
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 637 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its a good continuation of 1st game style, but there a some technical issues still with it, but not game breaking, For example, some side quests do not update correctly, but eventually got resolved, as I performed final tasks, there is quite a lot repeated and slightly modified things, for example, crabbles and ice crabbles, Some side and even main quests are too drown out, Also due to UE5 game is not well optimized, had significant frame drops on RTX 4090 even at 1080P, Fortunately it is very configurable and does not uses excessive amount of VRAM, even at 4K Recommend following some optimization setting guide (Digital Foundry has good one) Overall I still recommend, especially if you like d first game and are not very fond of mega corporations BTW, am I only one to note Marisols "Mind Discombobulater" perk is weirdly similar to "Discombobulator" supposedly used in Venezuela spatial ops in beginning of 2026 to capture Maduro?
i like it
왜 리스펙이 안되냐구요! 머리나쁜 디렉터~
Its woke and boring gameplay finished the game becouse i payed for it dont buy. Game is a 10 dollar game
The exploration and RPG elements of the gameplay are pretty good, although I did feel like halfway through the game I was rarely finding anything that I'd want to replace what I already had. The gear could use more variety. Voice acting is solid and quests can offer more than one way to complete them. Combat in the open world feels pretty good as far as the movement and shooting goes. Combat in indoor situations against waves of enemies or enclosed boss arenas can be frustrating and is my least favorite part of the game. Enemies vary between tickling you or two shotting you. Your companions have very basic AI and are constantly going down in extended fights. The story and side quests are fine. Some parts are interesting, other parts are not. It's not a great game but it's certainly not a bad one either.
Glory be to the Sovereign! This game is good fun but has some tragic flaws that hold it back from being great. I do recommend it, but it can be frustrating. Basic gameplay loop is this: you explore areas, encounter minor baddies, explore some more, talk to people, read lil things, figure out lil things, encounter some bad guys, maybe sneak around a bit before starting combat, then get into a big combat sequence, then repeat. The game takes place across at least half a dozen different planets and space stations, but most of the playable area of the planets wasn't that big, and the stations were even smaller. So while this game is technically open world, it feels more like Disneyland--some sights and sounds that give the illusion of a larger world, but in really they're just paths between rides. I'm not saying any of this is necessarily a bad thing, I just think that calling this game an Open World seems like a bit of a stretch. Where the game really fails is in a fundamental question for game designers: Am I making a narrative choice, or am i solving a puzzle? Many questions are presented to the Player's character throughout the game, ranging from big and small decisions. They're often presented as a narrative choice, e.g. do you help the authoritarian socialists or the exploitative capitalists. Typically, these types of branching decisions are rewarded by the game design equally, perhaps each gaining the PC some reward relating to the faction they support. Sometimes, difficulty is added to the choice. For instance, do you choose to fight your way into the base the hard way, or go with a diplomatic option and talk allies into supporting you? In this case, the reward of going with the diplomatic route is that the combat sequence becomes easier. What this game does, on more than one occasion, is that it presents what seem like moral or personal choices to the main character, but instead of it being a subjective choice, it's actually a puzzle with only one real answer. For instance, on the first planet there's a conflict between the two established settlements, one run by corporatist Auntie's Choice, the other run by the authoritarian Protectorate. Helping one settlement or the other is a choice that is presented to the Player, and it made the most sense to me to help the Protectorate town. But by helping the Protectorate town, I was prevented from working with other Protectorate forces standing in my way. Essentially, without spoiling anything, what I thought was a narrative choice that I was making, was actually the "wrong" choice according to the game designers, and I was being prevented from continuing the story until I made the "right" decision. Here's the thing. A lot of bad things have been said about gameplay that feels like it's on "rails." Games that force you down a specific path, that don't allow you to explore or make your own decisions. But playing this game I found myself longing for rails. I never know what the game wanted me to be doing, and had to constantly run back and forth and back and forth between different characters. Oh, boy, what fun. I asked character A if they would help me and they said only after I get permission from character B but character B won't talk to me until I check in with character C and OH MY GOD WHAT AM I DOING? If you want me to do something, just make it my quest and I'll do it. Don't put in random choices as an option that don't end up working at all and stop the game. This game would've been far better if you stripped away all the extra choices and side plots and just told me what to do and where to go and who to shoot. Open world and free player choice is only good when the game has the world and design forethought to back them up. To quote the famous poem, I took the path less traveled, and the game blocked me and said i was wrong for going that way.
