
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
八年在摸鱼吧。和当年有何区别?
门派剧情关键选项节点完全没有提示。衰落了也不给补救措施,只能回档或者是开新档,不知道谁花了几十小时做到最后发现要重做一遍。真的烂的让人时隔多年还要给个差评,染畜和龙畜为什么剧情还在洗,脸都不要了,别来骗钱了。干脆点把这俩角色删了都不会?这俩是你们的亲爹亲妈?真是给你们孝顺完了。最后建议所有玩家别买别试,只会让自己血压升高变得不幸。
我客观的说,战斗系统和志向算有内容的,剧情不如网文,那个打15门派才能进结局的设计真的傻逼,我梦回二周目实在不想再吃一遍屎了,而且你这坨玩意和你几年前做的东西真的有什么质的飞跃吗,你这八年吃屎去了吗用了八年干两年的事,我还上线前送了我朋友一份,我和人家说这游戏作者愿意八年磨一剑,你磨你妈去了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我的老师曾经和我说“做游戏一定要做减法” 玩了这款游戏,我觉得他说的是对的
八年拉一坨
略
尝试几次都吃不进去的一坨,见过剧情堆料的,见过建模画质堆料的,第一次见系统堆料的,纯粹的灌水,各种乱七八糟的系统摊在你面前,好像我不是在玩游戏,而是在读某篇毫无侧重点、只是纯粹罗列数据的本科毕业论文一样。
很能想象一款打磨了8年,在2026年终于步入1.0的游戏居然在steam上不支持云存档,对多地奔波的玩家十分不友好
之前所有的问题我都可以自适应,使用mod之类解决。游戏设计我也可以不吐槽。但是打相枢的事件真的使我兴趣全无了。制作组真的玩过自己做的游戏吗?在一个需要正经研究一下有初见成分的环节boss前面,加了3个事件的剧情和一大堆动画,你们是觉得这是凑数的剧情boss吗?内容也是一大堆堆料找不到重点,纯粹来浪费玩家的时间。制作水平不如黄油的小作坊,打相枢开着ce都要过几分钟,还有意味不明的镜头偏移展示。 我听说三条线总体差别不多,已经没有兴趣回档玩完了。最搞笑的是自带存档系统可能因为过月问题把分支点覆盖掉得使用mod解决。 补充:而且最搞笑的,相枢作为最强大的boss,最终还是要回归到用玩家自己的伤害打自己。制作组用了这么365路的剧情来告诉玩家,打败它的最好方式是带上你最初的功法。只要你愿意回头带上,加上两个赖着不死绝技,它的数值完全比不过你。 这个boss的设计过于暴力了,而不是困难。它高额的属性几乎引导你带上定番的几个功法,几个机制也指向固定的功法,至于玩家最在乎的攻击方式,则似乎完全无所谓,当然不同的构筑强度有不同的击败速度,但是它模仿玩家的高频率攻击也使得如果不同样选择高追击高变招的玩法,会一大半时间都在看小动画。整个游戏都充斥着这种自以为是的小巧思,看似存在了一定的思考,实际上是和英雄联盟的平衡一样所见即所得。剧情也是不知所谓,我指代的是本身质量就不佳,虽然有积累但是写不出氛围,我感觉像是局外人,虽然参与其中但是没有体悟。 整个游戏重复性劳动太多了,体会不到精简的乐趣,需要大幅度的重构玩法。 最后,不要只玩无极剑,这是陷阱虐菜催破
傻逼吧连个新手任务引导都做不好,任务条件他妈能不能标记清楚?一个简单的采摘食材的任务,傻逼一样谜语人就算了,到底需要收集多少能不能标记我草泥马,你这逼游戏的行动是有费用的知不知道?我又不知道那傻逼村长需要多少,就只能一次次来回村庄?很好玩吗?我草泥马是不是很好玩?一个月就30点行动点数全他妈浪费在路上?写清楚任务条件是不是会死你麻痹的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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