
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏无论是宣发还产品定位都是武侠沙盒游戏,前二三十个小时一点剑冢不推在做饭练功读书跑门派任务我也是这么以为的。我以为神魔啥的真的只是背景设定。直到我真的拥有了一堆上千威力的奇窍功法开始推剧情。WDNMD,盘古,十二金仙,天帝都出来了。那些剑冢BOSS和引导NPC也是各路神仙,说真的,制作组你们真的觉得这不割裂吗。而且玩到后面沙盒元素也完全消失了。这游戏的中后期完全是拿一个三流的仙侠线性RPG给拼上去的。中后期流程不说是一本道吧,至少也是三条线没啥区别,都是换皮的同一种结局,就连大结局CG都是同一个。本来吧,也不至于就是差评,不管怎么说这游戏前中期养成还有点意思。小机制虽然很多都是无效堆料但是也确实耗费了不少心力。直到某一次更新以后我想开个高难度禁点轮椅玩法自我挑战一下。只用了几个小时,各大门派就只剩一堆婴儿了,然后太吾村100支持度点亮门派石碑的地方给我送了个小婴儿过来完全无法交互软死档了。那一刻,我默默退出了游戏。由衷的希望作者以后能做出一个以游戏后期的神仙们的狗血人际关系为主体的仙侠游戏证明自己,不要做不好沙盒硬来虚假宣传欺骗沙盒爱好者了
工作室连续更新好几年的结果:剧情雷人,美术赶工,UI牛头不对马嘴,经营负优化,互动负优化,战斗平衡是印刷流明晃晃走后门,志向功能解锁要刷子时间,门派剧情解锁新功能,但神秘剧情可以把ea带来的文化气息败光,宁愿给精心设计的boss搭房子(本太吾都没那么精致的房子),努力给有没有都不影响的某三人改剧情,也不愿意把教程做进主线,直接丢给萌新一本说明书,随便一按五六条说明蹦出来有感觉吗。 个人游戏吐槽: 地格美术还是让人眼花,现在采集挖掘狩猎都没啥意义了,早就可以简化了,还不如鬼谷地图有趣,后浪推前浪这一块。势力值明明很有说法的东西,那势力情报界面就像工具人名单一样,有生之年把族谱派系整合进去就算成功。 奇遇可以逛街了,但是走格子手感很拉,做什么都需要弹对话框接个1,外道是无限刷的,被抓的村民也是无限生的,只因条件到了必须给咱刷一个出来,流水线NPC,公式对话,毫无代入感,11111,体验最好的居然是点豆腐奇遇,反馈即时,但出门选错选项会给你传回去,难蚌。 玩太吾的心得就是吃巧克力之前必须吃屎,工作室偶尔良心发现会把屎烤香一点。所以能力不足就不要画个大饼带玩家一起坐牢,直接做新作续作多舒服。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
四年过去又四年,快十年了老大
村口老槐树下,常年蹲着位高五复读生。 外人一眼望去,他笔不离手,日夜伏案,初见者无不感慨此人刻苦,认定早晚一举上岸。 一届届考生考完离场,不少底子远不如他的人都走出山村谋出路,唯有他年年留守原地。 众人满心疑惑,直到某日他母亲向邻里道出缘由:我这孩子素来闭门造车,只顾闷头自行摸索,不愿接纳旁人成熟的经验,始终认定自己的路子才是正道。看着十分用功,却不肯脚踏实地根治底层顽疾,整日热衷于整理新笔记、反复誊写重构思路,所学内容早已和当下考题脱节,愈发跟不上现行标准。 村民听罢纷纷劝说,让他优先补齐硬伤、稳步打磨,不要动辄全盘推翻重来,他却一概听不进去。 围观人群渐渐走向两极:许多人看透现状,失望转身离去;余下一批心怀情怀的老看客,依旧抱着渺茫的希望静静等候。 某天,许久未曾露面的旧识途经此地,望见槐树下依旧是那道熟悉身影,只能摇头苦笑。新来路人好奇打探情况,老围观者直言忠告:别光见他笔耕不辍,看似不断忙碌,但答卷上的题目,依旧不会答。或许唯有等他走出封闭的小世界,放下不切实际的空想,脚踏实地学习,才有机会真正金榜题名。