15 hours update. This Game Reminds me so Much Of Knights of the old republic. that has not happpends to me since Mass effect 2. I am really loving this game 5 hours review Just started playing, but I'm loving it so far. A lot of reviews said The Outer Worlds 2 is less goofy than the first game, and that's true to an extent. It takes a small step toward a more serious tone, but it hasn't lost what made the original fun. It's still insanely funny. Half the people you meet are dumb as hell in the most entertaining way possible. Since many citizens have been educated (or re-educated) to blindly follow their corporations' views, the conversations are packed with ridiculous logic and absurd moments. So far, it feels like a great balance between sharper storytelling and the satirical humor the series is known for. If you're worried the game has become too serious, don't be—the comedy is still very much alive.
I enjoy the playstyle and story.
I have seen others, even fans of the first game, be very harsh in their reviews of this game. I didn't get it until the 1.2 update, so I can't speak to its quality before then, but I love this game. I find the companions more consistent than the first game, every single one had a story I quite enjoyed and distinct mechanical quirks to build around. Massive improvement from the previous game in this regard, I loved my crew. Story is really solid, I felt that the factions were more distinct, all had things to say about corporate grift, bootstrap-ism, autocracy, religion, academia, and compliance. I enjoyed that we had companions even from the blatantly evil factions, with their own reasons for breaking with their former allies that you need to be careful of running foul of (without it feeling oppressive). Both of them were very pleasant surprises. Main story provides a lot of interesting directions to take, and that's with my self imposed 0 speech run! I'm excited to do a second run with high speech, I think it will be ridiculously different. I had to be very careful this entire run in order to not get on peoples bad side, because I could not talk my way out of a jaywalking charge. My next run I plan on getting away with murder! That being said I was not punished for my lack of charisma, I just had to be careful as it was easier to get bad ends of quests if you arn't careful to keep people from getting mad at you, because you can not deescalate with 0 speech. Gameplay is awesome. I went stealth guns observant focused, very good at sniping with the wide array of diverse rifles at your fingertips in the mid-late game, or taking you out with a silenced revolver (or shotgun!). I really enjoyed it, armor and weapon selection is not only compelling, but very high stakes in higher difficulties. My one gripe is probably that this game has a similar problem to the first, that the first 20% of the game feels like a mad search for a decent weapon for your build. Having played the first, I just set the difficulty to normal until I had a kit I enjoyed, and then switched to hard, I would recommend this for your first playthrough. The game is beautiful and ugly, both intentionally and both in ways that delighted me. It doesn't run well on my aging gpu, but it ran fine, no major complaints. Would have probably run a lot better at 1080p but I decided to keep my native 1440 and just deal with some dips. I held 40fps mostly, which was fine with me, the models and world where awesome, the people and the stone textures being standout improvements from the first game, both went from ok to some of the best I have seen. The conversations have some really impressive micro acting choices, hand gestures, sneers, and eye movements, the sort of expressiveness that is not often captured in games with worse human models. Voice acting is good, there were several really good performance and none that were bad enough that they took me out of the experience. The music was the standout of the vocal performances tho, and each faction having more than a couple full length songs did a lot to bring you into the heads of those that live there. I loved that you hear goons singing the jingles or hymns of their factions, and I have found myself with multiple of the songs stuck in my head. The jingles are genuinely excruciating to get stuck in your head, which does a great job of making you hate the oppressive ♥♥♥♥♥ who blare them out of advertising drones. They are also often really funny! The math songs are my favorite, the fact that you can hear the emotion in the choirs voices when singing about how Pi is beautiful sells their weird faction's heart and sometimes blinding sincerity so well, made me love them. Also the math innuendo song is great. I am baffled by the other reviews. I suppose I am likely biased, I am an admitted Obsidian fanboy, but what really confuses me is fans of the first game that didn't like this one. I am MUCH more likely to recommend this game to my friends rather than the first. I liked the first game a lot, and its DLC even more, but it had some sharp edges gameplay, exploration, and tone wise that made it kinda hard to recommend to people not already fans of the devs. This game solves nearly all of my problems with the first, I will heartily recommend it to friends. TLDR: All being said, I loved the game, might crack my top 15 of all time. Up there with Cyberpunk when it comes to masterpeices in scifi rpgs, frankly I think the two have a lot of the same strengths of ambition and fun, with this game having less drawbacks, but also less content and big budget flare. The first game was really good, especially after the DLC, but this game is great. It has the heart and the humor of the first, with the polish and substance to pull of what it is going for better. As before, would recommend not setting to hard until you find a weapon you like, but that's a small gripe. Wonderful game, I will likely do another play-though even before the DLC comes out!
Outer Wilds 1 was fairly refined, polished, and had a good course of action to follow. This is a tedious mess with endless, pointless dialog, unnecessarily huge maps, and nothing to do.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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