
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.4Kreviews | 73% | — | $18.2M |
| $69.99 | 6.2Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
скучне гамно
It plays and feels like your average IP cash-grab.
It just doesn't quite draw me in like the first one did. I want to like it, I was excited for it to release, but I can't get myself to stay motivated to play it. The world looks great, but that's about it. It doesn't have the charm that OW1 did.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.2M | 30.4K | 78% | $34.99 | |
| $18.2M | 37.8K | 82% | $19.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $18.1M | 24.6K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 24.3K | 83% | — | |
| $56.4K | 386 | 78% | $7.49 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $3.3M | 16.6K | 94% | $7.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $99.99 |
| 4.4Kratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"I am a very important upper-middle-lower-lower manager and the way I advance that status scantly involves learning the names and faces of my peons."
It is absolutely fantastic. I do not understand the haters. This is the most fun I have had in years of being a gamer.
The uninspired main story, forgettable side quests, dull combat, and lack of companion interaction all add up to a highly mediocre game.
Game is completely unplayable due to the well known crash of: "UE: Arkansas Fatal Error" Nothing solves this error: ANY listed fix does not work, and the game still crashes Once this is fixed/addressed, I will update and gladly rec the game, but until then, this dev team needs to take notes from other game devs that have successfully optimized and worked the UE engine for no crashes
Underwhelming. Was not Fallout: New Vegas in space.
I love the animations, guns feel awesome and Audio is excellent. Negative 1. The game is currently not loading up for me, it gets stuck on preparing shaders/textures. Something is wrong with the optimization of this game. 2. The game feels dead, and I think its because of the Npcs, I wish they added Ai llms to have natural conversations with npcs. That would save this game.
Ultimately charmless. The art style is good, although a lot of effort was spent to make NPCs' costumes and hair complex with as many ridiculous details they could cram in. Same with the writing: each faction has its own version of "newspeak" and while that makes sense to a degree, it's excessive even by the standards of tongue-in-cheek dystopian games. Much of the voice acting is good, some is not, such as the original companion Niles. I remember the original Outer Worlds being slightly more subtle, which says something about 2, but while that game was serviceably fun to play, this one really isn't. I felt no interest in any faction, positive or negative, or in any of the companions except maybe Inez a bit, and certainly not in any of the non-companion NPCs. The maps are not as open world as they look, not really interesting. Playing felt like a chore a lot of the time. After 2 full sessions crawling through talky-talk quest setup and exposition, I realized I was wasting my life an hour at a time (even more than gaming usually does) and abruptly uninstalled.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.