总体来说推荐游玩。 对于没玩过的人来说很推荐,很好玩,尤其是菜鸡在地图上游荡的时候很快乐,到处都有新东西新玩法。 对于玩过ea版的人来说推荐尝试,不过反正大概也买了,不如下回来玩一玩,有非常多的新东西。 我看到很多评测里面都批评做加法不如做减法什么的,我觉得还好,我就是喜欢系统越多越好,这就是可玩性。不过每个人口味不同,我也不擅自评价。 但是,我是那种不开mod不刷转世和初始属性,每次传剑就扮演那个人并专门去学习擅长的功法,喜欢看家族成员开枝散叶讲故事的玩法。首先这傻逼相枢不开轮椅或者刷属性根本打不过,普通build已经能在地图上横着走了,十二邪仙打着有机制还挺有趣,结果最后遇到相枢手都还不了。在主线剧情里塞这种东西太他妈傻逼了,关键是被打死直接游戏失败只能回档没有传剑,♥♥。你他吗一堆剧情演出最后我还以为是给我一堆加成薄纱相枢呢,你想做挑战不知道单独开个模式吗?你他妈不是有少林肉鸽模式吗,逼我搞什么人种筛选功利build我还玩你这游戏? 建议删除九色玉蝉法和血童不死身,然后再来谈平衡和战斗设计,什么傻逼数值游戏,赖着不死拒绝交互,然后设计功法封禁反封禁相互康,你是游戏王吗? 然后就是成就,这他妈傻逼成就是人能玩的吗?什么叫修习全部功法要求一本书读十五页?你他妈有快速购买未读书页的功能吗?小黑蛇一个月花巨额转换一篇来得及?老子玩到结局门口心想全门派的功法我都读过了这成就应该完成不少了吧,一看功法学习成就进度0/799给我气笑了。那个抓蛐蛐更是他妈逆天,抓重复的不说,抓个二品蛐蛐都要扣老子促织缘,攒够促织缘点菜甚至还有空军的可能,整个就他妈傻逼,别人送的和自己培养的还不算进度,非要亲手抓,关键老子还不知道哪些是手抓的哪些是送的哪些是升级的哪些化形了跑了,操!!!!老子元鸡都亲手跑遍全世界抓全了,每天还巨量材料喂着供着,这蛐蛐给我抓得鬼火冒,操你妈的。 哦,还有这狗屎主线又臭又长,在分支节点我本来还以为很短就能结束呢,心想反正到时候要重开就没存档,这下傻逼了。铁盘线里主角意识穿越来穿越去补番,剧情信息密度低得惊人,焕心前段查无此人,后段天天死了活活了死,你救我我救你,搞了三四次出发去救焕心,一看就是写剧情的时候一层又一层屎山代码添油加醋堆叠上去的。我强烈建议整个删掉重写,把起承转合搞明白,把无关的剧情扔到支线里玩家感兴趣自己去做,主线一定要他妈的目的明确干净整洁。 又想起这最后傻逼大决战铺垫各种剧情演出我还以为是随便推呢,被相枢薄纱然后直接告诉我游戏结束也太傻逼了,气笑了。想起我为了不被剧透这么多年来一直不看剧情分析不打正式版之前的主线,就是为了品这种剧情,真是让我感觉人生虚度。今天好不容易走到结尾,被相枢大人一脚踢死游戏结束,我瞬间对这个游戏的所有忍耐都归零了,所有烦躁全部涌了上来。我打剑冢的时候如果死了不得不传剑我其实并不难过,因为我本来扮演的就是一代一代的太吾尽己所能,这游戏结束这句话让我看到的是无尽的敷衍,你就算打输了给我传送回过去重头开始我都能接受,什么叫游戏结束只能读档?那我这游戏确实结束了。 喷了一堆舒服多了,回过头来一看难度其实不是大问题,毕竟我这是自限玩法,打不过是我活该,但成就设计那就是傻逼。你设计风格怎么样改怎么累赘UI丑陋需要迭代我都没有什么意见,毕竟多少年一步步走过来的,可以看出是在逐渐完善。但你搞这种成就系统那他妈就是故意在恶心我,那我不可能给你好评。 我现在是一点打开游戏的欲望都没有了,哪怕还有很多系统没有体验完全。看下次更新有没有改善了,等什么时候人类不靠mod可以做完这傻逼全成就我就改评价。
天天更新更新,有用的东西一直更新不到还炸mod,能不能别窝在太吾这了,你们的所有信誉都被你们败光了。自动战斗到现在都一点不好用ui也是没改完痛点我真的是服了
我用了144个小时证明 我玩不明白!!!
八年拉一坨
牛批,打了几十个小时准备玩铁盘线,你告诉我百花衰败拿不到命创心针全部重打,天天设计个强制过月推进剧情的睿智设计,知道给重要选项标红不会给重要节点也标红?永远都能在细枝末节的地方恶心你🤮🤮
很能想象一款打磨了8年,在2026年终于步入1.0的游戏居然在steam上不支持云存档,对多地奔波的玩家十分不友好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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