
Experience the awesome power of the Curse of the Abyss, as well as the astonishing, legendary entities known as primeval creatures. Prepare to glimpse the world of Riko and her friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 2.8Kreviews | 79% | — | $491K |
| $59.99 | 578ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is terrible. Even if you love the manga, the anime, it's still god awful and terrible. I played through and beat this game out of spite. Imagine this: A game in which you play as a cave raider, diving into the abyss, exploring and finding exciting new things, uncovering relics, fighting and fleeing from terrible monsters, surviving all the perils of the abyss and returning each time a little more hardened, knowledgeable, and skilled. Now burn that entire concept to the ground and sweep it into the trash because you aren't even going to find the ASHES of it here. BSFD feels like a game which is intended to be a perpetual misery simulator. Not in the fun dark souls way of presenting you with a test of skill that you bang your head against repeatedly. No, this is the kind of misery where you toil away for hours to achieve absolutely nothing, doing menial, boring, repetitive things that feel unfulfilling and unrewarding. The core mechanics of BSFD are climbing and combating ascension sickness. That's about it. There is combat in it, and you will be forced into it, and you will discover that it is probably one of the worst designed aspects of this game. Sickness is basically a "meter" that ticks up the higher up you go. After a certain point, you've just got to stand there, wait a bit, and then it goes away and you can keep moving up. Putting aside that this isn't how it even works in-lore, this benign little mechanic creates some of the most boring gameplay imaginable. Going down it causes little issue, the problem is whenever you need to go back *up* which is required for doing things like, you know, going back to the surface. Backtracking is an unspeakable hell. Not only will you be struggling to manage your stamina when climbing up a wall so that you don't let go and fall to your death, but you'll also be dealing with ascension sickness, which will constantly make you pause your climb and wait for it to pass. That's bad enough, but the game *also* decided that whenever you start climbing, it should start spawning in infinite number of little flying enemies that will cluster around you and harass you during your climb, making it so you can't remain still. Your only recourse is to expend stamina to swing at them with a weapon. This is assuming you have a weapon, as every weapon in this game has durability and lasts a WHOPPING -twenty hits- before breaking. This is true for EVERY weapon (except one), from a special grade relic pickaxe down to the basic normal red whistle pick. Twenty swings and it breaks. This becomes enormously problematic when the game FORCES you into unskippable, inescapable combat encounters. You either won't have enough weapon durability to actually kill the thing it wants you to kill, or you won't have ANY weapons and be forced to just give up and die. Weapons never get more durable as you get access to better ones, they just deal higher damage. Oh, and they weigh more, so by trying to carry more higher level weapons, you'll actually be impeding your ability to gather resources. Higher level weapons also require material which requires extensive gathering to craft, and usually requires the prior level of weapon to craft as well, so there's no earthly way for you to actually craft these things in the field barring the lowest level of weapon. You'll be better off buying them than crafting them in almost every case. Relics universally do nothing. You got your sun stones which you can throw, and they'll provide a light source while also distracting SOME enemies. Everything else you can find is crafting material. Remember, this is a series with relics that hold otherworldly powers, that can do crazy, life changing stuff. Instead of using that concept to give you access to special tools and powers that could make exploring more interesting, you get crafting materials. Materials for what, you ask? Weapons, (and clothes) of course. Remember, twenty swings and it goes straight into the trash! Speaking of exploring, I've never seen a game which punishes your curiosity more than BSFD. You'll routinely see something like a big pillar, or a perilously high place that has a scalable wall, and think "Wow, that seems tough, I bet there's something cool up there." You'll scale it, expending stamina food to keep climbing, breaking your weapons trying to fend off the endless swarms of enemies that keep spawning and trying to hit you. After the long climb, maybe even falling and dying a few times, and you'll come to