
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 101 reviews with recorded playtime.
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I get the permadeath concept in the Vostok area, but not being able to retrieve you gear is douchy. Makes the game un-enjoyable especially in the early stage. Get snuck up on by a bandit as soon as you leave your stash? Stuff lost. Find a decent weapon/item, head back to your stash, get caught between 2 bandits? Stuff lost. Finally make it through the 3rd day task, have a kid (IRL) ask a random question, turn your head back to the screen? Stuff lost. I already play a game were a single stupid mistake means the end of things....it's called life. I play video games to get a break from that. I'd not recommend this unless you are a psyco that literally doesn't care about wasting hours in a game only to loss everything.
I love these types of games. But this one is too raw. The main problems for me are the AI and general visibility, and they go hand in hand. The game looks great, but it greatly incentivises having a large FOV so you can scan with your peripherals for loot and enemies. On the flip side, enemies engage you from quite a distance, even if a single pixel is popping up above a berm. I've never been so confused about 'where' I am being shot from before in a videogame. RtV desperately needs a 'freezoom' feature for ironsights and reddots, similar to ARMA, so that you engage the AI fairly. I can get the same effect by playing on a lower FOV, but then I get motion sickness. The AI has additional issues other than visual clarity. I mean, at the moment they are so basic that they don't even reload their weapons. A Colt-45 M1911 handgun (with 7 or so in the mag) turns into a machinegun in the hands of the AI because they don't need to reload. Now that's pretty raw.
Road to Vostok has been in early access for about 3 months at the time of writing this. Even in this early stage the game is definitely solid. The game heavily rewards patience and caution. If you rush things, don't pay attention to your environment, and fail to use your situational awareness, you're gonna have a bad time. Taking things slowly, observing your surroundings, and managing risk vs. reward are at the core of the gameplay here. The cool part is that scarcity is also something you have to manage, at times you may be low on food or water, forcing you to take risks you wouldn't normally because you're desperate. In terms of weapons, gear, and gunplay, the developer has clearly done his homework. The gunplay here is fantastic, optics behave realistically, ballistic helmets and ceramic plates have durability and once they're gone they're gone. And armor behaves realistically too. Even with level 4 plates and a helmet on, you can still take damage since they only cover a small area. The game already features a healthy array of weapons and attachments for you to customize your loadout. My biggest critique is in the AI. Enemy bots are ok but not great and their behavior is kind of all over the place. Sometimes they just bum rush you, other times they appear to try and move around behind cover and try to flank. Sometimes they run away, other times they stand out in the open and fight to the death. They'll take pot shots at you from across the map with a pistol they have no chance of hitting you with. It's weird and inconsistent. I'd like to see their behavior more refined with things like a sense of self preservation. Early stage basic bandits in track suits armed with a cold war pistol should be skittish and run at the first sign of trouble instead of standing and fighting to the death. Late stage military forces should aggressively push you. Again, they're ok right now and it is early access so I'm sure it'll get worked out eventually. The game runs well on my ancient PC on lower specs and still looks very good. Sound design is top-notch. When someone starts shooting at you while you're slowly creepy crawling through a building at night - you'll definitely jump out of your skin the first few times. Weather effects add an additional layer of tension, rain and thunderstorms create another layer of noise making it more difficult to detect footsteps. Overall, Road to Vostok is a fun and challenging survival simulator which is in very good shape for early access. All the bones for an incredible game are already there. With a better, more believable AI it has future 10/10 potential.
