
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maybe it had something to offer back when it was released, but nowadays, the Soulslike genre has much better to offer than this piece of pure jank. Many areas are extremely dark, with a flashlight that only lights up your own feet, and only if you're stationary. The punishment for dying is huge as you only have 2 mintues to reclaim thee XP you dropped, else it is gone forever. This is not helped by how unfair the combat is, enemies taking something like 20 to 30 seconds to kill, when they can just wipe you in two quick hits with no windup. The level design is convoluted and consists of very bland industrial settings that look like they come from an asset pack. Enemy variety is just simply absent, as you will fight the same dude over and over and over again, just wielding some different weapon (and even that is not varied at all). There is no saving grace, stay away. At least they did better with Lords of the Fallen 2.0.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень плохо. Из "+" - необычный для соулслайков сеттинг и попытка освежить боёвку системой конечностей. Из "-" - совершенной ублюдочная камера, идиотский фонарик, отвратительно расставленные "костры", идиотский левел-дизайн, отвратительная прогрессия и в целом прокачка и многое, многое другое. Даже купленная за 300р она вызывает крайне негативные впечатления.
I finshed all 3 dark souls games, i like a challenge from time to time, this is a f**k you type of challenge. I got to the second boss that promply kills you in 2 touches and just said i have had enough. I have never experienced a game like this, it has the cool looks, the idea is interesting, kill animations are sweet and it has the gameplay combos in fights and plenty of weapons and armors to look forward to. Now then, imagine a game that is souls like, how do we make it hard? we make sure you only have hardest possible difficulty without being able to go into easy normal or hard, you just begin at extreme. Armor feels like having nothing to be frank, you would think well if i dont wear armor i should have some benefits? nope just wear the armor it does something i guess. there is no gimick with health like finding bonfires to restore you except at some spot you can refill health injections. You think there is a save spot every now and then as you progress...no go F your self, you get one save spot. Game has crap as currency i mean scrap.....just like dark souls has souls except these souls/scraps, have a timer, o yes. Where you die they drop even if your pretty damn far into the game you get sent right back to the one save spot you have. And if you die while on timer say goodbye to those scraps. Oh maybe you want to plan the way to get to the scraps using a map? perhaps a minimap? yea no i think you dont need that so that is SCRAPED you better remember where your going and where you were. As for the way to the boss, especially the route to the second boss, ah yes we will place toxic waste that damages you with enemies in a narrow hallway to make sure it is as painful as possible to reach the second boss. Ill say it like this, this game was interesting, i just wish there was a few more save spots and a map to show me the way, i am not asking for much but that may be too much. In essence, if you want to experience being an 8 year old dropped into the middle of the forest surrounded by god knows what, without a map or compass or anything having the shadows of the tree´s and sun to show you the way. In accordance with how trees generally grow more branches and leaves on the south side to maximize sun exposure so you can figure out north and south. Then this game might be for you, because the only thing that did surge was my anger. The Surge, is a fine name for this game.
игра для ёбаных мазохистов
It's okay, but only just okay. 1. Level design has some of the best shortcut tech I've ever seen. HOWEVER, it's also a ton of identical maintenance shafts and identical concrete storage areas. It's extremely easy to get lost. 2. Toward the end of the game I felt like my progression plateaued pretty hard. 3. Bosses are tough, but ultimately fair. The biggest enemy you'll likely face in any of them is the camera, and that's never great. There are some nanite blob enemies in the end that are pretty terrible though. You have to grab them and overload with energy, and there's no clear indication that you're able to do this without rubbing yourself against them (which is basically guaranteed to cause damage). I also don't like the fact that it's essentially impossible to stagger PAX enemies using heavy weapons. 4. I wish parries were better. If you do the special attack after parrying, it will lock you into an animation that allows faster enemies to beat you into oblivion. 5. The ability to jump and duck while blocking is pretty much completely useless. Doing this will never put you in an advantageous position. Even the tutorial enemy that introduces this mechanic proves this to be true. You can ONLY attack that robot from behind, and if you're standing in front of it playing Simon Says, you're not fighting it correctly.
