
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The coding for the first boss sucks there 2 healthbars 1 for its health another for the stun i got the stun meter all the way up and the boss didnt stun it took me 6 more hits to stun it for 10 seconds then it killed me and i couldnt heal because it can still damage you when youre knocked down
Много гринда. К финалу игры последний акт это просто замудрили до жути. Даже с гайдами ушло часов 6, хотя можно было пройти за минут 15. Худший гейм дизайн который я встречал особенно в деле маппинга. 1/10 НЕ РЕКОМЕНДУЮ.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so, coming right out of lords of fallen, the original to this, i was expecting it to be just as bad. i was surprised. even though i do have some complaints about it. so the story of this game is that you are a wheelchair bound man who joins up with the company CREO because they can give you an exo suit that gives you back your ability to walk. after a botched surgery to implant the suit on you, you find yourself woken up in a crape yard about to be taken to be scrapped. where you then explore around and help other survives as you try to find out what happened. why everyone seems to be mindless husks, finding out that the company had been secretly working on nano tech which went haywire. gameplay, i would say it is 'similar' to lords simply because it is the same company using the same type of gameplay that they used. there are some differences. weapon types are sort of different, and unique in a way given that they are big heavy, or connected to your exo suit. there is an actually cool targeting system where, you can just attack a target, or your can specifically select different parts of the body. after attacking enough and filling up your energy bar, you can cut that part of the body off and gain a blueprint for that piece of armor. or if you cut off their weapon arm you get their weapon as well as arm armor. another cool thing about the game is that, instead of leveling up and increasing stats, which at first is very stupid or annoying, you get core power which allows you to add more mods to your suit. things such as increase health, or damage, or change what type/how many times you can heal. it is okay and kind of something that barely seems to affect gameplay much, until you start getting lots of mods, then you end up kind of feeling like you have become more powerful. not destroying the game, but it feels like you can hold your own against things or even begin to feel yourself becoming stronger than your enemies. my complaint with this gameplay kind of ends up being that, while the game is much faster and feels more responsive, weapons kind of still feel slow, while enemies are kind of stupidly fast. so you can barely get a hit off on an enemy who can blitz through your health like it was nothing. the only other problem i have is that, like lords, it still feels like they made it with the idea that enemies do too much damage because that makes the game harder. my last complaint is only a minor thing, but in order to get a mandatory upgrade to finish the game you need to upgrade your rig. to do this you don't interact with the locker that has it, that opens as you get close. you have to attack it and then you get the ability to upgrade to the new suit. i won't be surprised if they mentioned or explained that i would need to do so, but wasn't paying attention and missed it though. the game looks good though. areas are unique from one another and have a good theme to them. everything is fairly cleanly designed and easy to know... where you are, were, or if there was an area you wanted to get back to but can't remember how you got there. it can be surprisingly confusing to try to remember places you need to get to, want to explore, or find the end game chests again. uh, music is always the hardest thing for me to try to figure if it was good or not, because i just don't pay attention to it, or i spend more time looking around at things for it to register in my brain. there might be something i could talk about but am forgetting, but honestly. the game was a lot better than i remember in my first playthrough, and way better than the original lords of fallen. even if i will say that, the game constantly goes from unbearable to being okay at best. and you know, it's okay enough of a game that i would say it is worth checking out.
I like the overall mechanical theme, the core power mechanic and the amusement park DLC. However, everything else is where the game lost me. As a souls-like, it's disappointing. - Combat has a decent variety of playstyles to pick from, but the way all of them animation-lock you during combos takes all the fun out of them. I spent most of my playtime spamming the lunge attack on a single-rigged weapon, which was enough to clear everything. There are many different combo-routes at your disposal, but nothing the game throws at you asks for it. - Level design is very dense, as in there is a main path and at least 10 shortcuts that turn that main path into a maze. It's very easy to get lost in most areas. Also, you'll spend way too much time in same-looking maintenance tunnels no matter the area, where the most that ever happens is an elevator animation. - Boss fights are where the game's jank shines the most. The target lock-on has no idea what to lock-on to in these fights (making you miss your attacks), stun-locks happen way too much (making you mash for healing, to no effect) and every now and then a staggered boss just quickly un-staggers itself (making you very confused). Stagger is a bit bugged in general with humanoid enemies. 100% achievement completion requires at least 2 playthroughs - mainly for the 2 different endings and a sidequest that needs to be handled in 2 different ways. There are some easily missable achievements, but there are many guides available to help with them. The "The Good, the Bad and the Augmented" and "A Walk in the Park" DLCs are also required for 100%. Overall, it's a bit tough because of all the jank, but it's not too difficult once you get the hang of it.
The worst souls-like I have ever played. The combination of awful animations and poor sound feedback makes the game a chore to play, despite the fact the dismemberment mechanic is interesting. Even Code Vein was more fun to play.
Maybe it had something to offer back when it was released, but nowadays, the Soulslike genre has much better to offer than this piece of pure jank. Many areas are extremely dark, with a flashlight that only lights up your own feet, and only if you're stationary. The punishment for dying is huge as you only have 2 mintues to reclaim thee XP you dropped, else it is gone forever. This is not helped by how unfair the combat is, enemies taking something like 20 to 30 seconds to kill, when they can just wipe you in two quick hits with no windup. The level design is convoluted and consists of very bland industrial settings that look like they come from an asset pack. Enemy variety is just simply absent, as you will fight the same dude over and over and over again, just wielding some different weapon (and even that is not varied at all). There is no saving grace, stay away. At least they did better with Lords of the Fallen 2.0.
It's okay, but only just okay. 1. Level design has some of the best shortcut tech I've ever seen. HOWEVER, it's also a ton of identical maintenance shafts and identical concrete storage areas. It's extremely easy to get lost. 2. Toward the end of the game I felt like my progression plateaued pretty hard. 3. Bosses are tough, but ultimately fair. The biggest enemy you'll likely face in any of them is the camera, and that's never great. There are some nanite blob enemies in the end that are pretty terrible though. You have to grab them and overload with energy, and there's no clear indication that you're able to do this without rubbing yourself against them (which is basically guaranteed to cause damage). I also don't like the fact that it's essentially impossible to stagger PAX enemies using heavy weapons. 4. I wish parries were better. If you do the special attack after parrying, it will lock you into an animation that allows faster enemies to beat you into oblivion. 5. The ability to jump and duck while blocking is pretty much completely useless. Doing this will never put you in an advantageous position. Even the tutorial enemy that introduces this mechanic proves this to be true. You can ONLY attack that robot from behind, and if you're standing in front of it playing Simon Says, you're not fighting it correctly.
Industrial Park Souls
an underrated souls-like with just enough character to stand on its own
Для своего года хороша. Из плюсов Сеттинг Прокачка разновидная экзоскилет/броня/оружие/дроны/импланты к концу игры можно сделать терминатора, но инопришельцы в конце всё ровно "вихрем" будут проктически ваншотать :D Есть даже глич на прокачку кто не хочет возится с долгим фармом запчастей. Своеобразный фарм комплектов брони оружки, такого вроде ещё нигде не видел, можно фармить боссов на предмет легендарок, выбивать эксклюзивное оружие/броню у мобов из рук (как в титан квесте) Из минусов могу выделить мерзотный лвл дизайн, легко заблудится и есть места где можно застрять. 7 из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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