
You envision a futuristic open world where humans coexist with robots disguised in human-like skin. Powered by a dynamic, adaptive AI system, enemies learn from previous encounters, evolve their tactics, and grow more formidable with every battle.
Modeled estimate, not a reported figure. How we estimate →
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About
In this cyberpunk-style game setting, the world is divided between humans and robots disguised in human skins, highlighting a deep-seated animosity between the two groups. The protagonist, a scrap collector, stumbles upon a significant conspiracy by chance.
KEY FEATURES
Dynamic AI Learning: The game features AI that evolves and learns from player interactions, enhancing its tactics over time.
Open World Exploration: Experience boundless freedom in a cyberpunk world with the flying cars, letting you explore the futuristic cityscape at your own pace.
INCLUDES
New Game Plus mode, enabling players to revisit the game with enhanced challenges and the opportunity to collect key points of Robabekya for a deeper understanding of the narrative.
Smartest Era Includes:
Bounty hunter side missions
Truck stealing missions from gangs
Gang wars
Skip cutscenes option
Combat FPS boost
Enhanced driving system
Smart Artificial Intelligence
In my game, I've developed a sophisticated AI system that enhances player interaction through advanced learning and adaptive capabilities. My smart AI characters dynamically build their knowledge and skills by interacting not only with the main player but also with other NPCs in the game world. This accumulated experience is then stored within the game's save files, allowing AI to remember past encounters and decisions.
What sets my AI apart is its ability to learn quickly and creatively. It can integrate new actions and strategies on-the-fly, resulting in unique gameplay experiences for each session. For example, during gameplay, AI NPCs can combine different actions from their actions like crouching while chasing a player or taking cover and crouching more so that encounters feel fresh and unpredictable.
When a player deletes his save game, it resets the AI's learned experiences. This means that initially, AI behavior might seem random, but over time, as they interact with the player and other characters, they become more strategic and responsive. For instance, if a player had a previous encounter with a cop NPC where the 23rd cop was hit and killed while standing near the player, the next time the player faces that cop, he might find that the NPC has learned to crouch when approaching the player to avoid being an easy target.
This adaptive behavior ensures that each playthrough offers a dynamic and evolving challenge, where AI characters continuously evolve based on their interactions and experiences within the game world. It adds depth to gameplay as players encounter increasingly intelligent and nuanced opponents who adapt to their tactics and decisions.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish +1 more
Reviews