Для своего года хороша. Из плюсов Сеттинг Прокачка разновидная экзоскилет/броня/оружие/дроны/импланты к концу игры можно сделать терминатора, но инопришельцы в конце всё ровно "вихрем" будут проктически ваншотать :D Есть даже глич на прокачку кто не хочет возится с долгим фармом запчастей. Своеобразный фарм комплектов брони оружки, такого вроде ещё нигде не видел, можно фармить боссов на предмет легендарок, выбивать эксклюзивное оружие/броню у мобов из рук (как в титан квесте) Из минусов могу выделить мерзотный лвл дизайн, легко заблудится и есть места где можно застрять. 7 из 10
В игре нельзя выбирать уровень сложности. А знаете почему? Потому что сложнее её уже не сделать. -Добавить ли нам в игру, чтобы противники за один удар снимали вам 60–80 % вашего HP? Да. -Добавить ли нам в игру, чтобы вы противникам снимали 5–30 % HP? Да. -Добавить ли нам в игру ситуацию, когда противник своим оружием наносит вам 115 HP, а если вы выбиваете у него оружие, оно, в лучшем случае, наносит 50 % от урона противника (в нашем случае — 57,5 HP)? Да. -Добавить ли нам в игру, чтобы многие противники могли вас ваншотить? Да. -Добавить ли нам в игру, чтобы хитбоксы атак противника были некорректными и от некоторых атак нельзя было увернуться? Да. -Добавить ли нам в игру, чтобы после каждой вашей смерти или посещения медстанции противники возрождались? Да. -Добавить ли нам в игру очень медленные анимации атак? Да. -Добавить ли нам в игру возможность наносить урон или убивать игрока во время анимации? Да. -Добавить ли нам в игру запрет на лечение во время анимаций атак? Да. -Добавить ли нам в игру запрет на блокирование и уклонение от атак противника во время анимаций? Да. -Добавить ли нам в игру низкий урон для лёгкого и среднего оружия (с короткой анимацией атак)? Да. -Добавить ли нам в игру средний урон для тяжёлого оружия (с долгой анимацией атак): 5–20 % урона для боссов и «жирных» противников (которые в основном ваншотят вас) и 20–40 % — для остальных? Да. -Добавить ли нам в игру некорректную фиксацию камеры на мини‑боссе, из‑за которой не видны его атаки? Да. -Добавить ли нам в игру запрет на использование аптечек во время атак? Да. -Добавить ли нам в игру потерю всех запчастей после смерти? Да. -Добавить ли нам в игру условие: чтобы подобрать запчасти, нужно вернуться на место гибели до истечения таймера — иначе все твои 200 k запчастей сгорают? Да. -Добавить ли нам в игру выпадение 100–150 запчастей с противников? Да. -Добавить ли нам в игру необходимость большого количества запчастей для прокачки(я бы сказал не большого количества а ♥♥♥♥♥)? Да. -Добавить ли нам в игру ситуацию, когда 90–95 % игрового времени уходит на фарм запчастей для прокачки? Да. -Добавить ли нам в игру крутую, но со временем надоедающую и однотипную боевую систему? Да. -Добавить ли нам в игру важность заряда энергии, который почти полностью теряется при добивании на клавишу E? Да. -Добавить ли нам в игру скучный сюжет? Да. -Добавить ли нам в игру однотипные локации? Да. Короче, игра — 6/10, и если её брать, то только со значительной скидкой (от 70 % и выше). Хотя визуальная составляющая игры неплохая — 8/10.
Отличная игра, чёрт возьми! В момент выхода очень приглянулась НФ сеттингом и картинкой, но в то время я был далёк от соулс-лайк игр (впрочем, сейчас тоже не самый большой фанат - но LOTF последний очень зашёл и был пройден, а вот Elden Ring начатый после - заброшен после первого региона, показался нудноват) - несколько раз был быстро и жестоко посрамлён в самом начале маленькими летающими роботами и забросил. Но вот недавно купил за совсем смешные деньги комплект из обеих игр - так как игра всегда оставалась где-то в памяти и хотелось вернуться. Сегодня, после 60+ часов жестоких мордобоев и прокачки, - первая пройдена. Впечатления самые положительные. Игра заставляет шевелить извилинами в плане прокачки, выбора брони, имплантов, запоминать и выбирать маршруты/пути (особенно в последних локациях - там разработчики прям заморочились с обилием переходов/подъёмников/закоулков). Да и вообще геймплей оказался весьма увлекательный, давно я так не кайфовал от игр. В общем и целом - получил огромное удовольствие. Спасибо большое разработчикам - отменная игра получилась. Жаль, что не так высоко оценена сообществом, на мой взгляд заслуживает явно большего, но тут уж "на вкус и цвет", конечно.
好玩
This game is straight up unfinished garbage. i have played games by literal children with better controls and combat feel. its like if EA made lords of the fallen, which is already garbage.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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