
The beasts have ravaged your ancestral sect, leaving you as the sole survivor. With your cultivation regressed to Qi Condensation stage, you must start anew. Rebuild strength, recruit disciples, and uncover the dark truth behind the disaster.
Modeled estimate, not a reported figure. How we estimate →
About

In Stack to Ascension, you are granted supreme authority as the sect leader—every brick and tile, every spiritual vein, and even the fate of each disciple lies within your strategic grasp. Exploit, explore, and expand in the world of Cultivation, exterminate all factions, and lead your sect to ascension!

Expand your sect between endless mountains and rivers! From spiritual herb Fields to grand Abodes, every brick and tile is imbued with Daoist essence. Will you hold your ground or strike boldly? Seek out spiritual veins, choose the perfect site to found your sect, and let your ever-expanding territory become the iron-blooded emblem of your sect's strength!

Build facilities and study alchemy, comprehend the mysteries of Yin and Yang, deduce the secrets of heaven and earth, construct alchemy chambers to produce rare elixirs, set up spirit-gathering formations to accelerate disciples' cultivation, and forge defensive arrays to deter all threats, resist the will of heaven!

Behind the thick mist lies hidden treasures! Temper your sect's strength and gradually tear through the mysterious fog shrouding the continent. Step onto ancient battlefields, search for lost immortal abodes, and encounter fortuitous events. Each deepening exploration brings new discoveries, new crises, and new opportunities that can overturn the balance of power!

