
A primitive god in ancient Greek mythology who controls time, is resurrected in the virtual world, Inspired by "The Matrix" and "Deadpool" (remember,the slower you move the slow time goes)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
WOW this game is awesome! Kinda like a cross between Superhot and Robo Recall....but very very unique. Performance on my computer is flawless and the physics are very realistic. I was almost worn out after 35 minutes of play... This is a very fun and challenging game. Love the environments, the sound, and the robot characters. No complaints.
The game looks great, but it isnt fun. Too many things wrong with the gameplay. Normally I would love a difficult game, but this one is difficult for all the wrong reasons. It like they stacked bad mechanics for an added difficulty. Pros. Good looking game Limited locomotion, at least your not standing still. The way the sword cuts up enemies. Play the game pretty much in toggled slow motion. Cons and issues Head shots kill the player, but are hit and miss on enemies. Reloading is awful, you drop your gun and a new one appears. Doesn't always work, and can be stuck in empty while you fight with it. Enemies are perfect shots even in slow mo they lead perfectly(see first issue). Sometimes they spawn behind you with no warning. Sometimes they will spawn six around you. Aiming is worthless, your shots have rocket trails and makes it impossible to see the target Guns are way off, hands and arms are off, sword is sticking out of your Palm. But they added a way to line up your elbows. Sound is very very loud, There are much better games for less. I can't even recommend this game on sale. This is my first game I've ever asked to be refunded.
I picked it up on sale. Took me less than two hours to finish on normal. It's basically a stand in place wave shooter with slow motion. Now don't get me wrong it has some teleporting, but it's tacked on and it limits you to a small area you can move at each 'node'. There isn't any story either. Kill guys, go to next node, wash rinse repeat. The action wasn't bad, but it's waaaaaaayyyy too expensive at 24.99.
Welldone! A must buy game for action shooters & sword cutters :) -- I was quickly able to put this in my 5-star rated games collection. This game stands inline with Sairento VR Superhot VR. I thought to advice for adding swords and teleport feature (not to play standing at a single place). I reviewed store page and watched demo too. It seems that this game already have swords feature. I will further play game to see most in it. What I disliked? => No teleport during fighting (it appears when we need to move to next location after clearing mobs). Teleport is essential to put in a very good fun point. Either provide fixed spot teleport points OR let us jump around with teleport. I'm a gamer so I'm suggesting this as I play and even my child said he liked "Sairento" (vive game) more than Aeon. I asked why? He replied due to "jumping" here and there while shooting and using swords. 🙂 It is nice to see the work is done by two developers. This game is well optimized as it doesn't even stutter at all even on my Asus GTX 1060 laptop.
Great VR Action. Reminds me of robo recall a bit. Vive doesn't have it so I love this on my Vive. Do not listen to all the whinney reviews, this is a solid good game. Yeah a little buggy, but a fun pick up and great hit reactions from gun. One hell of a deal for the 5 dollars I paid for it. Have some sound not even working at times, and start screen not showing my arms to start. By the way I freaking loved the end of level one with moving floor, holy awesomeness hell, like being at the end of star fox.
Do you like SuperHot, Deadpool, and Robots? Then this is the game 4 you! You are a robo rebel with 2 pistols and 2 katanas. You can press the grip buttins to slow down time and give yourself better aim, more time to react, and make it easier to cut bullets and ROCKETS in half. The cutting mechanics are ok but im sure that they could be better. BEWARE, this game is hard even my best friends who have great aim. Overall its a goodgame and a blast of you like singleplayer VR games. 8/10 Would Recommend!
Pretty subpar by all means. No story. You can't move. Game doesn't save your progress if you selected a level, very annoying thing. I've almost completed level 2, then exited and when I selected continue I'm somewhere in the beginning of level one. No motivation to play from the start again.
