
Death's Gambit: Afterlife is a challenging 2D action platformer with deep RPG elements. As an agent of Death bound to his service, unravel the mystery of Siradon and discover the true price of immortality.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
冷门佳作,盐魂和渎神的水平,画面和演出类银的顶级水平。
DG:A was a very fun game for me. I liked the high difficulty but it might scare some players away. I really enjoyed the dark atmosphere and the big build variety. For me: the only real problem is the navigation, which can feel very annoying and frustrating at times
a pretty good 2D dark souls inspired game, not so much a good metroidvania, but that doesn't detract from the experience at all while theres a few odd hitboxes here and there, some odd audio balancing, story explanation that gets thrown on you very rapidly at the start with no breathing room, frustrating boss fights (especially on the rematches) and some lacking areas, death's gambit is a very good game held up massively by death himself as well as the antagonists, some absolutely outstanding stuff in here at points the game gets better as it goes on, with the opening being much weaker than the rest of the game with boss fight quality *generally* improving as the game goes on. the only exceptions being some heroic boss fights, which can be fun but usually feel too overtuned to the point of being obnoxiously difficult or more specifically giving you a very small window to take out a spawned enemy during the fight before the boss returns, which if both are on you at once it becomes basically impossible as the movement and general combat of this game is not equipped for something like that, forcing you to rush down spawns asap which gates you out of doing some of these fights at lower levels, giving you the most blatant form of dps checks i think ive seen which is a bit of a shame. it feels very satisfying to use different builds and classes to blitz through bosses despite being underpowered relative to where the game suggests you should be, so to have some bosses include mechanics and segments that seemingly dont allow for this is a shame, but not a deal breaker as the main contributors to this are at the very end of the game, meaning you'll be as strong as you can be at that point if you can get past some of the oddities and brutal difficulty, death's gambit is a great game that manages to stick out more than i was expecting it to 8/10
Hace tiempo lo jugué, no me enganchó y lo borré. Volver a empezarlo fue la mejor decisión: acabo de terminarlo con 31 horas de juego y el Final C. Dejarlo la primera vez fue un completo error; es de lo mejor que he jugado en mucho tiempo. Aunque morí de 100 veces con la dificultad de los jefes, el combate, el mapa y la historia te vuelven adicto. 10/10 y recontra recomendado. Tocara ir por alguno de los otros finales :)
I think the consequences of dark souls' success should be studied.
Death's Gambit (Afterlife) is a challenging souls-like Metroidvania. For me personally this is a 10/10, because of the atmosphere in general, the soundtrack and the boss mechanics. Highlight: Boss design in this game is masterclass, shining brightest when you challenge them again on "heroic" difficulty. I easily sank 100+ attempts into mastering the toughest fights. The tougher the fight, the more satisfying the rush when you finally beat them. But don't worry if you aren't a masochist—these extreme challenges are completely optional, leaving the core game perfectly accessible. Defeated bosses can be rematched on "heroic" difficulty, featuring faster, tougher and expanded mechanics. Pro: - Extremely well-done boss mechanics. Each boss will be remembered. - Additional (optional) heroic difficulty mode for each boss, for everyone who enjoys a real challenge. - Solid souls-like fighting style (parry, dodge etc.) - Insane atmospheric soundtrack! Just listen to these boss themes: Galaxy Mage Amulvaro, The Grey Wanderer or Endless. - Great cost to playtime ratio - especially if it is on sale. - Diverse classes and skill trees to suit every playstyle. - Small suprises, references to other games and self-irony. - Large (but not too large) map with different biomes to explore. Neutral: - Cool story concept, but nothing you haven't heard before. - Even though there are many classes and skill trees, there are only few weapons for every weapon class, similar to Dark Souls. Like [spoiler] 3 Scythes, 2 Great Hammers, 4 Great Swords etc. [/spoiler] - Occasional sharp difficulty spikes, that might be too sharp for casual players (though heroic boss modes remain optional). Con: - In the first playthrough: [spoiler] Bast. [/spoiler] - Maybe for some players too much "souls-like"? Overall: As stated in the beginning, this game is a 10/10 for me personally. I spent a long time looking for flaws/cons, but honestly, there's nothing to complain about. Given how good it is, it’s shocking that this game has flown under the radar. It’s a true hidden gem. If you like the fighting style of Dark Souls, and like 2D metroidvania games - give it a try :) Shameless self-plug: I put together my first-ever guide, focusing on how to get the speedrun achievement. Check it out!
Soulslike maravilhoso! Não se espera muito no início do jogo, mas cada progresso só torna o jogo mais interessante.
Dublagem do jogo é tão boa que vale a pena só por isso. A história é narrada pela Morte, e ela observa sua ações durante o jogo, se tu morrer muito ele te critica e fica te zoando, as vezes tenta te dar dicas e comenta sobre o estado do mundo conforme você progride no jogo, A Morte é a estrela do jogo. Recomendo jogar caso goste de um metroidvania ou de um soulslike, o mapa é muito aberto e te permite ir para outras áreas caso esteja preso em algum boss. Duas dicas importantes para novos jogadores é de pensar e escolher bem a sua classe e de comprar pelo menos um item do comerciante após o primeiro boss.
Игра крайне не однозначная, в моём случае игра оставила скорее негативное впечатление, у неё интересный посыл, я бы сказал даже хороший, но вот средства повествования хромают на обе ноги ( но тут один из камней можно отнести к моему не совсем удачному выбору класса для прохождения). Складывается впечатление что в игру хотели ввести всё что "попадалось на глаза", и принималось за интересную идею, из за этого очень рваное ощущение, такой же "винигрет" и с игровым миром, некоторые локации пестрят от деталей, проработанных задников, а некоторые как будто "на сдачу" сделали ( [spoiler] я не имею ввиду локации головоломки, или скрытого боса, который имеет крайне гениальную идею со смещением по времени, это кстати единственное место где прям необходима отдельная клавиша пауза [/spoiler], может быть это художественно решение или отсылка к чему то, но я тогда к сожелению не понял этого и не оценил). И да самый главный совет не начинайте первое прохождение за "Волшебника", класс требует уйму свободного времени. Из за того что там где в окно для нанесения урона, другие классы наносят урон атакой или накопив энергию способностью, "Волшебник" готовит себе комбинацию из стихий, что бы воспользоваться мощной способностью, которая наносит урон в течении некоторого времени времени (с довольно медленным кастом, даже с учётом прокачки), и всё это врем персонаж крайне уязвим, с некоторыми боссами поможет только тактика парирования и попыток уворота. Там где любой другой класс потратит пару минут на бой с босом, у волшебника уходит в лучшем случае в двое больше. Есть в данной игре и хорошие моменты, но они очень сильно размываються нигативными,
很经典的2D类魂游戏,故事还行,探索点多,打得也挺有意思的,整体能玩的很爽,唯一的缺点就是英雄模式下的Boss太难了,难如登天,前面那些还好,努力努力背版多打几次发现弱点和方法还是能过的,最后那几大天王真不是给人玩的,全是机制怪,一失误就和输了没什么区别,容错率非常低,无尽、阿姆瓦洛、乌鸦死神、塔拉慕斯,这几个机制怪的英雄模式太难了,如同噩梦一般的机制,无尽努力可能还有机会过,其他的就是满屏都是子弹,感觉都不像是动作游戏了,更像是弹幕射击游戏。这些成就只能认同放弃了,不然就开锁血过吧,太噩梦了。
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Audience
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
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