
As a Grand Immortal Cultivator(you), facing your greatest crisis! Having lost your body, your soul hides within a ring. Many people with different personalities will become your "master". Some of them are smart, some are stupid, some are greedy, some are righteous...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风好丑,找一个顺眼的宿主能找死,内容也很少,剧情没完结
看似题材新颖、自由开放,实际玩起来就是个线性剧情的RPG。 每个地区有其固定的主线,而为了前往下一个地区还需要额外完成大量支线、重复性任务,(刷怪不给魂力经验)。 要么就是吃药修炼,买药也需要消耗大量灵石,也需要不停刷怪刷任务刷刷刷。 换宿主这方面,目前看无非是换性格、换灵根、换网梗。 戒指的属性加成微乎其微,还需要大量魂力,前期点了不如不点,后期可点可不点。 总之就是缝合了一大堆机制和烂梗,玩起来感觉就是很坐牢。 看看后面更新如何吧
本来不想评价的 但我不理解为什么打怪没经验 全靠做任务 任务给的经验又很少 真的傻逼
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
两天十个小时来做个简评:极不推荐! 这游戏现阶段最大的问题是刷怪不涨魂力,魂力只能靠花钱买丹药和来回跑地图做任务提升,一次任务才给一两百,而技能的点亮动辄需要几百,上千魂力,你就慢慢攒吧,想体验当药老的快乐根本是无法实现的。 因为没有魂力开技能,所以等级升的贼慢,等级升的慢所以没法开技能,死循环了,这游戏机制从根本上就有大问题。 作者也深知游戏内容实在过于贫瘠,因此刻意提高了肝度,里面有一些恶趣味的事件甚至任务要花灵石,一次就是一两千,而刷怪一次才几块十几,你懂的,如果不开任何辅助器,这游戏会非常折磨。 目前是完全没有体验到觅长生的快乐,甚至游戏连半成品都算不上,很多内容都还没做出来,白瞎了这么好的创意,背包里也没有物品筛选,新手引导极差,不推荐购买!
没更新前,魂力还能靠打怪刷,更新后魂力要做任务才能缓慢增长,太费时间了,还不如之前打怪获取魂力,起码能挂机。现在玩游戏还不是为了爽,这太费时间了,涨魂力,还有就是结婴9道雷劫直接把人劈死,2000多血根本扛不住。还不能吃药。这设定。。。。魂力涨的慢,不能提升实力。暂时不推荐。
现在这破版本改成炼丹涨修为,可是我老档不会炼丹也没学甚至也不知道哪去学。所以你制作组这个差评吃定了。
第一次给游戏评测 打怪 没经验 人物死了存档就损坏了几个小时白玩了只能说不推荐
又是个毁国产EA名声的诈骗型选手
玩了一下,直接坏档。直接从头玩。我没用任何修改器!你一个游戏,基础存档功能都都不好,你卖什么?
没有战斗加速,剧情内容几乎没有,支线内容也几乎没有,当前内容主要就是挂机 以上都是不是我给差评的主要原因,我qnmgb,正常游玩情况下存档损坏是什么鬼,自动存档+手动存档同时坏,真有你的
Players by region
Where this game's players are, estimated from review languages.
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| $40.6K | 158 | 60% | $9.99 | |
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