
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.4Kreviews | 73% | — | $18.2M |
| $69.99 | 6.2Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ultimately charmless. The art style is good, although a lot of effort was spent to make NPCs' costumes and hair complex with as many ridiculous details they could cram in. Same with the writing: each faction has its own version of "newspeak" and while that makes sense to a degree, it's excessive even by the standards of tongue-in-cheek dystopian games. Much of the voice acting is good, some is not, such as the original companion Niles. I remember the original Outer Worlds being slightly more subtle, which says something about 2, but while that game was serviceably fun to play, this one really isn't. I felt no interest in any faction, positive or negative, or in any of the companions except maybe Inez a bit, and certainly not in any of the non-companion NPCs. The maps are not as open world as they look, not really interesting. Playing felt like a chore a lot of the time. After 2 full sessions crawling through talky-talk quest setup and exposition, I realized I was wasting my life an hour at a time (even more than gaming usually does) and abruptly uninstalled.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $99.99 |
| 4.4Kratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sadly feels very "safe" - by that I mean there's basically no risks taken, devs have stuck to whatever formula/guidelines have worked in previous games, which I think would be fine if this was not £60 - I got it on sale for £36 but that should have been the release price...which I still don't really think is worth it. I bought this because I had a craving for a Fallout 3/new Vegas style game, which Bethesda is now incapable of making but turns out so is Obsidian. Oh and also I crashed with the classic Unreal Engine crap, I was only in the first area after the tutorial/intro, just running around, I wasn't in combat or anything "intense"
As a longtime Fallout: New Vegas fan, I found both The Outer Worlds games phenomenal, and The Outer Worlds 2 continues to deliver much of what I loved about the first. The witty writing, memorable characters, and catchy soundtrack create a comical atmosphere that fits the universe perfectly, though I do wish the soundtrack had a little more variety. One of my favorite changes is the greater emphasis on actually specializing your character. Rather than eventually becoming a jack of all trades who can excel at practically everything, your choices matter. Your build has real strengths and weaknesses, which makes character creation and subsequent playthroughs much more interesting and encourages you to approach situations differently. My biggest disappointment has nothing to do with the game itself. The Premium Edition was sold with a DLC Pass promising two future story expansions, yet nine months after release, we’ve heard virtually nothing about them. No roadmap, no expansion titles, no teasers, and no meaningful release window. That’s frustrating when people paid upfront for this content. I thoroughly enjoyed The Outer Worlds 2 and absolutely recommend it to fans of story-driven RPGs, especially those who enjoyed Fallout: New Vegas. But nine months of crickets regarding prepaid DLC is difficult to overlook. The game is excellent. The communication with the people who bought the Premium Edition has not been.
失望
NOPE
"Just what to do , start the cycle... here's the cue- its fibonacci, a sequence largely summing two preceding numbers..." - absolute fire
Obsidian is no longer the Obsidian we known and love. Outer world 1 or 2 feels LGBTQ+ heavily based on the companion and the removal of romance options and varies npc as i play the the game more i feel like they are trying to mimic Fallout NV half of the time the dialog are just too long and boring the main quest feel like a labor with repeated fights with robots no iconic monster or character whatsoever lacks FUN gimmick you go around doing ass rift puzzle or parkour it just feel unfun and boring if you place them so many times and similar in the map AND the map is very hard to go around as there are huge hills and often river that kills you that force you to go the long long long long way The mod system for guns are not well made and annoying to deal with when you have to get them via shops or just dont know how to get the one you need feel unexplained as well the goods thing are 1. great adaptation of fallout nv stat system Build are generally easy to be made just choose your perk and stat on the playstyle you want to focus then you will be good to go 2.the gun play are good and fun with bullet time
Outer Worlds 2 has many of the same elements that made 1 so much fun. Obsidian's storytelling and dialog is as always on point. We get even more worlds to explore, but the environments are somewhat repetitive. Two planets are both barren landscapes that are filled with a lot of empty space and not much besides dead bodies to loot. Weapons and mods are not particularly remarkable, with limited upgrade possibilities. The skills and perks retain the same concepts from OW1 but after a second playthrough, it's clear that the player is forced into putting points in Lockpick and Hacking. So much of the game is locked behind these 2 skills. It's less of a choice and more of a necessity if you want to experience everything the game has to give. Perks are also locked behind Skills, once again cornering you into perks. Other details I missed was the lack of unique outfits 1 had, though cosmetics were never Outer Worlds strong suit. I would have liked more city landscapes and less industrial, barren locations. Sadly at the end of the day I don't know that this game has broader appeal beyond fans of OW1.
This game is an absolute masterpiece. Absolutely incredible graphics, storytelling, combat.... Truly one of the greatest games ever made. The attention to detail is unparalleled, and it shows in literally every aspect of this game. It only leaves two things to be desired... 1.) For the love of all that is holy.... Can we just for once, please, ever, make a game when companions don't immediately hop into your line of fire in combat? If just one game would do it, I could die a happy man. 2.) There needs to be some sort of out-of-combat regeneration that doesn't involve eating 32 tonnes of food. Maybe a 1hp/5 sec out of combat regen? It's not making the gameplay more difficult, having to eat food. It's just tedious and takes away from the game. Other than that, sheer perfection. I wasn't sure if the sequel would live up to the original. But it's somehow even better.
I wanted this to be good, for it to carry the fire the first one had. It just doesn't. It's not just the forced DEI lameness, the completely mid story, or them just reskinning all the creatures from the first game, the gameplay just doesn't feel fun. I've played 80 hours and I have zero interest in this game. It just isn't worth buying. The studio could have done so much, but they just phoned in a crap sequel.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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