
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Concept is fun, however there are some glaring issues for me. One, performance, it's abysmal. Two, new parts just kinda pop up, there are no transition periods, even whales had legs that slowly became smaller and went away. Controls are very annoying too.
Its very fun, love having a newer creature sim, but it desperately needs to be better optimized it runs horribly.
Yo the game is fun but the performance is horrible, please optimize your game :(
制作的很用心,更新频率也很稳定,希望能坚持下去,这是我目前玩到的最好的进化沙盒类游戏,但是我有以下几点诉求: 1.希望能给生物单独存一个档,以便让玩家喜欢的生物能直接放入不同地图中。 2.希望能把时间加速的倍速上调至五档。 3.希望生物进化时多为有害突变(这也更符合现实,起码教科书里是这么写的)。 4.希望能让玩家自己调节生物的手,脚,尾巴等肢体大小。 5.如果能加一个联机模式,让各个玩家一起创造生物并放置进行竞争那会极大增加这个游戏的趣味性。 6.希望能出一个不展示生物与地图模型,只显示各个生物与小地图各种数据的模式,这样能降低电脑配置需求,并更好理解这款游戏的各种规则,方便玩家上手这款游戏。 7.优化!优化!优化!里面的bug还是比较多的,例如在查看家族谱系时总是往左上角偏,导致玩家只能看到几根线,很难通过键盘与鼠标移动到自己想要看的位置。 8.自动保存的频率需要加大,以免玩家到后面生物太多导致卡死程序崩溃。 9.请务必推出手机版,这将是一片蓝海,一定会大卖。 10.请为游戏翻译更多的语言。 "It is made with great care, has a very stable update frequency, and I hope you can keep it up. This is the best evolution sandbox game I have played so far. However, I have the following requests: 1. I hope you can add a separate save slot for individual creatures, so that players can directly place their favorite creatures into different maps. 2. I hope you can increase the time acceleration speed to five档 (five levels / up to 5x speed). 3. I hope that when creatures evolve, most mutations are harmful (this is more realistic, at least according to textbooks). 4. I hope players can manually adjust the size of a creature's hands, feet, tail, and other limbs. 5. If you could add a multiplayer mode where players can create creatures together and place them to compete, that would greatly increase the fun of the game. 6. I hope you can add a mode that does not display the creature and map models, but only shows the data of each creature and the minimap. This would lower the hardware requirements, make it easier to understand the game's rules, and help new players get started. 7. Optimization! Optimization! Optimization! There are still quite a few bugs. For example, when viewing the family tree, the view always shifts to the upper left corner, so players can only see a few lines and it's very difficult to move to the desired position using the keyboard and mouse. 8. The autosave frequency needs to be increased, to prevent the program from crashing later when there are too many creatures on the screen. 9. Please make sure to release a mobile version. That will be a blue ocean market, and it will surely sell very well. 10. Please add more language translations for the game."
You can almost make ANYTHING. So many options, plants, algea, animals, and fungi!
very good, i can create creatures that suffer by existing.
The game is good, but it could be better. I’ve put together a few things you could add, Wessel Stop: Scenarios Mode: You could provide more detailed explanations for certain parts and include explanations for features found in Sandbox mode—like planet editing, which took me a while to figure out how to use. Sandbox Mode: You could add a mechanic to change the spectral class of the star our planet orbits (e.g., from Type G to Type M) and a system to add natural satellites or allow us to create life on them. It would be great to choose whether we orbit a rocky or gas planet. You could also add an atmospheric chemistry system to let us tweak the planet's gases and equip animals with traits allowing them to breathe different gases (like hydrogen, as on Titan). Additionally, an axial and tidal system would be cool—allowing us to apply tidal effects or lock a celestial body's axis (like tidal locking), forcing life to adapt to living only in the twilight zone, or eventually adapting to eternal day or eternal night. Finally, you could include unicellular life so we can truly start from the very dawn of life. I hope you read this and add one of these suggestions to make the game even more immersive and scientifically grounded.
game can feel a bit choppy at times but it's still something I enjoyed, It's an evolution game and reminds me of spore which is what I came for. When it comes to any kind of evolution game I'm relatively easy to please
love it
As Darwin observed in his finches I too saw in my species of milovaris, they grew from little fish to great beast of complex workings.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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