stand atop a pillar that has 3 harvestable plants on it and nothing else. You won't be rewarded with a unique piece of equipment, or anything fun or interesting. It's consistent from the first layer down to the fifth, and even on the fifth where I KNEW it would be a waste of time, I still tried, and I was still disappointed. There's a hunger mechanic. Run out of food, and you'll have no more stamina. You'll be unable to climb, fight, or run. Food is critical to making sure you actually make it back from a cave raid. Yet, your actual options for food are severely limited. If you get a piece of meat, you can't just COOK said meat, you have to have the ingredients to make a meal for it. Your character absolutely REFUSES to eat any meat if it's not in the right quantity and isn't properly seasoned. They'd rather die than eat like a savage. Also, some foods DON'T restore ANY hunger, just health and stamina. Speaking of food, the game has a number of cooking recipes, many of which reference back to the anime and various things like Riko's cooking. You can make lots of different kinds of food, and many of them are entirely pointless to make because they all just largely do the same thing to varying degrees. You don't get special buffs from certain meals, boosts to your climbing speed, improved defense, etc. Nope, it just fills your hunger bar (or doesn't) and they all weigh different amounts. Unironically the very best food item in the game apart from Type 4 Rations are boiled eggs. They're the most weight-efficient food to the point where I was taking 99 of them with me on cave raids and just snacking on them whenever I had to wait for ascension sickness to pass. Combat in this game is a half-thought out joke. It has a lock-on system and a dodge-roll mechanic, and it feels like trash. Most fights are won by just having the highest grade weapon you can on hand and beating the snot out of the thing while praying you don't run out of weapons to kill it with, and then praying that you don't have to keep going forward or return afterwards without any weapons. It's very basic and very boring. There aren't any special mechanics, guns and bows feel terrible and end up being a bulky waste of space. Story wise, this game is horrible. Made in Abyss is incredible when it comes to getting you invested in characters, whereas BSFD is incredible at making you care as little as possible about any of them. It's not an interesting story, The payoff is anticlimactic, and by the end of it I was just tired and glad I was finally done. I debated trying to 100% BSFD, as the achievements don't seem that hard, but after dying instantly in an area where I spent about 10 minutes gathering up relics for crafts, dipping up and down and dealing with ascension sickness waits, etc, I alt-F4'd and put it down. It's sad. It really is, because this game could be so much better. It could be so much more. Made in Abyss is prime real estate to make an interesting and neat game, and BSFD feels like someone answering the question: "But how could we manage to do EVERYTHING wrong?" I feel like I have so much more to complain about with this game, but I'll sum my feelings with this: [b]I'd rather ride on Bondrewd's uppy downy funtime machine than ever play this game again.[/b]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]UPDATE: Having played another six hours and got to layer four, I think my opinion has been cemented. I REALLY want to love this game, but there's just too much wrong for me to suggest other people buy and put significant time into it.[/b] Since steam no longer has the "mixed" review function, I had to think quite hard about how to rate this game. I have managed to find enjoyment in it, but that enjoyment is in spite of its significant issues. I would not recommend this game to someone looking for a polished experience or to someone who has not seen the anime. What I like: - Learning about this game is actually what introduced me to Made in Abyss. I decided to watch the anime first and I've had this game sitting in my library for a year or so. It's been pretty cool to actually go into that world for myself. - I adore the track which plays at the Netherworld Gate. It's just very pleasing to listen to and almost reminds me of the PS2 days of gaming. - The game does a decent job of recreating the anime's style. Though textures and animations are a little low quality. - The game is highly performant. It runs at a constant 60fps on steam deck and I have experienced no dips on my 165hz monitor. -I think there is a highly interesting game loop buried within its many issues. It almost feels like a single player extraction-game, as you need to go into the abyss, complete your objectives and get yourself home (unless it's a main story quest in which it takes you home [UPDATE: