
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This... is probably one of the most unusual JRPGs I've ever played. You play as the ruler of Avalon, an emperor or empress whose goal is to reunite a fractured empire and defeat the Seven Heroes, legendary saviors who have somehow returned as monstrous threats. The premise sounds fairly standard, but the way the game actually plays is anything but. This is a very open ended game. After the first hour and a half, you're free to explore the world with a party of 5, tackle different regions in almost any order, and pursue whichever quests catch your interest. Almost everything you do is tied to the passage of time, and some quests or events can disappear permanently if too many years pass before you deal with them. You'll miss quests, recruitable characters, equipment, and entire storylines simply because you made different choices or focused on different problems. Normally it's annoying to miss content, but here it's just part of the experience. History keeps moving forward whether you're ready or not. If your party gets wiped out, for example, you don't get a game over screen, you simply select a new ruler and continue. The progression system is also highly unconventional. Grinding only gets you so far because enemies scale alongside your growth. You can't simply overpower every challenge by spending hours fighting random battles. Instead you need to find stronger equipment, develop better abilities, exploit enemy weaknesses, and make use of the combat system surprisingly powerful status effects. Unlike many JRPGs where bosses are immune to everything interesting, SaGa 2 often lets you use debuffs against major enemies. More than once I turned a seemingly impossible battle into a manageable one by experimenting instead of just hitting harder. This is very much a gameplay first game. The story on the other hand is fairly bare-bones. There are some interesting revelations surrounding the Seven Heroes, learned through optional scenes and flashbacks, but most of the game is driven by exploration and side quests rather than narrative storytelling. What kept me invested was the sense of growth. Over successive generations, your capital expands with new facilities, better crafting options, magical research, and additional services. The inheritance system is also interesting. Each new emperor inherits the skills and knowledge acquired by previous rulers, so over time they will become your most versatile (and possibly strongest) party member. Most quests are fairly straightforward: go somewhere and kill something, but some are surprisingly complex, requiring multiple steps to be completed correctly or within a certain timeframe. This is especially true if you disable quest markers and rely entirely on information provided by NPCs. Despite the passing generations, advancing timelines, and seemingly missable content, SaGa 2 is much more forgiving than it first appears. You have plenty of time to experience the vast majority of what the game has to offer, and it's surprisingly difficult to completely ruin a playthrough. While you'll inevitably miss some events, recruits, or rewards on a first run, I never felt pressured to constantly follow a guide. It's also an extremely content packed game. Beyond the main story there are optional bosses, superbosses, a post-game dungeon, NG+ and additional difficulty settings. Visually, SaGa 2 looks just okay. Pleasant, but nothing spectacular. I think it uses the same engine as Trials of Mana. The environments are bright and charming, the character designs are distinctive, and everything is easy to read. That said, I'm not entirely convinced it's worth its full asking price. The production values are solid but not exceptional, and much of the appeal comes from the strength of its systems rather than its presentation or story. Still, if you can pick it up during a sale, it's an easy recommendation for anyone looking for a JRPG that dares to do things differently.
おすすめ。攻撃が最大の防御なバランスながらも詰み防止へのさりげない配慮が行き届いており、サクサク快適に遊べた。 また追加ストーリーにより七英雄がより魅力的な悪役と感じられた点も良かった。そしてキャラモデリングもすごく可愛い。 動作面では困ったことが1つ。フルスクリーン時のレンダリング解像度がFHD上限だった。4kへ変更するにはアンリアルエンジンのiniファイルを直接編集する必要があった。これには下記のスレッドを参考にした。 https://steamcommunity.com/app/2455640/discussions/0/4691154443773771235/
I have no idea who design the quest system, but you can uterly feck over some of it. There are quest if you start and do not finish (I don't want to spoiler) immidietly, you not just fail, but lose out on possible characters. You can skip story as well, like I was just exploring and the game without warning progresses the story, do not warn you about possible skipped story or quests. There are even gender lock here, like there are quest you can't progress if you are female for example... This whole system is a mess and very much can ruin the full experience. Multiple times I had to look it up only what the heck am I doing wrong, because the game just gonna tell you to go here.... AND NOTHING HAPPENS THERE!!! God! The concept is good, there are great ideas here, but the execution is so lacking. I do not recommand it, only for those who very much like JRPG.
ロマサガ2未プレイなのにどっぷりはまっています。さすが名作です。
The game itself is pretty good, but I've been having crashing issues. Not constant, but enough to take me out of it. It's crashed 7 or 8 times, especially when I climb ladders for some reason. I thought it was mods at first, but I did a clean reinstall and it still happened a couple times, so for that reason I don't recommend it.
