
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 652 reviews with recorded playtime.
Reviews
Themes across 649 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优点: 游戏框架很不错,很多机制上也有别出心裁的创新,断断续续更新了八年,认真负责的态度可见一斑。 缺点: 主创似乎很喜欢让玩家难受,不管是精神上还是肉体上,只需要一些惊为天人的小巧思,就可以让玩家大吃一斤。 谜语人一样的引导和描述,就比如空桑派的剧情,在我不看攻略的情况下,但凡走神一点,就能搞出来任务线被截断无法补救的情况,甚至后来的优化日志里也依旧在打哑谜,什么“满足条件时”,什么“****获得”,需要多长时间?不知道,怎样触发?不知道,您就老老实实猜吧
教学关卡台词写得乱七八糟 台词的发言者是谁也没有明显标注 正式游戏开局就甩一堆复杂机制 做了八年还这吊样 垃圾制作组你会玩游戏吗?
为了复杂而复杂,一堆自创名词,学习半天才发现就是包装之下再包装,根本没有创新。
玩的很累,有时候玩着玩着就睡着了。剧情没一点感觉,不如早点开事件编辑让玩家自己做mod
不推荐,因为茄子没有兑现他的承诺——我不是说网上流行的那种剧情节奏,而是一年前的透明化直播。 我是因为那场透明化直播才开始深入游玩这款游戏的,在此之前我对太吾绘卷的体验都是浅尝辄止,包括22年的剧情节奏我都没有体验到。 透明化直播里最重要的就是展示了一个让NPC互动不再拘泥于普通的“过月行为”,而是真的会根据设立的目标去采取一整套有逻辑行动,比如说想要报仇→实力不足→练功。 因为我当时相信茄子最终会兑现透明化直播上的承诺,才开始深入地游玩这个游戏,这七百多个小时里有五百多个小时都是去年玩出来的。 但是去年让我很有危机感的就是,直到12月前瞻直播,茄子仍然没有透露一丁点NPC互动系统的蛛丝马迹,当时临近太吾绘卷正式版(没有跳票的信息)已经只剩下四个月了,这游戏之前是先在测试分支更新,等到问题都测得差不多了再上正式分支,而NPC互动系统那么重要的东西现在还不测的话,到正式版发布真的还能来得及发出来吗。 唉,然后就跟我想的一样,即使跳票到了六月份,在游戏更新之后,这个NPC互动系统,包括NPC志向,都仍然是一块没有落地的大饼,直到更新几天后有人反馈说,太吾绘卷的NPC完全不互动,才慢悠悠地端出来一个公告【太吾世界人物行为优化(阶段一)】,早干嘛去了…… 我是差不多到七月份消化了一下失望的情绪,才把这个游戏捡起来玩的。实话实说是更新了不少优化的内容,但是作为老玩家更多的是体验上的退步……我是不清楚为什么改动UI会把之前的交互逻辑完全推翻的,主动周天运转、读书的UI之前的版本是可视化的,端上来的版本是要别人去看tips里的信息的。 制作系统放引子,然后选择引子能制作成的道具更符合正常逻辑,结果改成了先选想制作什么,再选择对应的引子,地图上的人物头像变得奇小,经常找任务npc要对着地图找半天,地图上的紫竹化身在此行动也不再显示具体是哪个紫竹化身,我做紫竹任务的时候要一个个找过去,还好运气比较好,最多的一个也只找了四个地图就找到了。 目前进度是到了神火线相枢之前,说真的对这次更新版里的新boss也是真的很失望……单纯数量多,龙女士和紫女士完全就是22年解包出来的技能组,改都没改,紫女士(焚尘)技能里都没把紫女士的名字改成焚尘……十二邪仙和柴山老祖甚至都只有一个阶段,摸都摸不到我直接两下葬鹿蝶就死了,这还是全开的玄狱难度,不知道做的什么东西,不求你跟染尘子看齐,至少也对标一下剑冢化身吧,四个一起上打车轮战都可以了。
現在極度不推薦,三天兩頭修bug,重點是修了之後讓人玩幾十個小時的存檔變成不能玩。突然來一個更新然後一個劍塚消失不給人點是什麼白癡現象,少一個劍塚打我要怎麼破關,你跟我說這是正式版?賠我正式版白玩幾十個小時的錢我再考慮轉正評。
瞎J8填的数值,这别离步给我玩笑了,自己做的游戏自己不玩是吧
2026年了,在我看来,这种游戏就不应该放在STEAM,应该上全国中小学网络课堂教育平台, 因为这不是玩游戏,这是在上网课, 玩了48小时,上了40小时网课,学习怎么设置,学习各种小图标,各种名词分别是什么意思,每个按键是干嘛的,二级页面点什么能出来,技能该怎么放出来,没错,学个技能,还得学这个技能怎么放,纯傻福, 最终.在摸索中找到一点规律后,仔细欣赏这款立绘奇丑+打斗皮影戏的大作,哈哈,真就是毫无游戏爽点, 还有人吹的,你吹你冯呢, 开局第一步的抓蛐蛐,你知道为什么网是破的吗,知道主角为什么要用破网抓吗,破网抓有没有办法按什么按键或者点击什么按钮能抓住吗,能不能修补破网,修补需要材料吗,游戏里什么提示都没,你说不出来就先别吹了,先去上两个小时网课,连开局的蛐蛐都没整明白,还好评,神作,就离谱,垃圾游戏就是垃圾游戏,
正式版最大的更新就是玩家不再是游戏的主角,而是制作人化身的舔狗。还好我被更新烦到了直接等结局,我无法想象追更到现在的玩家有多难绷。
没有交互体验,ui就是一坨,研究半天不知道怎么用,完全的反人类。内容多是好事,但是太庞杂了,感觉就是想把所有的类别全部塞到这个游戏里,导致完全不知道怎么上手,单单说功法突破都看不明白,又没有指引,玩的太难受了。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| People Playground | $62.2M | 315.4K | 98% | $9.99 |
| Cuphead | $61.7M | 217.2K | 96% | $19.99 |
| Assassin’s Creed Shadows | $61.5M | 38.5K | 76% | $69.99 |
| Prison Architect | $63.1M | 73.6K |
Related
| Amazing Cultivation Simulator | $9.8M | 19.1K | 86% | $24.99 |
| Tinkerlands | $1.7M | 4K | 86% | $12.99 |
| Clanfolk | $1.6M | 4K | 92% | $14.99 |
| Destiny of Immortal | $762.2K | 1.3K | 82% |
| 89% |
| $29.99 |
| Diablo® IV | $61.5M | 74.2K | 65% | $49.99 |
| Europa Universalis V | $61.5M | 29.9K | 67% | $59.99 |
| $10.79 |
| Earthling's Undertaking | $322.9K | 1K | 65% | $10.99 |
| Coral Island | $20.8M | 27.3K | 89% | $29.99 |