
A young man, who suffered a phenomenon that he had never seen, faces an ominous power that threatens the fabric of reality. Awaken the power of Memory to restore what was lost!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 216reviews | 59% | — | $250.8K |
| $49.99 | 836ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finally completed Lost Sphear: I thought of sharing some thoughts over this overlooked gem (and for some reason, was a flop when it was released), and was considered a poor follow up to the developer's previous title: I am Setsuna. Is it though? Here are my thoughts: My overall rating and quick notes. *I am Setsuna - 7.8/10, Better presentation, art and game design. Lost Sphear - 7.5/10, 'Much' better story. Music rating (because its important to all jrpgs) *I am Setsuna music - 9.5/ 10 Lost Sphear music - 8.5/ 10 Money's worth. I am Setsuna - 43 hrs runtime (story feels like 40% of this) *Lost Sphear - 95 hrs runtime (story feels like 85% of this) In short, I recommend Lost Sphear to all JRPG fans and those who have played I am Setsuna. Both are worth your time if you are into JRPGs. Up next: Oninaki!
A few hours in, I like the setting and story of this game more than [i]I Am Setsuna[/i]. It builds on that game's mechanics, adds variety to combat, and has more visual variety. However, it's still a mediocre game that does little to justify its existence or the experience of playing it. It has many of the same problems as [i]I Am Setsuna[/i]. It tries to solve some of those problems by introducing other problems. [h1]Endless Dialog[/h1] The biggest drawback of [i]Lost Sphear[/i] is the interminable dialog in cutscenes. In older JRPGs of the Super Nintendo era, which [i]Lost Sphear[/i] is mimicking, cartridge storage constraints forced the developers to be concise when writing dialog. Without those limitations, games like [i]Lost Sphear[/i] and [i]Octopath Traveler[/i] can spew out tons and tons of dialogue in each cutscene. Long after you've gotten the point, the characters keep talking. They talk to the point where you don't want to play anymore. Thankfully, there's a 16x fast forward button, but the fact I'm relying on it 3 hours into the game means that dialog should have been cut down severely. The dialog in older games was also often charming and unique, where now it's boring and annoying. Some of this might be the western translators butchering the Japanese script and extending it needlessly, but it drags this game down. [h1]Balance Problems[/h1] [i]I Am Setsuna[/i] had a terrible problem with balance, and this game is a bit smoother. But you'll still run into areas where enemies will start killing you very quickly. And even in easy dungeons, the boss can be an almost impossible challenge. So you'll just have to walk out of the dungeon and go to the nearest shop to upgrade your armor and weapons. The problem with this system, though is... [h1]Broken Economy[/h1] Gathering enough money to buy new gear or upgrade existing gear is very slow. This results in a slow grind of fighting boring battles that are too easy, just to get some stuff to barter for upgraded gear. It can take quite a while, and then makes regular fights even more trivial, while also making bosses significantly easier. This leads back to the lack of balance, where the game is either impossibly difficult or trivially easy. Neither of these scenarios make the game much fun to play. [h1]Conclusion[/h1] If you've already played [i]I Am Setsuna[/i], there isn't a good enough reason to play this. But I've found it better than its predecessor. I just wish modern JRPGs would cut down on the dialog and get to the point faster. Also, adding complexity doesn't necessarily add fun to a game. A "modernized" ChronoTrigger-like shouldn't include endless grinding for money for upgrade materials and spending inordinate time in menus to figure out how systems work. Overall, a slight recommend on sale. Unfortunately, it's priced like a Square Enix Steam game ($50), when its more of a mid-tier Nintendo DS game in terms of value ($25 max). [h1]Similar To:[/h1] A "modern" Saga-like https://store.steampowered.com/app/1027250/ A "modern" Mana-like https://store.steampowered.com/app/2176930/
