
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 652 reviews with recorded playtime.
Reviews
Themes across 649 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
什麽都有,什麽都不夠意思的垃圾.
没有交互体验,ui就是一坨,研究半天不知道怎么用,完全的反人类。内容多是好事,但是太庞杂了,感觉就是想把所有的类别全部塞到这个游戏里,导致完全不知道怎么上手,单单说功法突破都看不明白,又没有指引,玩的太难受了。
做游戏的人,一定要玩自己做的游戏
此游不适合一世通玩家,相枢给我打破防了。学习成本过高。破气叠不到一万还真是抱歉
文字和美术吸引了我,是一个精良制作的游戏,但玩下来,游戏性不强,问题可能在以下三点: 一是我怎么知道我很强大?我的战力究竟如何?成长体现在哪里? 二是战斗系统也很莫名其妙。 三是大地图上遍布随机奇遇、秘境和妖兽据点。现在每天就是无聊的走格子,然后采集,枯燥,偶尔打点架,获得感也不强。 差评的目的是希望改进哦。
天天跳红字,我到底要玩什么?
正式版最大的更新就是玩家不再是游戏的主角,而是制作人化身的舔狗。还好我被更新烦到了直接等结局,我无法想象追更到现在的玩家有多难绷。
微笑脸,有些人该撤职换一换了。太不专业了。
BUG上长了个游戏。
好不好先不说,你好歹先得能玩吧,无休止的红字、坏档、闪退,mod一个不开也没办法正常游戏,论坛捂嘴不让说话,不知道在这能不能封我。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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