this doesn't happen all the time]). I don't think I've experienced anything like it thus far. What I dislike - Hello Abyss is just awful. It's just a bad way to experience the first season of the anime. It's also a very poor tutorial since it fails to introduce essential concepts like the storage chest, skill-trees and equipment durability. I would recommend skipping straight to "Deep in Abyss" mode. -The game is very buggy. Basic functions just break. Enemy hitboxes can send you flying away and kill you. -The curse of the abyss honestly makes for quite poor gameplay. It sounds great in principle. But it just boils down to you waiting until it clears, climbing, waiting until it clears and so on. -Despite the game being highly performant, this is a very poor pc port. Keyboard and gamepad prompts do not automatically change when switching between input methods. The game has issues with recognising resolutions upon first launch. - Having NPC companions is unbearable. They constantly repeat the same dialogue over and over. There is no way to reduce the frequency of companion input. - Some quests are just tedious. For example, Having to get five bird eggs can be quite boring as its luck based, so you're constantly leaving and re-entering the same section of the abyss to allow for enemies to respawn. -In general, controls, mechanics and interface design just feels clumsy. - UPDATE: The thing that tipped it over the edge for me was the inconsistency of when the game automatically returns you to the surface after completing main quests. As it happens on layers one and two, I was hoping a quest would automatically return me to the surface, but I ended up in a position where I've ran out of food and rope. As a result, my only option is to give up and lose three hours of progress.
This was one of the best games I have ever experienced and I played it without expecting anything, thinking it was just another RPG with generic cute anime-style graphics. But I was completely wrong, the game is incredible and memorable. It had been a long time since I felt sad and empty after finishing a game; that only happens when I get very attached to the game and immerse myself in its universe, and when it ends it takes some time to return to reality. Honestly, if you love nature, exploration, and dungeons that feel endless, this game was made for you, just like it was for me!! I have always loved and valued dungeon exploration a lot, and a game that takes place entirely inside a giant dungeon clearly had everything to make me addicted, but even so it exceeded my expectations by a lot. The premise of the game is to explore the abyss, which is a dungeon that seems endless with several layers, like floors. Even though the game only covers five layers (not reaching the end or the deepest floor, since the game ends before that), it still easily lasts more than 20 hours, and during all that time you explore every corner of each layer, searching for resources, hunting monsters, and making food recipes based on ingredients collected during the adventure. The story is divided into two campaigns. The first is shorter and lasts about 5 hours; it works more like a tutorial for the game and it is important to complete it so you can get used to the world and understand the story and universe where it takes place. The second campaign is the main one, lasting more than 20 hours, in which you create a character from scratch (with whatever appearance you want) and begin exploring the abyss from the first layer to the fifth, uncovering mysteries and gaining fame and exploration rank. Throughout the entire time the game has main missions with unique events and dialogues. You grow attached to the characters and especially to the abyss, with a very memorable worldbuilding that stays in your mind. I will not forget anytime soon the first time I entered the abyss, I was amazed by the environments and by that wonderful music that plays on the first layer. Everything in this game is very atmospheric and memorable, and the soundtrack helps make the experience even better and more unforgettable. The environments are very creative and mix medieval fantasy with a bit of Alice in Wonderland style madness and a touch of horror. Not that the game is scary, but there are many bizarre creatures along the way that can kill you with a single hit. The goal is literally to dive into this world and forget everything else. The exploration of the dungeon, the music, the creatures, and the whole ecosystem that changes on each layer are so immersive that you can really feel inside the game and part of that world if you give it a chance. Few games have pulled me into their atmosphere like this. It is a game where the story itself is not the most important part; what really captivates you is the creativity and