
Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.
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Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services – use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation – let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.

Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic – whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas – civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation – this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another – supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more – produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?

A nation is nothing without its people – they work the fields, bake the bread, and operate the heavy machinery that keeps the wheels of industry turning. Ensuring the people remain happy and loyal is essential to your success.
Follow your citizens from childhood to the end of their lives, providing them with essential goods such as food and clothes (and alcohol) while simultaneously ensuring they have access to opportunities in the form of education and employment. Be wary of those that lack loyalty to the republic – they are prone to a life of crime, and their reduced efficiency can hurt throughput. Oftentimes, they are best left without access to opportunities where they can do more harm than good. Monitor your nation’s overall happiness and loyalty to ensure few are choosing to leave – provide them with better lives, or rely on propaganda to get the most out of your citizens.
Your peoples’ needs can be imported from neighboring countries, or they can be manufactured locally through complex production chains. Massive fields will harvest grains that can be turned into bread and booze at food factories and distilleries. Clothes factories will produce clothes as long as they have fabric, which in turn is produced at fabric factories with the help of crops, chemicals, and water. Manufacture or otherwise acquire all manner of goods, from the aforementioned necessities to the luxuries of radios and TVs, and transport them from factories to warehouses to local stores where your citizens can obtain them to fulfill their needs.
There are many essential services your citizens will want access to as well – electricity, water, and heat are necessary for survival, each with their own supply chains to maintain. Watch for demand to ebb and flow with the seasons, and prepare for harsh winters lest your population suffers a sudden tragic drop. Education is provided through schools and universities, with higher levels of education opening up additional employment opportunities for your people, unlocking access to new technologies and production capabilities in your nation. Entertainment comes from local parks and theaters as well as radio and TV stations, while physical fitness is provided by local pools and sports fields. Ensuring these services are available and within reach through an efficient transit system is essential for a healthy, prosperous populace.

From roads to railways, and from sea to sky, managing the transportation of goods and people is vital to the health of your republic. As your nation spreads and cities develop around resource hubs littered across massive maps, you’ll find yourself constantly expanding your transportation network to meet ever-growing needs.
Buses, trams, trains, subways, ships, and planes provide public transportation for people to move greater and greater distances, fulfilling needs at distant shops, or providing their expertise at far-flung factories and mines. Operate interconnected systems to facilitate the movement of people across these massive expanses, even using cable cars and winding dirt roads to provide access to the more remote parts of your republic.
Trucks, trains, cargo planes, and cargo ships are essential for moving resources long distances, with different subcategories of each vehicle determining exactly what type of goods it can move. Limited access to certain vehicles might force you to explore transit methods you would otherwise have left behind – or perhaps you’ll build connections at customs offices along your border to enable trade with foreign powers instead?
Build custom airports, plan the placement of train signals, and design intricate interchanges to truly customize your transit networks. Road signs will influence speed limits and vehicle access, runway length will determine accessibility for various kinds of airplanes, and train stations can be built for passengers or cargo, with access points for pumps, conveyor belts, and forklifts to integrate smoothly into your existing supply chains.
Allow your people to purchase cars for private transit, but consider limiting access to such vehicles based on education levels or party loyalty to prevent the plague of freedom of movement and congestion – with well planned infrastructure and transit networks, you can fully control the flow of workers and resources alike.

