
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.7Kreviews | 75% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个好评只是鼓励下开发商好好做续作,游戏本身缺点不少。 ①玩法折磨,作为推理游戏缺乏逻辑,每个现场要找齐所有线索才能开始推理,但是找线索的过程纯折磨。线索可能是一张纸一本书,但现场往往满地都是纸,普通难度下也没有提示,就只能一张一张用鼠标移过去看也没有交互键硬找。好几次就是在一二三楼来回找缺的线索,眼睛瞎了心态爆炸。 ②沉浸感出戏,怪冲到街上不打npc,npc也毫无波澜。 ③画面表现糟糕,这游戏没有鼠标灵敏度调节,灵敏度太高了导致镜头转多了容易头晕,更糟糕的是游戏里面对怪物掉san会让画面进一步扭曲。从游戏设定来说掉san让人发癫视觉扭曲是没错,但游戏让这种发癫穿透屏幕直达耳蜗还是有点太身临其境了。 ④还是画面表现问题,坐在船上不能抬头欣赏风景,在地上又会莫名其妙起大雾能见度不到五米(当然NPC还是当无事发生在干嘛还干嘛),既没营造克苏鲁氛围还劣化了游戏体验。 ⑤战斗手感一坨 克苏鲁题材的角色扮演游戏还是太少了,希望你们续作好好做吧
A bit rough around the edges (especially in regard to combat and survival), but a thoughtful and earnestly crafted detective game and a must-play for anyone with a passing interest in Lovecraft's mythos. Maybe wait for a sale / 10.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 494ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nette Atmosphäre mit guten Synchronsprechern. Die Grafik wirkt dem Spiel angemessen düster. Die Steuerung ist stellenweise etwas umständlich, aber dank der integrierten Hilfe kann man sie bewältigen. Was leider fehlt ist die Option springen zu können. Das hat jetzt bei mir mehrfach dazu geführt, dass ich in Stellen stecken geblieben bin und nicht mehr herauskam. Leider bleibt dann nur ein Beenden des Spiels, da ein anderes entkommen aus zum Beispiel dem Wasser nicht möglich ist. Wenn man sich mit diesem kleinen Problem arrangieren kann, ist das Spiel ein netter Mystery Zeitvertreib mit deutlichen Lovecraft Vibes.
i want charles reed to talk me through it
Everyone says it, but the visual atmosphere is wonderful. That's the end of the good things I have to say. They gave up halfway through on the rest of the atmosphere, and the payoff for it is minimal. Terrible endings. Terrible, terrible endings that elaborate on nothing and last all but 30 seconds at most. 10 at the least. Everything from getting in and out of your boat to the constant repetition of the same like 8 hallucinations every time you get freaked out, which is a lot and for very strange reasons considering what doesn't freak Reed out. The combat is super awkward, with intense auto-aim enabled by default, and unfortunately being the best way to play. The 'puzzles' for supernatural detective work are braindead easy, often just following the obvious direction taken. The world is not explorable, as in there is nothing but bullets and medkits to find outside of following and looking for quests, and there aren't many quests all in all. The morality and causality are both very bizarre to the point of having to question the viewpoint of the writers. Finally, this could be an 8-10 hour game doing all quests, but you spend 80% of the game moving pretty slowly, without anything but constant fights with the same 4 enemies to break it up. This is a time sink, and not a satisfying one. Mr Throgmorton is the only character worth experiencing. The yellow sign makes the mystery almost entirely go away, as it implies this is a big ploy of Hastur, who only wants to eat things and cause destruction. There are practically no likeable characters, and until one of the dlc was added, the KKK was the only active party doing anything to stop cult-adjacent activity, which really puts a bad taste in my mouth. If the Sinking City 2 is open world, actually open world, it might be worth it. They might even actually show some large monstrosities that do something in that one.
Дуже обожнюю Лавкрафта, та у цій грі досконало передали суть та настрій автора і його творчості, мені сподобалась гра. Хоча як на мене мінус гри те що гемплей пу суті одноманітний. Типу з квесту до квеста одні і ті самі дії проводишь і одні і ті самі локації, НІП дерев'яні будинки та їх середовище теж схожі один на одного, в цьому гра не дуже жива, сподіваюсь у другій частині це виправили, але сюжет цікавий, на цьому гра перемагає мене як фана Лавкрафта
The atmosphere is really cool, but honestly the gameplay feels like an absolute slog. I don't plan on finishing this one.
Як я міг пропустити цю гру!
good game
설정이 재미있고 배경이 멋집니다. 조작과 진행 방식이 매우매우 불편하긴 하지만, 주어진 정보를 가지고 스스로 추리하고 게임 환경과 상호작용하는 것이 핵심으로 느껴져서, 오히려 편의기능이 잘 되어 있었다면 재미가 반감되었을 것 같습니다. 그리고 이건 좀 이상하긴한데 영어공부가 돼요. 등장인물들이 굉장히 모범적인 단어를 사용하고 듣기 편한 톤으로 말해서 표현 배우기가 좋습니다ㅋㅋㅋㅋ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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