
The empires of Zemuria have narrowly managed to escape the Great Twilight, a curse that threatened to end the world, thanks to the valiant efforts of those known as heroes. This has resulted in a ripple effect of events that hurtles the series toward its thrilling conclusion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Kiseki series, which marks the story RPG's 15th anniversary, is now on Steam!
The empires of Zemuria have narrowly managed to escape the Great Twilight, a curse that threatened to end the world, thanks to the valiant efforts of those known as heroes. This has resulted in a ripple effect of events that hurtles the series toward its thrilling conclusion.
Following the Great Twilight calamity, the three protagonists across the Zemurian continent find themselves drawn together by the thread of fate.
Some are heroes, others are liberators, and yet others live as hermits. The cross-story gameplay system allows players to switch between three different characters, depicting the story from separate perspectives within the same timeline.
What will the people of Crossbell think of their newfound independence? What will become of an empire which has lost one of its mighty limbs? And what of Ouroboros’ leader, the Grandmaster, and his ominous Eternal Regression Plan?
The Steam version of the game includes over 30 pieces of additional content from the start, including costumes and attachment items!
A variety of attachment items that can be worn on each character's head, arms, and back for decoration, as well as original costumes, are included, as well as the major DLC Support Section Summer Vacation.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
黎恩和C线写的确实很好,两个人的行动和结局基本上都是反映了黎恩和BE黎说的“要让他人幸福首先要让自己幸福”。 黎恩主要就是一直在因为自己是黄昏罪人的身份迷惘,又因为各路人马的点拨以及自己在MWL观测到BE线众人因为自己离去的悲伤来坚定了自己无论如何要和伙伴一起走向终点这一信念。 C最后的获得了羁绊与闪4相对应,其成长和心态变化贯穿了整条C线,让人感觉自然不突兀,也不算洗白或者崩人设,利用别人达到自己的目的和最后能毫不犹豫的舍弃自己引爆颠倒巴比伦确实只能让人感叹一句是他能干得出来的事情,人物塑造很有逻辑,而且本人一直直面自己犯下的罪行,并未逃避,是一个让人觉的很有魅力的“恶人”。 罗伊德线反而有些流水账,甚至虽然看得出来罗因为是克州主线站C位,又用搜查官最早发现真相和罗最后站在BE黎面前拒绝了BE黎剧透来“强抬”罗伊德的关键性,但是不管是序章被总统团灭还是整个主线中总感觉特支科在解放战争里起到的作用很难说比其他两线来的大,都让人觉得剧情安排有点左右脑互搏。还有一点让人觉得观感不好的可能是罗一直在复读跨越避障,有点太复读机了。 EX梦幻回廊的剧情基本上就是喜闻乐见的包饺子了,但是因为本作战斗爽快感很够,配合上回廊的设定可以爽刷,玩法上爽感很够,观感也不差。 总之是一部不算拖泥带水也没有那些通马桶支线降低主线观感的体验很好的后日谈向作品,作为零碧闪的大结局是合格且优质的。
打完空零碧闪一定要玩创轨,不要像我一样云过一遍之后再来打 首先我不是loli控,但是拉碧丝缇欧黑兔玲可爱捏,果然还是得带那么点毒舌腹黑之类的,缇妲和琪雅太乖了,就没感觉。 悠娜闪轨里我完全无感,因为闪轨太煞笔了我还有点讨厌悠娜,到了创轨里因为东山奈央生病了配的虚虚的没什么力气反而让我越听越上头 轨迹连主线全配音都没有,但是到地方触发的主动语音却不少,除了闪轨每一代的主动语音我都必听完,尤其娜狄雅说的都很搞 C线可以说是全程无尿点,野餐队化学反应太好了,一直到界轨里都很有意思,尤其大少冷不丁的吐槽一句就很难绷 黎恩这下真圆满了,以后就可以带着黑兔到处旅游,还有克洛秽土转生之后也一直粘着 罗伊德线属于必要的牺牲了,另外两条线好的原因之一就是比较短,C线是最短的,体验也最好,但是这样时长凑不够啊,那么水就加到罗爷线里了。就和界轨里的范恩线一样 [spoiler] 界轨罗伊德为什么不去打团?因为他能和假马帮主五五开,和任何人五五开,去了能一个人打幻术师,就没办法让西梅恩在网游里一个人打一堆s级来抬逼格了。创轨最后的支线里cg是真多啊,师姐学妹剑女玲都漏了,结果剑女戏份越来越少,界轨一出已经完全没机会了,我测你的法老控,都2026年了还不出界二 [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
伟大无需多言
又可以玩到克罗斯贝尔了。本作的魔法后面也标注了weak,挺方便的,不用再对着敌人特意查弱点了。之前碧之轨迹伊莉雅受伤了让人心疼。没想到开头就恢复好了,之前闪4一直想去阿尔摩里卡村疗养院看看都没有去那里的剧情。 本作的人物建模可以看到出现黑边以及偏动画的渲染方式了,就是那种ARC的漫改格斗游戏的渲染的感觉。零碧的改版都可以用现成的建模了。
[h3] 만족스러운 마무리 그리고 또 다른 시작 [/h3] 하궤부터 섬궤까지의 인물들이 모여 가장 바랬던 주제로 후일담을 그려가는 작품이라 좋았다 하나의 대단원이 깔끔하게 마무리된 느낌
无支线,三线叙事,轨迹15周年为帝国篇画上句号的一作,同时开启共和国篇的序章,创始之轨迹
* 제로의 궤적, 벽의 궤적만 완료 * 섬의 궤적 시리즈는 스토리 요약만 감상 + 눈과 귀가 매우 즐겁고 3D로 보는 것도 즐겁다. + 밸리언트 레이지, 링크 공격 등 각종 연계공격이 즐겁다. + 수십 명의 이름을 외우는 게 어렵지 않다. (인물들이 자주 등장하므로) + 매우 늘어난 컷신 분량 (호불호) + 몽환회랑 (레벨업이 편하고 미니게임도 많다) - 가히 어벤져스급으로 등장인물들이 매우 많다. - 받아들이기 어려운 일부 설정들 - 제한된 필드 이동 (스토리 진행에 따라 개방됨) - 키보드 조작을 컨트롤러처럼 개같이 배치해서 개같이 불편함. 영웅전설 하얀마녀 이후 처음으로 완료한 크로스벨과 로이드 스토리인데 다음 게임인 여의 궤적에서 루퍼스와 라피스의 행적도 궁금하지만, 이제 리메이크된 하늘의 궤적을 해보려고 한다.
豪爽
C到底是谁,难道是苍之剩女?
挺好玩的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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