realism of the biodiversity and locations within the abyss. It feels as if the dungeon has a life of its own, and the more you explore, the more the unknown starts to feel like home, relaxing and comfortable, but at the same time dangerous and full of challenges. If you want to enjoy it even more I recommend using WeMod, because then you can focus on exploring freely without worrying about hunger, fall damage, or limited stamina for climbing mountains and obstacles. It is also worth saying that the game has quite a lot of combat, even though it is not the main focus, as well as several bosses, some mandatory and others optional, that appear as you explore the dungeon. The deeper you go into the abyss the more dangerous it becomes, with stronger and more lethal monsters and new environments and dangerous elements within the dungeon itself. The layout of each layer is unique and completely different from the previous one, and of course the rewards and artifacts become more valuable as the risk increases. There are many creative and unique mechanics in the game, it is simply a masterpiece. I say again that it had been a long time since I fell so much in love with a game, and my experience was so memorable that I looked it up afterward and saw that there is an anime based on this game on Netflix, and I will definitely watch it now. There are very few games that take place entirely inside creative dungeons; one of the few that comes to mind, though far inferior to this one, are Dungeons of Sundaria and Dungeons & Dragons Dark Alliance. And regarding dungeon immersion, Skyrim would certainly deserve an honorable mention. Anyway, just play it. I feel like I may never have another experience like this again, and I have literally played everything, but no game has been like this one. Just remembering the many adventures I had and the incredible music already makes me feel nostalgic. It is the type of game that, even though it has a fixed campaign, the story becomes unique for each person depending on how they explore and experience the world. [b]PTBR - PORTUGUESE [/b] Esse foi um dos melhores jogos que conheci até hoje, e eu comecei sem esperar nada, achando que seria só mais um rpg com gráfico de anime fofo genérico. Mas eu estava totalmente enganada, o jogo é incrível e marcante. Fazia tempo que eu não terminava um jogo e ficava com aquele vazio dpois, isso só acontece qndo eu me apego mto ao universo do jogo. Se vcê ama natureza, exploração e dungeons que parecem infinitas, esse jogo foi feito pra vcê, assim como foi pra mim!! Sempre valorizei mto exploração de dungeons, então um jogo inteiro dentro de uma dungeon gigante já tinha tudo pra me prender.. mas ainda assim superou mto minhas expectativas. A premissa é explorar o abismo, uma dungeon enorme com várias camadas, como se fossem andares. O jogo mostra cinco andares e mesmo sem chegar ao fundo ainda dura mais de 20 horas fácil. Durante esse tempo vcê explora cada canto, coleta recursos, caça monstros e faz receitas com ingredientes encontrados na aventura. A história tem duas campanhas: a primeira é curta, cerca de 5 horas, funcionando como introdução. A segunda é a principal, onde vcê cria seu personagem e explora o abismo do primeiro até o quinto andar, descobrindo mistérios e ganhando fama e ranking de exploração. O jogo tem missões, diálogos e uma construção de mundo mto marcante. Não esqueço da primeira vez que entrei no abismo, fiquei maravilhada com os cenários e com a música incrível do primeiro andar. Tudo é mto atmosférico e a trilha sonora deixa a experiência ainda mais inesquecível. Os cenários misturam fantasia medieval com uma vibe meio alice no país das maravilhas e até um toque de bizarrice nas criaturas. O foco nem é tanto a história, e sim a exploração e o ecossistema do abismo, que parece ter vida própria. Qnto mais vcê explora, mais aquele lugar estranho começa a parecer um lar.. relaxante, mas ao mesmo tempo perigoso. O jogo também tem bastante combate e vários bosses que aparecem conforme vcê desce mais fundo. Cada andar é totalmente diferente do anterior, com monstros mais fortes, novos perigos e artefatos mais valiosos. Fazia tempo que eu não me apaixonava tanto por um jogo. Depois de terminar fui até pesquisar mais e descobri que tem anime na netflix, então com certeza vou assistir. Existem poucos jogos focados totalmente em dungeons criativas assim.. alguns que lembro são dungeons of sundaria e dungeons and dragons dark alliance, e na exploração skyrim também merece menção. Enfim, simplesmente jogue. Já joguei literalmente de tudo, mas nenhum jogo foi como este. Só de lembrar das aventuras e das músicas já dá saudades. É aquele tipo de jogo que embora tenha uma campanha fixa, a história é unica pra cada pessoa conforme se aventura e explora o mundo da maneira que quiser.