Navigate carefully in a cultivation world filled with rival sects, seize strategic opportunities, conquer enemy sects, plunder their disciples and treasures! Only by merging strategic management with the mysteries of creation can you lead your Sect from humble beginnings, devour your rivals step by step, shake the world, and ultimately achieve the immortal Ascension legacy.
We've selected some outstanding works that share commonalities with Stack Ascension. If you're interested in these titles, we believe you might also enjoy Stack Ascension:
Stacklands, Cultist Simulator, Cardboard Town, RimWorld, Tales of Immortal, Amazing Cultivation Simulator, Mi Changsheng, Immortal Life, Card Cultivation, Eastern Era, Xiuzhen Idle, Immortal Family, Ascension, The Lost Village, Spirit Realm, Destiny of Immortal, A Record of a Mortal's Journey to Immortality (novel), The Scroll of Taiwu, Forager
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
买之前没看评论,试了一下断网果真就没法玩了,光凭这一点就给差评了,要真还有修改就封号的,那真的是第一次碰上这样的奇葩游戏了
一款重度SL游戏 功法对灵根,天命对五维都有要求 导致大部分时间都在刷弟子、属性 既然如此,你们限制玩家又有什么意义? 还企图出内购DLC卖钱?
听我的,别买,至少现在别买。 游戏策划全程在用脚填数值,明显没有过脑子。这游戏借鉴了《了不起的修仙模拟器》,但是又没有去好好调试。修仙模拟器好歹知道自动恢复灵气体力,自动历练的时候可以放心不管。而你这破设计在历练的时候要消耗灵石,历练结束获得的资源还要手动一个个打开,资源包里面甚至还包含敌人。不知道狗策划的脑子是怎么想的? 修仙模拟器我可以把物体乱摆,堆满整张地图都没问题。而这游戏的狗策划特么搞一个卡牌上限限制,迫使玩家在整个地图上滑来滑去进行取舍,除了恶心人还有什么意义?另一个游戏《堆叠大陆》可以搞什么上限,是因为丢掉的是腐烂变质的资源,而且基础资源的产量很大很大。你这上来就限制了灵田的数量,是有什么毛病?《了不起的修仙模拟器》可以把灵田铺满整个地图,《堆叠大陆》可以造几乎无穷个自动化温室,而你的狗策划就只是在恶心人。 另外全程缺灵石,这玩意又是货币又是燃料耗材。历练探索要消耗它,待家里不出门打造装备也要消耗它。但是狗币策划为什么不动动脑子好好写数值?我用最少的物资打造了最高品质的装备,最后一算卖掉装备的钱甚至不能覆盖成本。怎么,顶级加工还不如卖原材料呗? 最后核算一下,就只有卖那几个回血丹药不会赔钱。这破丹药的产量又低得要死,完全带不来爽感。要抄就好好抄一下隔壁修仙模拟器的4000%产量的精心培育的炼丹师,你给的那个小概率额外产量就是小丑,就是搞笑的,听见了吗?你尔多隆吗? 为了炼丹效率能上去,至少得配备三个炼丹师,开局那么长一段时间,总共给了8个弟子名额。再加上那个操蛋的招募概率的设定,能凑到两个理想的炼丹师就不错了。一旦拿到好用的人就得赶紧踢掉占位置的另一个倒霉蛋,即便那个倒霉蛋是极品或者高级资质也得踢,否则发展太慢。谁让他不是高贵的木灵根炼丹师呢?后面有个天道丹书限定了要多少等级的木灵根才能学,前期用火灵根兼职炼丹的到那时就只能驱逐踢掉。只因为恰好又撞上另一个狗策划的小巧思,即 提升灵根的丹药是有耐药性的 和 灵气淬体不能超过7。左右脑互搏,最终导致数值就刚好差那么0.5。 为了凑够探路和打造装备的灵石,炼丹师基本就不用晋升了,一辈子当个凡人苦力在那里炼丹,直到寿命耗尽。想要给炼丹师晋升就是无限读档,跟狗策划的概率扣寿命机制作斗争。即便是最顶级的聚灵阵,搭配最顶级的地图野生的天级土属性大矿,提升修为的速度依然也就那样。而如果是在《了不起的修仙模拟器》里面,玩家则有的是办法保留住炼丹师苦力,不管是让他重生刷新寿命,还是利用高级聚灵阵速飞升,还是用各种丹药强行续命,都不至于看着他去死。而在这个游戏里面基本只能无能为力,什么也做不了。这哪里展现了随心所欲的仙家手段?把游戏玩法的框架做得那么僵硬也是没谁了。 地图上总共三个晶体矿,最多支持6~8个傀儡,扣掉三个挖晶体矿的,只剩下3~5个低效率傀儡,食之无味。 随便移动个什么玩意都要消耗挪移阵,一直不停看挪移阵卡牌在那里读条很有意思吗?就不能直接像修仙模拟器那样给出指令以后自动搬动? 而且提升境界的时候,不管大小境界都可能失败,一失败就会扣寿命。关键是这失败概率用的是纯随机数,如果脸黑,可能就直接扣到死。如果不想被恶心到,就得一遍又一遍的读档。所以为什么要搞这个扣寿命的设定?而且这破概率还不能修改,最初进游戏的时候就锁死了不让修改,真尼玛给我气笑了。 一个单机游戏,又没有联机模式,为什么要强制联网?另外不让开修改器,又不提供创意工坊,你以为你做得很完美了吗? 最后总结,这游戏就是一坨风味大便。在大便的残渣里面,依稀看到了没能消化吸收的其他游戏的影子。
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Hours played at review time, across 65 reviews with recorded playtime.
小龙虾,灵小龙虾,玄小龙虾,地小龙虾,天小龙虾。 甚至连名字都懒得起,暂时完全不知道这个仙是在修什么东西。
物品:剑 宝剑 绝世好剑 超级绝世好剑。 敌人:小龙虾 持刀小龙虾 龙虾精 龙虾精大王。 就这么个东西
作为单机,不联网就无法打开 最重要的是,作为单机,无法修改。
”请问制作组还更新吗?跑路了吗“ 很好的游戏,尽管发布时期因为强制联网而差评遍布,但游戏本体质量属于整体过关水准,修仙类型卡牌堆叠生存类目前也就他这个一个能说的过去的了,假如你喜欢这个题材,他是你唯一的选择,假如在40元以下,他可以算是必买的了。目前主要问题还是没有创意工坊,制作组也不经常刷存在感,并不知道他们现在在做什么,导致你做不到一直一直玩下去,这是最大的槽点了,但我还是会推荐他,因为好玩
卡牌修仙传和这个卡牌仙踪都玩了,隔壁卡牌修仙传要耐玩很多,剧情,玩法,内容丰富上都比这家要优一点,而且还一直在更新新内容,这家疑似要跑路了,内容重复性很多,刚开始觉得很不错,玩了10小时之后发现是套娃重复性走流程,不推荐。本来没想发布评价的,但看到不怎么更新了就感觉这家态度比隔壁差太多了,希望能调整好心态,还能拯救一下,不然差评会越来越多。大家实在想玩就看下他最近的更新记录吧。
很一般~~~~堆砌卡牌类 游戏 玩过很多 唯独这款操作烦琐 所有资源都做成卡牌很蠢 常规的资源动不动 几十张堆在一起看着难受 操作繁琐 别买 没剧情 也不好玩 全是折磨人的必须操作
就不能像修仙模拟器那样做个大地图加小地图吗,开了界碑之后地图越来越大玩的人头晕。 从低境界到高境界的装备、材料、丹药和敌人,就是换个名字改改数值,让人越玩越无聊
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