Важно заметить что игра находиться в РАННЕМ ДОСТУПЕ, что говорит о том, что она может быть сыровата. Графика в игре мне понравилась, особенно понравилась детализация оружия. Стрельба из оружия тоже ощущается приятно. ИИ мягко говоря недоработан, местами перекручен, а местами невероятно тупой. Они двигаются по карте, кашляют, говорят всякие ругательства и конечно же охотятся на игрока. Они ощущаются как болванки для отстрела, но стоит быть аккуратнее. Боты могу заметить вас с достаточно большего расстояния и начать достаточно точно стрелять. В основном пока что вопросы только к наполнению игры и к ИИ. А так намечается достаточно интересный проект-песочница. Где уже сейчас можно рыбачить, а позже охотиться и т.д. Будут добавляться новые НПС исправляться ошибки и т.д. Насчет опасений, что разработчик выкатил игру в ранний доступ чтобы срубить бабла и уехать в закат. Они у меня были, пока я не узнал что разработчик жертвовал карьерой военного и учителя и разрабатывал игру один, достаточно долгое время. Плюс большое количество девлогов врядли он выпускает по приколу.
Absolute bug fest, spent 15 hrs of game play, had level 4 weapon fully upgraded, scope, silencer, looted several air drops, had many rear items, returned to cabin having keys to tunnel and the one for room in school. entered my cabin to deposit items, and game crashed. loaded save and inventory completely empty clothing, backpack , map, gps, slots , everything gone, so am not prepared to sink any more hours into a game when the saves are so unreliable , a bug will leave you with less than a new start.
I was excited when I saw another open world game being developed and put it on my wish list. Unfortunately after installing and playing the game for few hours i was left wondering what the point of the game was. From what I can tell you just need to get from one point to another and kill the bandits on the way, getting better gear along the way, but I found myself running out of ammo in a fire fight and then trying to load the weapon was just to difficult and then when dead I had nothing and had to go out into the map with no way to defend myself.
Solid concept but get rid of Minefield in its entirety
only 10 hours but RTV CO-OP MOD MAKES THIS GAME 5X MORE GREATER THEN IT REALLY IS AND NEEDS STEAM WORKSHOP MODS
not a fun game its really annoying how the gun mechanics work. i know its trying to be realistic and like tarkov but tarkov doesn't have enemies with infinite ammo and aim Bot also i know this is a pretty low take but the permadeath isn't a good feature in my opinion can you just have a game mode where its like DayZ and when you die you spawn somewhere completely different but you're loot will remain where you died or on a bandits back.
really surprised by all the positive reviews. i wont say this game doesn't have potential but in its current state it isn't good at all the big thing that everyone is mention is the enemy AI, it just isn't fun, they'll see you from like a mile away through everything, they don't seem to ever have to reload. literally no point stealthing at all, they'll see/hear you from across the map, opten times you'll be taking fire and have no idea where its coming from cause theyre so far away you cant even see them. do not like how the world, or at least the enmies and loot resets everytime i go in my cabin, i dont know how it could be better but i just dont like how it is. don't like how all the stuff you had on you is just gone when you die, no body or back pack where you died to get it. i guess it's realistic that the enemy would take your ♥♥♥♥, but eh, for a video game it is just unecessarily frustrating. makes it hard to even move to far from your starting cabin because you constantly just running back to store whatever small amount of loot you find in that closest yellow house havent even come close to the end game perma death stuff, i havent even traveled more than like 100 yards from the starting cabin....seeing as how hard it is from the get go i cant imagee being happy about the perma death, spend all this time gathering ♥♥♥♥, cant even imagine how much time it takes becaue i havent even come close to gathering a good set up, i die often and and am just strugglign to find more guns ammo and food to stay above water, so cant even imagine how much time it takes to gather up a good load out to be able to travel far in the world and then be killed and save file is gone, so i just cant see how that is good. again, game is kinda addicting i do want to play it, but i hate it while i play it, has potential, but very rough and bad right now.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Airships: Conquer the Skies | $4M | 6.6K | 96% | $24.99 |
| Torchlight II | $4M | 45.4K | 93% | $3.99 |
| Citizen Sleeper | $4M | 10.3K | 92% | $19.99 |
| Ultimate Epic Battle Simulator 2 | $4M | 7.4K | 84% | $19.99 |
| Space Rangers HD: A War Apart | $4M | 7.2K | 94% | $14.99 |
| Xenonauts 2 | $4M | 5.6K | 81% | $19.99 |