
A horrible corruption has forced the children of the forest into hiding. They confide in the Treehouse Man, but their prayers remain unanswered. Baptized into the group, you must take the hallowed boat on an odyssey to save your brothers and sisters before the silence kills them.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just finished and got 100% completion. Incredible game. Loved every minute of it. It's amazing how you can make super simple games that fun. Also got 100% on Gloom. I'll buy any games you make, cause, seriously, they are super clean. 9 out of 10 easily. Short but beautiful story. Just think some extra strategy on the boat and skill tree could be improved. Super recommend it.
First of all, you can add 6 hours to my playtime since I played when my internet was out. This is an interesting little game with fantastic style and fun gameplay. It's a turn-based bullet hell with some theological musing as a background plot (and I guess there's some platforming but like, it's mostly just a game that has platforms) . The core gameplay loop is fun, there are a fairly wide range of enemy types across 4 levels, and they each have 2 attack patterns, so each encounter feels different. I feel like the developer explored the potential of its gameplay in really clever ways. There are enemies that throw you into the air, enemies that blow you back, and it just makes combat feel interesting. The physical enemy/ character designs are great, cannot say enough good things about that, and I love the artistic feel of this game. However, the game can be really slow. Like, 5-20 seconds of just waiting for your boat to get to the next combat encounter. Sometimes there are interactables, but when you have 4 battles in a run, it can really drag. There's music and the scenery to admire, but if that amount of waiting is going to drive you crazy, give this one a skip. All in all, an interesting experience I enjoyed my time with, but I probably won't go back to it if/when I get the final achievement (which is probably where like 3 hours of my playtime have been spent-it's hard).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来无聊到要犯困的游戏。 游戏流程就是在大地图上选一个关卡(游戏里的一条河流),进入关卡后玩家的船自动向右移动,每个十几秒钟遇到一次随机战斗或者出一些消耗道具给你捡,或者较低几率出个跳平台捡宝箱,一定次数的随机事件之后这个关卡就结束,然后回到营地可以升级,再选下一个关卡。 战斗部分是回合制,玩家攻击时候是直接对敌人造成伤害,敌人攻击时候玩家要手动控制人物多弹幕。战胜之后会获得钱(升级船和同伴用)和经验值(升级主角用)。如果血掉光就回到营地,关卡要重新打,不过也没什么其他损失。 感觉这个游戏就是制作者想到了这个敌人回合躲弹幕的点子,然后围绕这点设计了一个游戏。但是整体内容最多能支承一个小时的正常游玩,其实打过两三个关卡(两条河流)基本上就看完了这游戏值得看的大部分内容。 游戏整体节奏非常慢,行船过程中事件种类和频率都非常低,战斗玩过几次之后很快变老套,音乐也非常舒缓,宝箱房都只有两种,导致除了遇到boss以外根本没有兴奋点。
[i]Review originally posted to [url=http://www.dragon-quill.net/quick-reviews-2/]Dragon Quill.[/url] Comments are enabled there.[/i] I'd tentatively give this a recommendation, but it's a recommendation with a lot of caveats. This is a minimalist RPG where you play as a wood spirit summoned to cure a magical corruption that has taken hold of the forest. The story was quite interesting, delving into themes of religious hypocrisy and the behavior of people in the face of existential threats, but unfortunately the gameplay was rather dull. It takes clear inspiration from Undertale, where enemies attack with real-time bullet-dodging minigames, and while that side was generally well-done, the player’s side of things is incredibly flat and simple. You’re only allowed to equip two attacks at a time, and they’re incredibly poorly balanced; the AoE attack is gamebreakingly powerful when combined with the clown’s ability and the Igniter is unmatched for focus fire, so there’s no point in using anything else. I never changed my loadout after the first area, and there’s just not enough enemy variation for the game’s length. Every encounter aside from boss fights can be won the exact same way, so there’s never any reason to adjust your strategy or loadout. Maybe if we could have three weapons the more situational ones would have some use, but as it is they’re just not worth it.
The atmosphere had us hooked immediately. The art is delightfully eerie, the sound design is on point (the splash of things falling in the river is particularly satisfying), the music had us sitting around just to enjoy it a little longer. Gameplay-wise the closest equivalent we have is Undertale's combat, with it's combination of simple turn-based rpg and bullet hell mechanics. Just enough variety of patterns to keep it from getting stale. It has a fairly slow pace, which we found fitting for a cautious yet determined trek through dangerous waters, but if you're looking for something more action oriented you might find it a bit of a slog. Our primary criticism is the balancing. New unlocks rarely felt better than or even equivalent to our starting options, which left us generally disinterested in trying different builds. A lovely little gem and unique experience.
Good small turn-based RPG with an interesting twist on combat. The combat is fun and engaging, requiring you to dodge projectiles in real time, which makes battles feel dynamic. On the downside, the game feels unbalanced, some companions and weapons are clearly stronger than others. It’s also quite short and doesn’t have much replay value. Overall, it’s still a fun experience and worth the price.
Es un juego que me intrigó jugarlo, y es entretenido. Pero después de unas poquitas horas, me di cuenta de que el ritmo del juego era muy lento y hubo momentos en los que se hizo aburrido este tempo. Sin embargo, el juego es cohesivo en sí, ya que desde el principio te muestra que tiene un ritmo lento y se mantiene durante casi todo el juego. Intentar realizar los logros de no recibir daño fue un reto realmente, y tiene monstruos muy curiosos que te invitan a abrir la imaginación. Muy entretenido, no lo recomiendo si estás buscando mucha acción o mucho movimiento pero sí lo recomiendo si te gusta una buena música ambiente, un entorno místico y personajes inusuales con una historia que te cuenta la justo y lo necesario.
Interesting idea, boring execution. Each battle takes far longer than it needs to, which is a problem when the vast majority of the game is spent battling. Enemies always attack one after the other and the game loves throwing groups of 2-4 of the same enemy at you, so you'll be spending a lot of time dodging the same attack pattern for 30 seconds straight between every turn. The combat would be a lot more fun and varied if groups of enemies combined their attacks for a single more challenging pattern each turn. The upgrade system isn't particularly interesting. Each weapon and companion gets one upgrade each, but I never actually found a reason to switch off two of the weapons that were unlocked by default. That upgrade doesn't ever actually do all that much, and most of the weapons and companions you can unlock are worse than what you have access to from the start. They have gimmicks or some sort of procedure to using them, but that doesn't actually make them any more effective. The narrative is a fairly straightforward commentary on faith and religion. It's fine for what it is, but it's not particularly subtle. I would have probably enjoyed it more if there was less combat diluting it.
-Nice art. -Interesting gameplay. -Great atmosphere and music. -Interesting story. The only negative aspect I can give is that the encounters start feeling a bit repetitive after a while since each area only has a small roster of enemies, but the base gameplay remains enjoyable.
本作的汉化补丁怎么找哈??球球了!
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Where this game's players are, estimated from review languages.
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