Robabekya – A Promising Start with Room for Growth Robabekya feels like an early-access title, needing further refinement to reach its full potential in my opinion. The foundation is solid, offering an engaging cyberpunk world with a visually impressive cityscape—particularly the flying vehicles, which add to the futuristic charm. While the gameplay still requires some work, it holds promise, showing glimpses of great mechanics that could shine with proper adjustments. I love the mind control aspect. If this is fleshed out, I could foresee some really cool ODDWORLD type moments where you can use the controlled enemies to do your bidding. One of the most encouraging aspects is the developer’s responsiveness. He's a solo dev who actively listens to feedback and rolls out updates accordingly, which suggests that the game will continue to improve over time. For players willing to look past its rough edges and invest in its evolution, Robabekya could develop into a hidden gem. https://youtu.be/JzOJuHzSRtE
[h1]7/10,单人开发的赛博化GTA SA[/h1] 在看到Robabekya的粗糙封面,30美元的定价和它35G的安装大小的那一刻,我多少有些懵,我一时间不知道这是一个工作室选择了自己无法承载的项目规格,还是一个定价过于自信的梗类游戏,所以马上做了些简单的搜索。 游戏名Robabekya是意大利语roba vecchia的埃及化读法,在当地就是“回收旧家电”的那种老哥的代称。游戏用这个标题,不知道是否是表现cyberpunk世界观下“高科技低生活”的特质,又或者是对主角甚至游戏本身的自嘲?另一方面,开发者本人也确实来自埃及,随着我游玩过程的深入,我越发意识到此前的猜测是正确的,这位开发者有想法和一个有趣的游戏框架,也很有野心,他在游戏中大量使用AI技术,包括游戏的配音,以及本作作为核心卖点之一的AI敌人的战斗学习能力。 本作想要打造的是一个有着连贯任务线,也有着丰富开放地图互动的类GTA式体验,理想丰满,可惜的是但是这个目标对于他的开发能力来说,显然有点过于超出了。开发组不是摆烂,你可以看到他做了各种努力来让这个游戏拥有完整的包装,大量的细节处理;比如分拆的上车动画,数量不少的武器系统,全程(ai)的任务对话配音,但是在游戏中也有着东拼西凑的美术资产,无论是人物动画还是景观,各处都反映着捉襟见肘的预算限制。游戏最好玩的部分来自它对GTA SA的全面致敬,即在城市内犯罪,逃脱警察和消星的流程,在为游戏加入未来风格的浮空车和远程骇入攻击后,这个游戏有一瞬间确实让我感觉到像是2077套GTASA。不吹捧客观的说,如果这个开发者有足够的资金支持(如果我之前没交代清楚的话,本作来自一个个人开发者),这个赛博版GTA SA框架可以很有潜力,只是在目前,游戏的价格对于这个完成度的游戏有些过于高昂了。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1]《Robabekya》简评[/h1] 如果本作不是因为优化问题和细节问题不太到位,或许真的可以成为一款未来科幻版本的“侠盗猎车手”(GTA)系列。其带有剧情的开放世界,以及探索过程中的各类骚操作,罪恶都市的既视感油然而生。然而,也正是因为游戏目前版本的制作,诸多方面不成熟,建模简陋、优化不好、明显卡顿、视线黑暗、操作不便等原因,相当影响玩家的体验,也让其显得很粗糙。如果制作组能够讲这些内容完善的话,游戏性绝对可以提高一个档次,也配得上这个定价。 [h1]科幻版本的罪恶都市[/h1] 之所以觉得其很像罪恶都市,归根结底游戏从设定、剧情,到玩法、战斗,再到开放世界的行为,既视感非常的强,尤其是“侠盗猎车手3罪恶都市”,例如,玩家可以开车撞人、随意击杀路人、和帮派势力战斗以及经典的犯罪消星等等。只不过由于本作的设定是一个超级科幻的未来世界,各种高科技极度发达,人工智能、空中飞车等等,所以各种科幻产物也在游戏中随处可见。当然,这也有点不好,所有的载具都是空中行驶的,玩家不能靠肉身腾空,就没办法去截停路人抢车了。 (PS:玩家的车辆随时可以通过轮盘调出来,不要傻傻的跑路了。) [h1]突突突,战斗完全可以换一种方式[/h1] 游戏内也是有高强度的战斗的,拿着各种枪械突突突,和敌人干,和条子干……不过,由于某些不可名状的原因(光线暗淡、游戏卡顿),导致战斗的体验并不算太好,基本上冲出去就会被敌人打成筛子。不过,正面干不过不要紧,这可是一个未来高科技的世界,所以玩家有一项特殊的骇客技术——电子昆虫,当它靠近人类、机器人时候,便可以接管敌人的大脑起到控制他们的作用。咱根本不需要近身和敌人贴脸对射,只需要控制一名敌人从内部对他们发起攻击即可。 [h1]不足之处[/h1] (1)很多操作教程都不告诉你具体怎么做,例如,制作控制人脑的昆虫这种高科技玩意,没有专门的页面,只需要打开轮盘之后点击左下角昆虫的图标,这特喵的谁能想到。 (2)一些按键或者操作方式,是真的不科学,例如,打开轮盘之后,切换使用的物品,这些都很常见,GTA中就有这般操作,但是本作半天切换不了,不知道怎么切换。 (3)楼房内部、过道、夜晚等场景,光线太暗淡了,战斗时候根本看不清。 (4)最最最难受的一点,优化大问题,卡的要死,卡到闪退,尤其是战斗时候,卡成PPT,卡到马唛批,超级不爽。 (5)类似于GTA,但是部分行为限制取消了,例如抢车、搜刮敌人武器等等,以战养战这种不现实。 (6)汉化翻译,大部分地方还不错,很接地气,不像是机翻,但是少数地方翻译得很奇怪。 (7)建模水平比较一般,看着粗糙。 (8)定价108元,蜜汁自信,勇气可嘉。 [quote]关注鉴赏组[url=https://store.steampowered.com/curator/36857896]凌动中国鉴赏协会 [/url] 加入steam组:[url=https://steamcommunity.com/groups/5201314yongbufenli]凌动中国鉴赏协会[/url]:当'特别好评'沦为营销,我们用电竞级的较真重建鉴赏坐标系。[/quote]
When I'm reviewing this game I put in mind that it was made by a single developer. Yes it has some flaws and glitches... but they lead to funny moments! You can clearly see the love put into this game, how the dev made sure to put tiny details to make the game interesting like changing weather, or day and night cycles. Or a truck get filled with garbage after each bag get thrown into it. The gunplay is fun, and the game is challenging. Some parts of the game needs ironing like how the economy works, you work your ass and get low rewards. Races are extremely difficult but you win low rewards. So it needs a bit of grinding to be able to afford upgrades or weapons. But all in all: I had fun!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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