
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.5Kreviews | 76% | — | $4.1M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍
Great fun, i discovered this game in 2026. Solid souls like gameplay. Game can be fun and punishing at the same time. Good boss fights with "optional" kill methods to get diffrent rewards. The map layouts can be a bit confusing but you will get used to it. Shame theres no sequel, would love to keep playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | #150 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fantastic game which I beat on release on Xbox and decided to replay now on PC, but apparently a lot of folks have issues with technical side. If you want to gamble on what's in my opinion one of the most unique souls-likes which might perform poorly or not work (works fine for me, but I did get one crash) - I 100% recommend, especially on sale
cooles game! ändere meine meinung. war nur cool bis endgegner little johnny! leider müll!!!
承接一代肢解核心玩法,优化格挡、闪避手感,新增精准招架反击、钩索机动动作,战斗流畅度、手感全面升级,武器动作模组更加丰富自然。 道具系统、植入芯片构筑体系扩容,可围绕吸血、护盾、近战增伤搭建专属 BD,养成深度明显高于初代。 优化捡尸机制与存档点位分布,联机稳定性变好。 依旧没有根治地图绕路、指引缺失的老问题,大片无意义岔路繁多,找任务目标需要反复横向纵向穿梭城区。 多数武器动作沿用初代素材,新鲜感不足;中后期数值膨胀,芯片搭配成型后战斗难度断崖下跌,BOSS 全部木桩化。 体量依旧偏小,全收集时长仅二十小时上下。
20fps y 10% de uso gpu buen juego si tuviera 60fps no hubiera matado al primer boss en 4.5 horas
BEWBZ!
Cooles Spiel wenns optimiert wäre Vielleicht mit älteren Grafikkarten aber bei neuen nicht zu empfehlen. Egal welche Einstellungen ich ändere die Framerate bleibt gleich : Tutorial Areal: 240 Fps im Gefängnis --> droppt auf --> 16 Fps beim Tutorial Boss schätze liegt am Nvidfia Treiber oder am Spiel da es neue Karten nicht unterstützt Schade
I feel like the first one was just more fun in it's vision. I mean like the setting was cooler the characters are cooler it had more vibrant color the enemies had more unique designs. I preferred the jumping crouching mechanic from the first game it helped the identity of the first game and those attacks were more obvious as coming from those angles in a good way. I don't think it's bad by any means but play the first.
游戏还行吧。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.2K | 62% | $39.99 | |
| $4.1M | 8.9K | 97% | $19.99 | |
| $4.1M | 8.9K | 84% | $19.99 | |
| $4.1M | 8.8K | 95% | $14.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 4.1K | 80% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.3K | 75% | $14.99 | |
| $18.8M | 11.8K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 |