
Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-scroller pixel world.
Modeled estimate, not a reported figure. How we estimate →
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About
Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary?
Your quest begins with a choice of an ancient spectral familiar, a wistful monster who will guide your first steps into the sanctuary. They will be by your side as you catch your first of 111 monsters. From here it is up to you to hatch, collect, evolve and train monsters from across the Sanctuary! Each possesses unique abilities and a skill tree for you to customise as your team grows in strength.
Strategically order your attacks for maximum efficiency, stacking your attacks to deal devastating combos! Try out different team combinations and make use of synergies between your monsters. Encounter formidable foes, endurance challenges and train an unbeatable team!
Face off in a test of skill and ability in online player vs player! Gather and train monsters, max out their skill trees and take on friends and foes in an epic battle to have the last monsters standing!
Added with the latest update, you can enable and combine optional Randomizer, Bravery and Permadeath game modes, making every playthrough a fresh and different experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Italian, Simplified Chinese, Japanese, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Everything about Monster Sanctuary feels like it was crafted with a reverence for the genres it melds into a perfect slice of indie gameplay. Every bit of this is a joy to play and it genuinely irritates me I'm only now discovering this game five years on. The Metroidvania aspects are both breezy and precise, while giving me a meaty world to explore and tons of secrets to find. If I have one complaint about the game, it's that those secrets often feel fairly inconsequential, usually hiding crafting material or potions of some kind. It's a very minor blip compared to the fun and ease of exploring the colorful world. In a similar vein, the turn-based RPG combat also fulfills a need in me for old-school RPG mechanics. Monster Sanctuary doesn't try to put on airs. There are no timers, no hybrid action-RPG elements, no parry systems to drag the experience down. This is meaty old-school hackin' and castin', and the myriad of abilities your monsters have at their disposal make it all fun. And the leveling mechanics... the leveling mechanics! Someone designing this game understood the deep, insane need in me to have skill tree options. Lots and LOTS of skill tree options. And that's not all - every skill point spent feels like it's important. The game is pretty easy to breeze through, so there are no real "wrong" options when it comes to your team and choices in how you level, but making smart choices makes the whole experience sing, and watching synergies play themselves out is a feeling I rarely get from RPGs anymore, and this game delivers it by the truckload. If there's a sequel, and i hope there will be someday, all I want is more. This is a blast of a game, an easy 10/10 from me, and I'm still whapping my forehead that I've missed the fun this long. Go play this game. It is digital cocaine. It is an angel with the attributes of Grace Boor giving you a massage and kissing your neck. It is everything I didn't know I wanted out of a Metroidvania/turn-based RPG, and I'm hopelessly, delightfully addicted to it.
My kid and I have really been enjoying co-playing this game, as kind of a more flexible, enjoyable Pokemon style battler. We've made good progress! The skill trees for each monster are satisfying, and there is great variety. But also you can choose a core group of 6 flexible monsters and not have to significantly grind in order to progress the game.
It's a really cool monster collecting/battling game! The mechanics and combos were really insteresting, and there are many different combos you can do. It has new game+ and challenge modes as well (though I haven't played them yet & so can't speak for them) so there's a lot of replayability there. It got a little frustrating at times because I would run into exploration obstacles I couldn't yet pass due to not having encountered a monster that would give me the ability to pass them, but honestly it wasn't that bad - though I was worried that I'd never get 'levitate heavy blocks' as I'd fought all but one of the champion monsters that had it and got no eggs. Luckily I was able to get it on the last one, but PHEW Took me 54h on my first run, and it's got a decent story, but the battle is really where the game shines imo. It's definitely a fun game and I'd recommend it to anyone who likes monster collecting/battling games. 8-9/10
I bounced off this game once or twice but kept ocming back and I'm so glad it did. This game is extremely good once you start getting into it. The combat and monsters are phenomenal, the light/dark system is extremely good and makes crafting teams way more interesting. My largest complaint is that there's a few occasions where I felt the metroidvania level design was a little weak and the opening takes a little to get going. That's like it. For the price this goes for, its excellent.
What an amazing little creature collector! This game has simple mechanics to start out, but evolves to have all the depth you could really want with talent trees, equipment, and shiny variants for each monster. The art + music are great, the combat feels smooth and has a good level of difficulty, and its a very satisfying game to 100% without having any super BS achievements. Highly, highly recommend!
I rarely write reviews, but I had to write one for this game because I love it so much. Playing Monster Sanctuary made me feel like a 10-year-old kid experiencing Pokémon for the very first time. I found myself thinking day and night about building my favorite team and preparing to challenge the Elite Four. The difference is that the most recent Pokémon games couldn't keep me engaged until the end of the story. As an adult player, I found the challenge level far too low, and Pokémon doesn't give players a meaningful difficulty option. Monster Sanctuary does exactly that. Master difficulty requires you to truly understand the game's mechanics and build a well-designed team if you want to progress through the story. The puzzles are also excellent, demanding concentration, experimentation, and often multiple attempts before finding the solution. This game is genuinely fantastic. It perfectly captures the feeling of monster collecting and team building while providing the level of challenge I have always wanted.
It's a very nice game, It's great for school for example or just a cozy game you can play randomly. saving it is easy and you can pause allways. slow progress but it's a good mix of fighting and solving puzzles
Platforming is easy but the fights can be hard.
really fun, a little confusing but videos greatly help! 9/10 will be playing again , giving a 9 because it seems there could be a few things added for ease but overall worth the buy
戰鬥系統構築自由度很高,各個怪物可以有多種不同定位流派。推薦給喜歡回合戰鬥的玩家!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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