Workers & Resources: Soviet Republic has dedicated modding tools and a plethora of extensive player-created mods available in the Steam Workshop. Customize your experience with new buildings and vehicles to build the soviet republic of your dreams.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 152 reviews with recorded playtime.
Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For 10 schmuckos (as of writing this) it's a steal. If you like Factorio and Cities Skylines, then this game is for you. I was always afraid to play because realistic difficulty is talked the most about and it's this games unique selling point. Having to manage all of these systems (Electricity + Fuel, Water & Sewage, Garbage collections & disposal + demolition of construction and sorting of the waste produced by that; police stations, courthouses & prisons; global events affecting your economy or pandemics sweeping across your republic & Maintenance of your vehicles & buildings) is a lot, especially on top of having to fulfill your citizens basic needs like food, clothing, culture or sports and having to transport them to the factories makes this game really challenging. Realistic [b]mode[/b] on top of all of the above systems will completely change the way you build your republic. Without that mode, you can essentially plop your city in the middle of the map with no connection to a customs house and auto buy/build to your hearts content. With realistic mode turned on you have to transport the resources to your store yourself (distribution offices help with that a lot). With realistic mode turned on you have to build your buildings manually with construction offices, the resources are coming from your storages/factories and workers from your local population (if you have them, otherwise there will always be workers/resources at the customs house). Realistic mode will fundamentally change the way you build your cities and factory complexes. And the typical genres goals of becoming profitable isn't really met by just exporting a bunch, it's becoming self sufficient. Eliminating imports is one of the best ways you can improve your profits. Now all of these systems up there can be turned on and off mid game, so if you mess up with realistic mode turned on for example, you can just turn it off for a moment and fix whatever needs fixing, then turn it back on again. It's a sandbox game, do whatever you want.
Great game, wish the people could walk a bit more than 400m, but otherwise everything is incredibly detailed and interesting
At just about 100 hours I think I can say this game is about as good as it gets when it comes to city (cities) building. You can handle every aspect of everything required to run a soviet utopia, it's just hard to get it all set up and I'm still struggling to get to up and going. My favorite thing about the game is the realistic game mode allowing you to remove all the magic that just happens in other city builders, even destroying a building introduces a bunch of logistical challenges. My only gripes are that some systems are too abstract still, such has how citizens work and teleport home and how there are needs are filled and not filled and how labor is assigned (they wait at a bus station for 1 hour for a bus to take them to any job and if a bus doesn't come in that hour they are now "unemployed"). Also realistic mode can take quite a long time. It took me about 10 or so hours to build a city before it's move in ready. It can be far faster, but that really depends on how well you know the game and how good you are at planning. A lot of trial and error for me.
This game has realism mode and it's pretty real, you have to make buildings from scratch by importing resources, then becoming fully self-sufficient, it's a learning process (do not skip the tutorials for this mode). Few gripes however: [list] [*]Citizens teleport back home as soon as they're done with whatever they're doing, although convenient, it's jarring on realism mode. [*] This is a double gripe. People kind of just get sick, a lot. Couldn't go shopping for food for one day, whole town is now sick, every clinic is over-used and then it snowballs into people leaving/dying very quick. [/list] In spite of these few gripes, having a good time, so much so I get to witness the sun rising into my monitor by the time I put the game down. Haven't touched modding but there's loads of mods to go around, no idea what they are for the most part, vanilla is really fun with realism on.
This game was bought for me as a gift, and even then, I can't recommend it, the UI is the most unintuitive mess I've ever seen, the roads are awful, it looks like a 2005 game with a window popping up to choose your settings (it is from 2024), with no windows 11 support. Coming from someone who played Frostpunk, the music really, really sucks, I, with the normal music education until high school could write and play better sovietic music. The eletronic music sticks out like a sore thumb, I had to turn it off when testing the game because it was nauseating. While trying to compose soviet music, instead of getting inspired by the likes of Tchaikovsky, Korsakov and such, they wrote mediterranean/american music that sticks out completely, some of the assets also appear to be AI generated, but I can't confirm that because the suspicious images are too small to test. If anyone is giving 40 euros for this game, you definitely don't know what you are doing with your money. Strangely enough, the developers are from Slovakia, what troubles me even more.
Союз нерушимый республик свободных Сплотила навеки Великая Русь Да здравствует созданный волей народов Единый, могучий Советский Союз! Славься, Отечество наше свободное Дружбы народов надёжный оплот! Партия Ленина - сила народная Нас к торжеству коммунизма ведёт! Сквозь грозы сияло нам солнце свободы И Ленин великий нам путь озарил На правое дело он поднял народы На труд и на подвиги нас вдохновил! Славься, Отечество наше свободное Дружбы народов надёжный оплот! Партия Ленина - сила народная Нас к торжеству коммунизма ведёт! В победе бессмертных идей коммунизма Мы видим грядущее нашей страны И красному знамени славной Отчизны Мы будем всегда беззаветно верны! Славься, Отечество наше свободное Дружбы народов надёжный оплот! Партия Ленина - сила народная Нас к торжеству коммунизма ведёт!
Horrible interface. Trying to place buildings, even with the game paused, it keeps shifting the camera away to tell me there's a pub with no supply. The game's paused! I'm trying to lay out a factory! Stop doing that!
Working title; Workers & Resources - Autism Republic This entire game is like an old VHS of a collection of planes, trains, automobiles, and boats that you'd get as a kid mixed with Factorio logistic management to make sure all those planes, trains, automobiles, and boats have cool things to carry when you sit watching them. If there ever is a game tailor made to play with one's autistic tendencies, it is this game. It is the video game equivalent to triple distilled autism
я рот этой игры ♥♥♥♥ какой мудень придумал эту ♥♥♥♥♥ нельзя просто трубы в дом ♥♥♥ провести надо какой то хуйней маятся, логистику особенно рот ♥♥♥♥ с этими автобусами железной дорогой что бы ♥♥♥ сидеть 3 часа трахатся с этой хуйней и оно что бы ♥♥♥♥♥ не работало слава богу я на пиратке играл в эту ♥♥♥♥♥ так бы 150 гривен слил с нервами это не социализм это ♥♥♥♥♥♥ полный как можно еще такую ♥♥♥♥♥ придумать я вахуе у нас на троещине вообще не было таких домов и магазинов ♥♥♥♥♥♥ пассатижи
- thought this was like cities skylines but soviet. - Bought it on sale & Downloaded it. - took me 4 days to build a basic power grid - Ran into a problem regarding pumbing - decided to watch a youtube video about it - the video was 22 minutes.. - i cried
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Italian, Japanese, Portuguese - Brazil, Hungarian, Korean +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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