[h1]Played On: [b]HTC Vive[/b][/h1] It's hard to believe that Aeon has already been out for two years, and that consumer VR has been in our homes for three. Aeon itself was launched just a year into the consumer market release, and as such it's a little more bare bones than any newer wave-based shooters out there. For one, you only get two different weapons; pistols and swords. There aren't any fancy power-ups or magnificent explosions. However, what it does have is a lot of extremely fast-paced action, tons of enemy variety, and a lot of difficulty settings to keep even the VR shooter veterans occupied. The kick-off to Aeon is rather dull, the training segment isn't anything impressive and it's honestly a little confusing. At first you're simply teleporting around one big location, taking out enemies as you go; soon you're sent on a linear path that finally concludes the tutorial and drops you head first into the next level. The way that this game works is that once you're finished with an area, you can teleport to the next checkpoint; each area has a small portion that you can quick-dash around in to avoid projectiles and to keep the armies of robots from piling up on you. This mechanic itself really hides the "wave-based" portion of Aeon's wave-based shooter shtick, and it makes it feel more like a fluid FPS rather than anything else. As the campaign progresses, so does the impressiveness of this release. The graphics are really good for a 2017 VR title, and there's a ton of variety in the enemy types; not just when it comes down to character models, but also their traits. There are robots with giant shields, red female bots with swords, mech-styled dudes with missiles, and even Green Goblin types that fly in on hoverboard things. The environments also switch up pretty regularly, from inside buildings to outside in the open. In a virtual reality world filled with way too many wave shooters, Aeon manages to be a breath of fresh air in many different ways. While the shooting is spot-on, the same cannot be said for the sword-wielding which just feels rather clunky and ineffective. In any given situation where it would be effective, it's too easy to get overrun by enemies before you have the chance to draw it from your back. So your primary attack will be with the good ol' pistols, which can get a bit dull after a while. However, if you're looking for a high-octane VR shooter that's challenging, has a good amount of replayability, and is also easy on the wallet, look no further. [h1]Rating: [b]3.5/5.0[/b] - Average, can take it or leave it.[/h1] The VR Network [url=https://store.steampowered.com/curator/33182845-The-VR-Network/]Curator[/url] | [url=https://steamcommunity.com/groups/thevrnetwork]Group[/url] Click for More [b]The developer provided a free copy of this game for review, through The VR Network's Curation page.[/b]
Small but extremely fun & underrated game Summary: it's like a gameplay mashup between Time Crisis and Super Hot. At each step of a level, you are essentially in a bubble fighting an incoming wave of enemies. You can perform quick dodges inside of the bubble with your thumbstick, and you can also dodge with your own body. Once you beat a wave, a red marker appears -- you click your trigger at it and warp to the next wave location with your full HP back. Sometimes you can choose between two different markers that affect the path you take thru the level. Enemy bullets travel relatively slowly so you can see a muzzle flash and physically dodge bullets (by leaning, ducking, etc). At any time you can trigger bullet time slo-mo, but time only moves as slowly as your physically move. The better you get at the game, the less you have to use bullet time and more start to feel like the combat droid in Mandalorian. Level 2 and 3 give you katanas that you can use in either (or both) hand(s) and slice anything in half (including incoming bullets). Pros: +Constant action; can feel like a workout if you get really into it +Excellent haptics; firing the guns just feels *good* +Enemy designs just overall look cool, and the ones introduced in level 3 are awesome +Slashing things cleanly in half with a katana is immensely satisfying in VR +Aesthetically (after level 1) it reminds me of 90's era robot anime +There are three levels total, but each has a very different look and are meant to be played multiple times (beating the game unlocks progressively harder difficulties). In order, the levels are: 1) a simulation that looks very similar to Super Hot (white walls, minimalistic enemies), 2) a factory (enemies now look fully fleshed out compared to level 1 and you gain access to the katanas), and 3) the best looking map of the 3; a Halo-esque landscape. +Enemy variety is shockingly good for such a small game once you get past level 1 Cons: +The gameplay is simply not well-explained; this is the biggest issue by far and takes time to truly understand how it all works. For example, Locomotion seems broken at first until you realize it's meant as a dodge, not for long-distance travel. Also, pulling out your katana requires a holding the trigger for a second rather than just a quick click -- I fired a ton of bullets over my shoulder before I figured that out. +Level 1, while fun, is far more simplistic (looking and gameplay-wise) than 2 or 3 -- many players may get turned off thinking that level 1 is indicative of the entire game's variety/quality +By default the volume seemed extremely loud compared to other games (easy to fix in the options, but not a pleasant first impression) +The game didn't sell enough copies to warrant the additional content they were planning for it Highly recommended, and I hope one day this game gets picked up by a streamer or something so that sales justify either the updates they had been planning or a new game by the same developers.
I know gun-fu! This game is short lived, and I was able to master combat fairly quickly. I really loved the mechanics, and I wish this game was longer. Aeon 2?
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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