥都糊糊的,所以就不評價了。 【綜合評價】★★★★☆ 雖然操作我嫌棄到不行,但依然是佳作。👍 就算跟我一樣只玩主線也蠻推的,拿維拉步槍打塔樓敵人真是太爽ㄌ! 下面有一點劇透 [spoiler] 很可惜帥氣姊姊(賽布爾)在主線中被塔樓殺了...我很喜歡她的說(´;ω;`) [/spoiler] [spoiler] 主線最終章能看到神父來助陣噴火真的是超爽的,我愛神父◝( ゚∀ ゚ )◜ [/spoiler]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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