攻略情報はあまり見ずにやっているが、いきなり世代ジャンプが発生するのでびっくりする。そしていろいろなシステムやルートを見逃して進んでいる気がするが楽しいから良し。
[h2]プレイ経験[/h2] 実績コンプリート済み、最高難易度の裏ボスも討伐済み。 サガシリーズはいくつかプレイ済み。初代SFC版は難易度が高すぎて挫折した経験あり。 [h2]良かった点[/h2] [list] [*]初代と比べるとマスクデータが減り、難易度も選べるようになったことで格段に遊びやすくなった [*]知識がそのまま攻略の力になる実感があり、[b]攻略チャートをあれこれ考えている時間が一番楽しい[/b] [*]BGMは言うまでもなくRPG史上でも最高峰 [*]複数主人公制ではなく「継承」によって主人公を引き継いでいくゲーム体験が面白く、フリーシナリオと組み合わさることで一人ひとりのプレイ体験に差が生まれる [*]一部キャラのデザインや声優の演技も好み [*]UIのレスポンスも良好で、ストレスなく操作できる [/list] [h2]気になった点[/h2] [h3]シナリオ[/h3] 七英雄の記憶を辿る形で背景が明かされるが、あまりにしょうもない経緯でラスボス化しており蛇足感が強い。主人公の「英雄が聞いて呆れる」というセリフに同感しかない。 しかも元凶が何の報いも受けないまま終わるため、シナリオを楽しむどころではなくなってしまった。 歴代皇帝が力を継承しながら戦うというテーマ自体はとても面白いのに、あの人形劇のようなミニ動画演出が完全に台無しにしている。正直ない方がいい。 [h3]難易度調整[/h3] 結局「引き継ぎ前提で敵勢力のレベルを上げ、敵のHPと攻撃力を大幅に盛る」だけの調整に感じられ、思っていたより遊びの幅が狭い印象。 知恵を絞る楽しみはある程度は残るものの、全体術を連発したり、最終的には与ダメージが連携依存になるなどの最適解がほぼ決まっていて、そこから外れると難しいというよりひたすら面倒くさくなる。 個人的には、[i]引き継ぎなしのオリジナル難易度で「術禁止」「PT人数制限」といった縛りプレイをゲーム側から提案・誘導・補助してくれる方向性[/i]のほうが、よりサガらしい遊び方ができたのではないかと思う。 最高難易度の攻略よりもニューゲームのオリジナル難易度の方がゲームとしての懐の深さを感じて面白いのは、ゲームの作り込みの方向性として失敗しているかもしれない。 [h3]キャラクターデザイン[/h3] 極端に中国ソシャゲ的なモデルになっているのはやや残念。原作のキャラクターデザインが持つ硬派・耽美な雰囲気をもう少し残してほしかった。 [h3]UI[/h3] パーティー構成周りに面倒な部分が残っている。 キャラクターごとの装備・アビリティ構成をパーティ入れ替えのたびに組み直す手間が地味に大変。セット登録して呼び出せる機能があればと思ったが、さすがに欲張りすぎか? あとどうせマスクデータを減らすのであれば、皇帝選択・パーティー選択画面でひらめき適正も見えるようにしてもらいたかった。いちいち仲間に入れて技画面から確認するのが面倒。 [h2]おすすめ度[/h2] カジュアルに遊べる作りなので、人を選ばず幅広くおすすめできるRPG。 傑作とまではいかずとも、豊富な難易度選択とソシャゲ風のキャラデザインも相まって[b]サガシリーズ入門としても悪くない選択肢[/b]だと思う。 ただし、ショート動画のように語られる七英雄の物語には期待しないこと。スキップ可能なので、全部飛ばしてしまった方が後味よく物語を楽しめると思う。
原作未プレイです。実績解除までプレイ済 未プレイでも面白かったです。原作やってた方はもっと面白いと思います(他の方のレビューを見る限り) 原作が古いゲームではありますがそれを感じる事なく古き良きRPGな感じがして好きです。 コツコツ熟練度を上げたり、閃かせたり、多彩なパーティーを考えて決める等です。 女性キャラも魅力的でモチベーションに繋がりました。 唯一の不満点はストーリーですかね。全体的に綺麗にまとめられてますが何かかわいそうと思うところがありました(ネタバレになるので控えめです。) ただ差し引いても買いですし、セールには是非オススメしたいゲームです。
Great game. Definitely recommend classic mode.
游玩内容非常夯的jrpg,战斗系统很有感觉,使我非常沉迷,然而神秘换代设计十分神秘,令我略感劳累,因此我不喜欢,所以我不推荐 ===== 可是,小猫,女盗贼。她的屁股,实在太大了,不是偷了我的东西藏在那吧⁉️ 还有铁匠铺的红毛,以为穿的多别人就看不出来❓️害的其他人没法专心工作💢❗ 包括山里的鸟女💢💢低贱的蛮族雌畜,竟敢用放荡的身体诱惑本皇帝💢💢 你们今晚速速来本皇帝卧室受罚💢💢 今晚过后,未经本皇帝许可,不准再用衣物遮遮掩掩💢❤️ ===== 本来觉得换代设计很神秘,玩到后面发现前面的事件任务给的跳跃点数太多了,导致我后面想换代急头白脸找不到事做,我说换代是对的啊得换代啊。 海女妈妈
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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