
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 604 reviews with recorded playtime.
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Themes across 598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best games ever made. While the puzzles might feel outdated to some I would say the game more than makes up for it with the amazing atmosphere coupled with it's fantastic soundtrack. The ever intriguing story will have you debate yourself or whomever you play with and the secret levels, easter eggs and multiple endings you can find will encourage you to play the game multiple times to experience everything it has to offer. It's absolutely replayable but I have to say, it's one of those games I wish I could play blind through it again. While the second game might have it beat in some aspects when it comes to the puzzles (and if you actually care about it, graphics, though the Talos Principle holds up really well) it doesn't beat the experience of the first game. Try it, play it at your own pace blind and this game will be an experience you'll always look back fondly to.
Второй раз погружаюсь в симуляцию The Talos Principle, и во второй раз только положительные впечатления. Одно знаю таких игр в современном мире становится только меньше. В игре поднимаются актуальные темы, которые по сей день происходят в реальном мире (можно было сказать, если я ее проходил во времена самоизоляции от КОВИДА), ведь сюжет очень был актуален в те страшные времена. СЮЖЕТ 10 из 10, не смотря что его преподносят с помочью статей и иногда переписок скопированных из интернета в том мире. Сложность загадок даже в первый раз показалось на среднем уровне. Да были и те которые заставляли тебя тупить по 20-30 минут (это если брать мир В). Но я проходил игру во второй раз не ради этих загадок, а для погружения в ту самою симуляцию, в котором мы стали первым кто смог из нее выбраться. Игра на приличном уровне по сей день, и спокойно может конкурировать с новыми игры 2026 года. Спасибо за чудесные 100 часов проведенные в игре. Не капли не жалею потраченного времени.
One of those games you rarely hear about, but once you play it, you realize just how good it really is
Ну это игра для высших умов и терпильных терпил
You gotta be in the mood for existential contemplation to get the most out of this but it's a fantastic puzzle game. I would also begrudge no one for finding the dry reading a bit tedious, so there's that. You can tell pretty early on where things are going but even so there are several surprises the game has in store (there's a particularly haunting moment at the start of world B) which are especially effective if you allow yourself to be immersed.
The Talos Principle est un jeu de réflexion qui commence par des puzzles et se termine par une remise en question complète de ton existence. Au début, tu déplaces des cubes. Tu actives des lasers. Tu te dis : “OK, c’est malin.” Puis le jeu te regarde droit dans l’âme et te demande : “C’est quoi être conscient ?” Alors que toi, tu voulais juste résoudre un niveau avant de dormir. Gameplay : Des puzzles brillants, exigeants mais toujours justes. Chaque solution te fait te sentir intelligent… jusqu’au puzzle suivant, qui t’humilie calmement. Ambiance : Silencieuse, posée, presque bienveillante. Une atmosphère qui te met en confiance pendant que le jeu te démonte philosophiquement sans élever la voix. Narration : Tu viens pour les énigmes. Tu restes pour les questions existentielles. Et tu quittes le jeu en te demandant si ton grille-pain ressent quelque chose. The Talos Principle ne cherche pas à t’impressionner. Il cherche à te faire réfléchir. Et il réussit tellement bien que tu te surprends à fixer le mur après avoir quitté le jeu. 👍 Recommandé. 🧠 QI requis ? Oui. 🤖 Crise existentielle ? Incluse. 😌 Relaxant ? Jusqu’à la première question trop profonde.
Look, the puzzles are great, the scenery is lovely, the notes at the terminals are part of an intriguing backstory that tugs me in... Milton. I cannot stand being talked down to by a billboard for being forced to select from nuance-free responses that I absolutely do not agree with. It is actively detracting from the experience to the point where everything else in the entire game that I actually enjoy engaging with has become a tidal wave of obstacles to never having to deal with Milton again. I was honestly going to just grin and bear it, and then I ran into "Nothing you do or say here makes the slightest bit of difference," and three options all denying it and asserting I can make a difference. I CANNOT. MILTON IS RIGHT. I can't actually say what I want to say, I'm being railroaded into a conversation I don't agree with either side of AS ONE OF THOSE SIDES, and I'm sick of it. At least when The Witness was pretentious it was talking to dead air; this game expects me to reply from a ♥♥♥♥♥♥♥ Fallout 4 conversation wheel of bad options, and then mocks me for it. EDIT: To add injury to insult, the tower peak puzzle got softlocked because [spoiler]Shepherd cached bad pathfinding data and kept walking back off the ledge he just got up instead of waiting at the final elevator[/spoiler]. So now I guess I don't get to see that ending firsthand; at least I got a dialogue option I can agree with when choosing my epitaph. What a waste of time.
Pretentiousness and pseudo-intellectualism wrapped around a fun, but monotonous puzzle game. So many logical fallacies and plain old bad takes presented as some deep truth. Not a bad puzzle game, the scenery is nice, but it just seemed to try too hard. If they left out their attempts at philosophy, it would be a solid 6 out of 10, but I would give it about a 4 as it is.
If you enjoy the Portal series you will almost certainly enjoy this although it supplants the subtle humor of Portal with an introspective exploration of what makes us human. It is set long after the extinction of humanity but the records of our society still exist. As such, we get to hear the thoughts and read the writings of human beings aware of their own impending extinction as well as explorations of philosophical writings on humanity and morality from writers of antiquity. A somber, thought-provoking game. It also includes the DLC "The Road To Gehenna" which explores questions of an afterlife just as introspectively. A profoundly great experience.
The puzzles in this game are extremely repetitive and tedious. The puzzles in the beginning are very trivial, which is expected, as the game has to teach the gameplay mechanics to the player, but I wouldn't call the later, more complicated puzzles hard, either. Most of the time you can come up with a solution very quickly. What makes the later puzzles longer to solve is the tedium of carrying out the solutions. Every puzzle starts with having to collect the required items. The vast majority of the puzzles then devolve into a long search for the proper angles so that the laser beams will be aligned correctly. (Seriously, if I have to solve another laser beam puzzle ever again, it's going to be too soon.) The puzzles that don't do this make you move three jammers one by one from one end of a big puzzle chamber to the other. These don't require any logic, just patience. Some of the puzzles even like to distract you from your original solution by hinting at solutions that're not going to work. This game really loves wasting your time. Every puzzle is almost the same. You do the same thing over and over and over again with very slight variations. The novelty disappears around the half-way point and the game from then on becomes a chore. There is only so much you can do with jammers, boxes, laser beams and fans. Combining them in every possible permutation won't make them more interesting, nor harder, just boring, tedious and frustrating. I don't know how many times I had to put a connector on a box, then put the connector + box on top of a fan to elevate them so that I could catch a laser beam at the other end of a puzzle chamber and open an energy gate. The game would be so much better with half as many puzzles. With its story, the game takes itself way too seriously and tries way too hard to make itself look more intelligent than it really is. All in all, the game is not bad, just mediocre. It's not on the level of Portal / Portal 2, which the game was clearly inspired by. If you're really starved for a puzzle game, you may very well enjoy this game, it just wasn't for me.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
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