
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 632 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After several weeks of playing the game off and on, I was finally able to complete a full playthrough... As much flack as I tend to see online regarding the quality of this game, I honestly enjoyed most of my time playing it... If I had to give it a number score, I'ld say it's a 7 out of 10... But I would not pay full price for this game, and would recommend waiting for a sale (not necessarily a big sale, but I still think 80 buckaroos is a bit much)... Graphics wise, this game isn't that bad, even though I'm not playing on a top of the line PC system... The graphical style tends to sway towards a more cartoonish theme, but even then I find it works well for the overall theme of the game world... I never ran into lag issues or experienced any other graphical flaws (i.e. tearing or fps hits, etc). As this is a sequel game, it has some shoes to fill for those who enjoyed the first title... All in all, the game felt like it stayed true to the overall themes and tropes of the first title... In some cases, it does take on some more serious story beats in comparison to the first games more satirical leanings... The main story I felt was compelling enough to be satisfying while being a tiny bit generic... I enjoyed the side content, and especially some of the companion story arcs far more then the main story itself... That doesn't mean the main story is bad, as I liked the flip flopping between the 2 main factions... As to the companions themselves, I found that they are bit of a mixed-bag... When it comes to their story content, some felt a bit short and/or lack luster, while others seemed far more fleshed out and involved... As an example, your first two companions, Valerie's dialogue tended to be more comedy leaning yet her story content was little to non-existent... Niles on the other hand was more fleshed out, yet his story content ended early in the games lifespan, and once his content was done he didn't have much to say, even when you had him tag along... At first I felt like Niles was going to have lots to say throughout the game, especially since it seemed like you had a larger personal connection to him, but that was not the case... Aza's story was very short lived and felt small, and the same goes for Tristan... Inez and Marisol though, they were always chiming in, even after their direct story content was completed... It just felt like they had more stakes in the game, being that they were both from the two main factions within the main story and side content (Inez from Auntie's Choice and Marisol from the Order)... And I know some folks are curious, and so I'll nip it in the bud right away... No, you can not romance any of the companions, at least not from anything I could tell... You can be buddies and friends of sorts, but never anything remotely romantic... The game play itself, was you're typical First-Person/Third-Person Shooter, with some RPG styled elements... You gain skill points and perk points to spend as you level up... You can gain Flaws based on things you do in the game, and your playstyle... The flaws are completely optional, as they give some sort of boon with a negative trade-off... It was recommended by many to not take flaws on your first playthrough, but it is entirely up to you... I took a couple myself... Perks are all positive effects on your game play, but many do have pre-requisites based mostly on skill levels... Character creation is decent, yet mostly made up of pre-determined visual choices, unlike some of the more modern RPG games that involve lots of sliders and what not... The background is mostly a RP choice that on rare occasion may lead to a dialogue choice... When selecting your initial Skills/Perks and maybe even a flaw, be aware, that those things are permanent... Same when you spend Skill Points and Perk Points, and/or chose to have flaws as they are presented to you... They can not be changed, and with a level cap of 30, there is a hard limit... Now, there are some items I did find a bit lacking... The ending was one of them... Without spoiling too much, the ending of the game can be effected by earlier choices, as well as be influenced by Skills and content you discover as you play and explore the game... For my playthrough, I felt as though I was failing to convince the end-boss with the dialogue choices I was selecting, and yet, on one of the last choices, suddenly it seemed to go in my favor, even though up until that point, I didn't feel like anything I was selecting was working at all... I'm unsure if that is because of poor writing or what... Because it didn't seem as though the selection I had made should have been such a 180 degree turn on the discussion, that seemed to be failing up to that point... In any case, it felt a bit un-natural, dialogue wise... Now, my choices led to a non-confrontational ending with the end-boss, which was my goal... Yet, honestly, it felt a bit anti-climatic because when the final ending happened, and the narrative results began to explain away what transpired due to all the choices I had made through out the game, the ending just felt flat... The music didn't present anything end-game worthy, and although it went over all in's and out's of the factions, the companions, and the so on... It didn't really go over where your character was left, what your future held, or really anything to do with your character directly... Sure, it's nice to see the results of your choices effects on the game-verse, but what happened to my toon when it came to all these outcomes? I just felt abandoned for a universe synopsis followed by rolling credits with standard boring music, leaving a sense of dis-satisfaction... I do feel they kind of missed an opportunity with the ending... I still say the game is worth giving a go, even with it's flaws... I mostly liked the side stories and companion story arcs (and the main story was o.k.), plus I enjoyed the overall game play... But I do not recommend paying the full un-discounted price for it...
Miles better than the first game, very fun, still could do with being longer though
The main story was a bit shorter than I expected. But overall I had as much fun as on the first game. I can recommend it to anyone seeking a chill game in space.
Most fun I have had in a while.
Technically, this game doesn't really do anything wrong as a Fallout alternative. Except actually has no characters per se, thus making everything else feel hollow. Can't really have that type of game work great without some Fallout: New Vegas 'Easy Pete' type of characters. The Outer Worlds 2 feels like a theater, and I don't really give a ♥♥♥♥ about theaters. Poor performance.
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Fantastic game! I love the gameplay the story and can't wait for the expansions and love how they make fun of the people who buy the ultimate edition(I am one of those people). Absolutely hilarious and extremely enjoyable experience of an RPG!
I'm a fan of most things Obsidian, Black Isle & Private Label and am definitely enjoying this game. I would say it's a solid 8 / 8.5 overall, good storyline but fantastic combat / weapons and the graphics are really awesome. The companion storylines can vary but some of them are quite interesting, and once you start getting further along in the game there's some challenging choices you need to make that impact the end state and make it worth doing another playthrough (probably).
Ever since i played the first Outer World on Nintendo Switch, ive been longing for a new game. I replayed the first game 5 times. Amazing. One of my favorite games so far. Then to my chock, my little brother Bengt-Anton Runsten got the job to direct the offical trailer for The Outer Worlds 2. I screamed so proud i was. Funny, unpredictble, best trailer for a game ever. But i didnt own an Xbox.... buuuu. Then out of the corner my brother got the job to direct the short movie for the game in the series Secret Level. Do you know how cool it is that he did that?? Probebly not, but we are swedes and my brother has zero education in the filmindustri, he is a selftought genius. Im not objective enough, at all actually but after the Warhammer episode, The Outer Worlds was the best. So to my exitment the game finally launched here on Steam <3 could be a little longer background soundtrack, a bit annoyning repetiotion, but i look forward to come home from work to continue to explore this universe, every day.
Ein unerwartet gutes Spiel. Im Sale geholt und bin sehr zufrieden. Das Setting muss einem halt gefallen aber generell wem der erste Teil gefiel der wird sich hier relativ schnell zurechtfinden.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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