
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.2Kreviews | 76% | — | $2.7M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A paraplegic undergoes LOBOTOMY, wakes up in a needle infested junkyard with a MEGA hangover folllwed by a narcotic crashdown induced psychotic episode. Proceeds for the following 24hrs to wreck the nearby OpenAI data center, skulking around air vents and service tunnels, pulling at electric pannels and biting off copper cable, all while murdering and dismembering brain-rotted personnel with a duct-tape jury-rigged handsaw and a ripped off door from a Tesla truck which he was excaliming it was "loot" from a "climatic bossfight" he was going to use in order to "purge the Evil AI". 8/10 solid, shorter souls-like
I completed this game on the Xbox a loooong time ago, and seeing the Mixed reviews on Steam, I could only assumed the game was poorly ported to PC. Now I'm replaying it... nope! I honestly don't get the hate, I suspect this may just come down to folks expecting more Souls-aligned gameplay/design, and not getting it. Brief summary, this is in the action-rpg field, and does contain many of the trappings of Soulslike games. Fairly challenging gameplay (I'd say this leans a little easier than many in this genre), big boss fights that, once cleared, are largely gone for good, save points where you can assign points you've accrued from killing mobs to level up stats. All that good stuff. Where this one differs is the combat is limb-based, which is to say you fight an enemy and you choose something to focus on. This is actually a really fun mix on the formula, as it allows you not just to adapt to certain enemies and their weaknesses, but also you perform finishers if you're performing well and... well, no easy way to say this, steal said limb. So if you see an enemy with a giant hammer and you think "gosh I sure would like to have that hammer..." then there's a pretty solid chance you're able to get and use said hammer. And as you kill and scrap enemies, if you collect bits you already have, they're converted into upgrade materials for those same items. It's a unique gimmick, offers up some fun combat variation, plenty armour/weaponry to collect. All in all, I really enjoy this aspect of the game. Story wise, nothing to write home about. Intro movie is dope, early story beats of where you are, why things are as they are? Intriguing enough to keep you playing. Wouldn't say the pay-off is anything huge. But few people play games like this for the story, and I dare a single one of you out there to pretend any Dark Souls game has award winning narratives. So, I don't get the hate on this, truly. Lots of stuff to collect, a fun way to collect it, big levels with varied design. If you like the soulslike genre but are open to variations on the theme, this is for you. If you're a hyper-purist who demands bonfires and individual stat leveling, maybe not.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 218ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is it as good as Darkborne? No. Is it just a rip-off of Blood Souls? No. Is it a decent game with a similar "what is this messed up world why is everyone insane/trying to kill me ♥♥♥♥♥♥♥♥♥♥♥ I just lost 20,000 totally-not-souls" atmosphere and a couple unique mechanics that make it both familiar and fresh? Yes. 8/10
too freakin hard for me. :( The game has a cool setting, diverse weapons, and moves, and the executes are VERY cool. That said, the run backs are brutal and the game in general is super punishing. I recommend for very experienced players.
Definitivamente não é para mim. É diferente de Soulslike. Dark Souls 3 é menos injusto que esse game. Ia tentar o 100% dele, mas ai apanhei para uma retroscavadeira hit kill. Tentando mata-la trilhões de vezes, veio um robo de uma DLC escondida num canto e o bixo com velocidade 100 da dança do créu só te espanca e levanta não dando 1 chance de reação. Assim como o Steelrising esse não é para se iniciar no Soulslike. Nada contra o game, até comprei as DLC para jogar, mas esse realmente não conseguiu me convencer a perder horas apanhando.
Very underrated Souls-like. The combat is super satisfying especially with the crazy looking finishers. The setting and story is really interesting too, but my main complaint is that since most of it takes place in a big factory, a lot of the scenery looks the same which makes it REALLY easy to get lost. However, I have a horrible sense of direction so maybe that's just a personal problem! It was well worth the $8 or so that I paid for it.
Underrated game and may even be better in some aspects than its inspiration. Surge is a Souls-like game. It's not very creative these days, but man, this is an amazing game on its own. It's a Souls-like, so there is respawning, stamina management, and such, but it offers so much more. Pros * Amazing limb dismemberment system giving more choice and agency to the player * Lowkey horror industrial setting * Wide variety of choice in player arsenal * Amazing level design (not level aesthetic) * DLC is really good as well. * Pretty well optimized and cheap these days on sale Now for the cons, and this is a little bit subjective, as I am personally not the biggest fan of Soulslike games. I don't hate them; in fact, I like them, but they are not my go-to genre of games, and unfortunately, Surge follows some of that genre negativity as well. Cons *Art style not great, can cause confusion in level traversal *Some random difficulty spike * Pacing issues Overall I think Surge is amazing, and despite my gripe with the game, its gimmick and effort by Deck13 really outshine its discrepancy. If you love Souls like this, it's a must buy. If not, then this most likely won't change that, but buy it on sale and check it out for yourself; it might change your mind. Solid "7/10" game
[b] unfortunately i can't recommend this game, the difficulty is very extreme hard and there are not options for you buy and improve your weapons or amor during the beginning of game, also considering the enemies always respawn again after you go to factory/station where you upgrade your stuff and i found out annoying, the enemies are already very strong on start and you always die at it, maybe yeah the game is not for me but if you are not familiar like that and its just a casual gamer as me and who never its into soul like or something then you will not enjoy this game as i did not, it is very hard and has not much options, i wish the game had better options and difficulty for lower it at last but no it has no, it's really frustrating, i think metal gear rising would be better though.
Es un juego tipo Dark Souls ambientado en un futuro que se ha ido todo a la porra y que equipado con un exoesqueleto puedes dedicarte a abrir cabezas a otros tipos zombificados e implantados. Lo de las cabezas literalmente porque el juego te deja elegir la extremidad a la que atacas y cercenarla. Está bastante chulo, los gráficos y la jugabiliidad... exploración y jefes dificiles y subir de nivel tu armazón, tu nucleo, tus piezas, etc.. hay mucho de recolección de chatarra y mejoras de equipo. Dificil para mi... me desagrada un poco la cámara en tercera persona, que en lugares estrechos gira y tu personaje tapa toda la pantallas. Si te molan los juegos tipo Dark Souls o si te mola la ciencia ficción, dadle una oportunidad.
[h1]Unnecessary[/h1] Looks good, works generally well (optimization is great), but it's a slow repetitive souls-like mecha game. So boring, so poorly written, so unentertaining. And the hitboxes are often mile away from you, so dodging is purely random. It's not bad, it's just bland.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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