
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.1Kreviews | 95% | — | $22M |
| $5.99−80% | 4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Talos Principle is such a complex yet paradoxically simple game at the same time. It blends together theology, philosophy, technology, time, history, all of it so well together and way ahead of its time in regard to consciousness, artificial intelligence, sentience. What seems like just a puzzle game is more of a video-game way of understanding the principles of reality itself. The gameplay and themes blend together so well, there is always that feeling the puzzles are leading somewhere or meaning something grander even when it is so tough to figure out. The game itself with its puzzles requires continual improvement and critical thinking of its learned concepts and utilizing them against increasingly difficult scenarios. Some puzzles require just the right perspective, or maybe closing off the doorway behind yourself, or even going where one isn’t supposed to. The voice acting of the narrator is quite great and can feel encouraging during the process. If Portal 1/2 were science experiments meant for pushing the barriers of human problem solving, then this game is an unknown voice guiding its machine to understanding the barriers of its own problem solving capabilities. Is it any different than a human mind, for which it can solve the same problems as a human? So many questions can arise from this games narrative and framework as one follows along with it. This game’s entire concept is very fascinating to explore and think over, it definitely would be enjoyable for anyone interested in theology and philosophy with a great blend into the notions of technology, time, and meaning.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
| $29.99 |
| 593ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only game to have ever made me cry. I think most games are a waste of time. This is an exception. This is like art. I don't think I am the same person I was before I played this game. There is so much depth into this game in almost every regard, from its mechanics to its ideas. This is a game with deep ideas that can change how you view the world, but you have to at least try to genuinely engage with it. If you, like many others, ignore it all because you can't be bothered listen and read to non-mandatory lines and decide your time would be better spent to just solve its puzzles, then you've misplaced your attention to where it should be. This isn't just a puzzle game with lasers and force fields, because it doubles as a philosophical puzzle. Maybe I sound like I've given this game far more than what it could possibly be worth, but I swear, it deserves it. This may be one of, if not of the best video game of all time.
Эта игра просто нечто. Она всегда находит способ удивить тебя. Начиная с мира, который постоянно расширяется и большого кол-ва записей с философским подтекстом, заканчивая множеством интерактивных пасхалок и высококачественной русской озвучкой. Каждая загадка по своему интересна, логична и сложна. Если застрял на одном месте отправляйся в другую головоломку, скорее всего ответ придёт к тебе там. Не знаю как другие, но лично я чувствовал невероятный прилив позитивных эмоций, когда находил решение в тех местах, о которых даже не задумывался. Игра будет требовать от вас умение ждать подходящего момента, смотреть на вещи под другим углом и понимать свои возможности (периодически выходя за привычные рамки). Идеальная игра для исследователей мира и тех, кто не любит сдаваться.
As someone who loves puzzle games, The Talos Principle made me feel like I found a goldmine. It’s not just one of the best puzzle games but actually one of the best games I’ve played in general. I can’t even think of a single flaw or downside to the game. First off, the levels are brilliantly designed. The mechanics are sufficiently varied, and honestly, such diverse mechanics deserve nothing less than this amazing level design. I’d be lying if I said I wasn’t eager to see the next level every time I finished one. Some levels can be a bit exhausting (I spent like an hour for two or three puzzles) but finally overcoming them brings immense pleasure. I managed to complete all puzzles on my own except star ones because some of them are so criptic or hidden. Actually, there isn’t much else to say. If you’re a fan of puzzle games, this is absolutely a mustplay. I will definitely be playing the sequel after a little time. I also highly recommend picking up Road to Gehenna. Same things I said for main game aplies for this DLC aswell. (egypt levels makes me feel like I am playing Serious Sam 3 lmao)
Have you ever played a puzzle game with nothing but Jod (from the Jible) and a moral relativist to keep you company
It absolutely twists my stomach to think about all the people who have yet to play this game. I would go as far to say it is a 10/10 puzzle game. The story, the mechanics, the art style, the atmosphere, it's all so perfect. I wish I had the money to buy the rights to this game and distribute it for free.
Talos Principle and Portal are objectively the BEST puzzle games in existence. A NON-NEGOTIABLE MUST PLAY I was stunned to know the Croatian developers behind the "Serious Sam" games made this profound puzzle game. This game is, If SOMA and Portal had a baby. The puzzles on their own are very competently done. They start of very easy but get increasingly more difficult but not impossible. What I mean is, the progression is seamless. Because of its non-hectic gameplay, I think this game is a good point of entry into the puzzle genre. (unlike Portal with its agility-based puzzles) Talos Principle could be enjoyed/completed even by boomer parents. The game itself works perfectly, no bugs or lags except the intended ones ;) Almost impossible to get stuck or soft-lock yourself, but even then there is a restart checkpoint function. Movement is great, speed can be increased in options. For that I am ultra grateful! Technical wise, the game is very polished! It lacks some modern QoL enhancements but for a 12 year old game that is fine, also not that bad. (The new remastered version seems to offer those, but to be honest this game is already perfect as it is!) The story, oh the story, it was beyond amazing. Both psychological and philosophical, profound in every way. When it made a psychological sketch on me, I actually felt called out! Youtuber's like Max Derrat have said it better than me, this game is DEEP. The androids misunderstanding humanity and religions made me remember works by TheraminTrees. "Road to Gehenna" DLC is highly worth it, especially on discount. It is even included in the remastered version. Much more difficult puzzles but very worth it. I enjoyed my time so much that this game flew by so quickly that I didn't realize that I beat it. That's when you know a game was well made. Like a max star Michelin steak. In the puzzle genre, this is one of the G.O.A.T.s
Второй раз погружаюсь в симуляцию The Talos Principle, и во второй раз только положительные впечатления. Одно знаю таких игр в современном мире становится только меньше. В игре поднимаются актуальные темы, которые по сей день происходят в реальном мире (можно было сказать, если я ее проходил во времена самоизоляции от КОВИДА), ведь сюжет очень был актуален в те страшные времена. СЮЖЕТ 10 из 10, не смотря что его преподносят с помочью статей и иногда переписок скопированных из интернета в том мире. Сложность загадок даже в первый раз показалось на среднем уровне. Да были и те которые заставляли тебя тупить по 20-30 минут (это если брать мир В). Но я проходил игру во второй раз не ради этих загадок, а для погружения в ту самою симуляцию, в котором мы стали первым кто смог из нее выбраться. Игра на приличном уровне по сей день, и спокойно может конкурировать с новыми игры 2026 года. Спасибо за чудесные 100 часов проведенные в игре. Не капли не жалею потраченного времени.
好玩!好玩!好……(呕)好玩……(呕)我平时真的不晕3D(呕)(发出晕眩的声音)好……玩……(呕)
One of the best games ever made. While the puzzles might feel outdated to some I would say the game more than makes up for it with the amazing atmosphere coupled with it's fantastic soundtrack. The ever intriguing story will have you debate yourself or whomever you play with and the secret levels, easter eggs and multiple endings you can find will encourage you to play the game multiple times to experience everything it has to offer. It's absolutely replayable but I have to say, it's one of those games I wish I could play blind through it again. While the second game might have it beat in some aspects when it comes to the puzzles (and if you actually care about it, graphics, though the Talos Principle holds up really well) it doesn't beat the experience of the first game. Try it, play it at your own pace blind and this game will be an experience you'll always look back fondly to.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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