
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 632 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm so utterly dissapointed with this game. I get that they're writing for an idiotic audience of console players, but come on. 3 ♥♥♥♥♥♥♥ factions, on *every planet* they're just the same? All the cool and funny satirical story elements of corporate espionage between corporations? Gone. Then we get this idiotic faction of "the protectorate" that's supposed to be space communists, but really just plays out like space feudal monarchists. It's a bigger game, with more limiting paths, which at the end of the day feels smaller. This game is ♥♥♥♥♥♥♥ ♥♥♥♥. The incentivize hyperspecialization, and don't allow you to utilize your companions for anything meaningful, you can't even ♥♥♥♥♥♥♥ equip them, for ♥♥♥♥'s sake. Bring Tim Caine back as the head of the ♥♥♥♥♥♥♥ project, because this game obviously lacked his vision. The first one was too short, that was the only problem I had with it. It needed a few more planets. The expansions were both great, a bunch of ♥♥♥♥♥♥♥♥ just couldn't change their own diapers and complained about it, because that's all ♥♥♥♥♥♥♥ gamers do, because they're miserable ♥♥♥♥♥♥♥ losers. ♥♥♥♥ this game, ♥♥♥♥ the audience this is appealing to, and ♥♥♥♥ Microsoft for ruining one of the best studios ever.
couldnt get into it
I waited till pricing was a little bit less ridiculous, but I should have read some more reviews. It seems obsidian decided to crank up the body count and remove the humor that made it bearable. I was looking for more Outer Worlds, and I'm just not finding it. In your first post-title planet, there's just one mass casualty event that's avoidable if you've pumped up your hacking skill unreasonably high, or you cheat and use a mod to respec your stats. In the next setting There are THREE DIFFERENT cutscene massacres, including one where students are gunned down in their beds. And without the dark humor from the original game, its a bit too soul crushing for my amusement. The companions are ok, and one is genuinely funny in an accidental way, but you can't upgrade their gear with what you have, and they don't take orders anymore. Its like a game obsidian would make BEFORE Outer Worlds before finding the magic... except it came later. I don't know how far I'll get before I bounce off, but it's not looking good.
"Just what to do , start the cycle... here's the cue- its fibonacci, a sequence largely summing two preceding numbers..." - absolute fire
I love the animations, guns feel awesome and Audio is excellent. Negative 1. The game is currently not loading up for me, it gets stuck on preparing shaders/textures. Something is wrong with the optimization of this game. 2. The game feels dead, and I think its because of the Npcs, I wish they added Ai llms to have natural conversations with npcs. That would save this game.
As someone who really enjoyed the first game, the sequel feels like a bit of a let-down, people who never played the first or didn't like the first may feel that the changes are improvements. In many ways the game has been heavily simplified and lost some of the better mechanics from the original. For example you can no longer choose what gear your companions have and can no longer give them commands or stances, so you have no control over them whatsoever besides using their special ability. Armour pretty much is just either light, medium or heavy, but the only difference between difference armours of the same weight class is appearance, they all have identical stats. There are other mechanics removed from the game, stealth is largely pointless, you can avoid enemies but usually avoiding them won't help you meet the objective in any way, combat is still decent, dialogue is still decent, the story doesn't feel quite as fresh and original as the first and really it doesn't feel like it has Obsidian's stamp on it any more, it feels kind of generic.
Every single time I open the game it takes 20 minutes to set up the shaders.
8/10 Good writing Good art direction Unfortunately held back by being made by obsidian {Terrible pathfinding, basic sandbox open world shooter gameplay} Dont play outer worlds 1 just play this game its really good
its hard to downvote an obsidian game since Im the biggest new vegas stan you will ever find (check my hours) but, this one really just missed the mark. Im sorry to say, its boring. Im fine with games where dialogue is the focus if the dialogue is good but its just not with this game. I liked the original outer worlds, even though it had rough edges. But this is somehow just not engaging in the slightest. i couldn't bring myself to finish the game. maybe things will change with dlcs but for now i cant recommend this to anyone. Im autistic as ♥♥♥♥ and can watch a single hive drone beat metal for hours in Kenshi but this is somehow less engaging.
This game is an absolute masterpiece. Absolutely incredible graphics, storytelling, combat.... Truly one of the greatest games ever made. The attention to detail is unparalleled, and it shows in literally every aspect of this game. It only leaves two things to be desired... 1.) For the love of all that is holy.... Can we just for once, please, ever, make a game when companions don't immediately hop into your line of fire in combat? If just one game would do it, I could die a happy man. 2.) There needs to be some sort of out-of-combat regeneration that doesn't involve eating 32 tonnes of food. Maybe a 1hp/5 sec out of combat regen? It's not making the gameplay more difficult, having to eat food. It's just tedious and takes away from the game. Other than that, sheer perfection. I wasn't sure if the sequel would live up to the original. But it's somehow even better.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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