Ozen is so cute if only she could throw me down the stairs and beat me to death with a frying pan until I'm all blood and tears
Для фаната бездны, эта игра - худшнее наказание. Так отвратительно, безэмоционально и топорно рассказать УЖЕ ГОТОВУЮ ИСТОРИЮ - для этого нужен талант. Ужасно просто всё: Ужасное управление, как буд-то я в кривой репак персоны с 3дс играю Ужасный визуал, локации тупо пустые, чтобы хотя бы что-то было засунули миллион мобов, превратив бездну в зоопарк Ужасный саунд дизайн, ну да, зачем добавлять драматургию в сцены, если можно просто вырубить музыку в разговоре с Оозен. Вдруг у тебя возникнут какие-то эмоции? Ужасные механики, то, что нельзя свапаться между персонажами это НАСТОЛЬКО ГЛУПО. Рико путешествует с Рэгом, ОЧЕВИДНО, они должны занимать разные места в команде. Рико, например, может быть за разделку, травничество, а Рэг сражаться. Но зачем? Можно ведь просто сделать из Рэга тупую собаку с ужасным ии интеллектом, который будет просто бегать, даже не бегать, а тпаться к тебе, умирать, а потом просто по таймеру появляться перед тобой. Ему ♥♥♥♥♥ даже есть не надо, он просто как саммон. Какая же это галимая и сырая ♥♥♥♥♥, играющая на чувствах фанатов. Я лучше себе в рот наблюю, чем в это играть буду
As a huge fan of the Made in Abyss manga/anime, I love that this game exists. Even though the story isn’t canon, I enjoyed interacting with others from the orphanage and seeing their stories play out after Riko’s departure. The whole experience felt like fan service for me. That being said, this is a deeply flawed game. The idea is certainly there, but the more you play, the clearer it becomes how frustrating the gameplay mechanics are. I wouldn’t recommend it to anyone unfamiliar with Made in Abyss. It’s quite a bit of suffering, honestly, and the fetch quests and bugs don’t help either. It’s a shame, because the world of Made in Abyss has the perfect formula for a better adventure game.
觉得自己有点M倾向的都可以玩,没看过动漫的建议别玩,不然怎么走都不知道,不带一点键鼠优化,装备轮跟残疾一样,还有逆天存档机制,制作组是不是亲身体验了阿比斯诅咒所以想恶心玩家,反正我玩着感觉和吃了诅咒没区别。纯恶心,不告诉你一点机制,纯摸索,无提示,想玩自由探索还得过了剧情,更爽了,纯M游戏
Как для фаната игра норм, я сидел в дискорде с другом он чет не оценил, больше у меня нет друзей, а так игра норм рекомендую, лучшее вложение
Did you read all those negative reviews? Well, all of them speak truth. The game is the complete opposite of what i wanted, i expected a hard open-ish-world RPG with awesome lore and gameplay, something like Zelda Instead all i got was a real boring walking simulator with "go here, go there, take this, come back" quests And the graphics are not what you'd expect from a 2022 game, feels like you're playing this game on 3DS The curse mechanics in this game work AWFUL, it's a pure joke, when you expect to see your character start dying instantly, because you climbed up a hill, all you get is a purple filter on your screen with nearly zero side effects basically, not lore-accurate Long story short: I am disappointed, how could they ruin such perfect concept for an open world game?
Lowkey, I'm probs a special breed of autism, but I love this game. It just has that aura for people who absolutely love micromanaging every little detail and dealing with frustrating nonsense every minute of play. Or if you're super into the manga/anime. Luckily, I fit into both categories so the whole game was a dream come true to me. My only issue is that the game doesn't allow me to romance Nanachi and bring her along for the rest of the journey. :pppp NANACHI4LIFE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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