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is just awesome, but gonna be clearly IF U DON'T LIKE TO READ, dont buy it, you need to read a lot, but the history IS SO GOOD. But if you love RPG, you should try it
およそ13時間のプレイ、6人目の仲間が加入した時点です。 戦闘が苦痛です。クロノトリガーのようなバトルを基本に、進化させようとして追加したであろうセツナシステムが戦闘のテンポを間延びさせています。キーコンフィグがタイトル画面時に反映されないなどの細かい操作性の悪さも相まって、”古き良き”というより”古い”RPG感が否めません。
我们需要中文 We need Chinese 中国語は必要 Nous avons besoin de chinois Wir brauchen chinesisch Necesitamos chino potrzebujemy chin Precisamos de chinês Нам нужно китайский เราต้องการภาษาจีน Χρειαζόμαστε κινέζικα
Old school JRPG made in modern age. A strong game overall - story is a fairytale with a relatable message, characters have fine development, game nails its visual and sound, certain battles will test the player's tactical skill and knowledge of battle mechanics. However, some may find this game too modest in terms of production value, overly heavy on lore exposition, too lenghty, or inbalanced in terms of difficulty (when it spikes, brace yourself). Nonetheless, it's a quality time. "We must fight for the world we want to live in"
[h1] A Great Homage to the PS1 Classics! [/h1] I completed this game on the PS4 when it first came out and I really loved it then and still do today! This is an RPG in the style of the PS1 classics ala FFVII-IX, Chrono Cross, Legend of Dragoon, etc. Although not as good as said games (which is fine and an unrealistic expectation) it is a superb homage to such games. Turn-based battles, World map, towns, dungeons, evolving world map travel (on-foot to Ship, etc) - all the classic PS1 RPG hallmarks are here. The game's battle system is most akin to that of Chrono Trigger's, ironically a SNES game, in which you can see the enemies on the map and you engage in a turn-based battle that is semi-active (or full active if you prefer) once you approach them. Battles can be quite customisable, considering the game's unique take on equipable Gear. One such example is Spritnites - these allow for new Character abilities, passive skills or to even customise an ability with a sub-spritnite, for example allowing you to recover HP when you use said ability. The battles also feature something called "Momentum Strikes" which allow you to build up a second meter by either waiting or attacking/taking damage, once full, your character can attack or use an ability with extra "oomph" by pressing the action button at the right time, just before you execute it. The story is very on trend with it's homage. It follows old-school tropes and cliches, but you are more than likely going to play this game for the full homage/nostalgia, so would you want it any other way? The game will take you around 40 hours to finish, even with a few side activities here and there. A more than decent run time. Tokyo RPG Factory, the developers of this title, also made I am Setsuna which is a very similar game and arguably the better of the two games and I would urge all who are interested or enjoyed this game to seek that one too as, in my opinion, it has the better story and more focused experience...and some beautiful music! Tl;dr - If you enjoyed those classic RPGs from the PS1 era, you will love this game. It's a great homage to them and feels like it came straight from that era, but with some nice modern day conveniences. Score: [h2] 78% [/h2]
It wants to be Chrono Trigger. It isn't, but it gets close enough for a recommendation.
无法推荐给现代玩家,只能推给经历过90年代JRPG黄金时期的玩家==很多设计非常老旧== 比如没有指引,引导不明确。现代玩家应该会骂街==
Lost Sphear é um RPG que presta homenagem aos clássicos do gênero enquanto adiciona suas próprias ideias para criar uma experiência acolhedora e envolvente. Desde o início, o jogo transmite aquela sensação nostálgica dos JRPGs da era de ouro, mas sem deixar de apresentar mecânicas modernas e uma identidade própria. A história é um dos seus maiores atrativos. A premissa de um mundo que está desaparecendo gradualmente e pode ser reconstruído através das memórias cria uma atmosfera única e desperta a curiosidade do jogador desde os primeiros momentos. A jornada de Kanata e seus companheiros é marcada por amizade, esperança e descoberta, oferecendo uma aventura emocional e agradável de acompanhar. O sistema de combate consegue equilibrar tradição e inovação. Embora seja baseado em turnos, ele incorpora movimentação no campo de batalha e elementos estratégicos que tornam os confrontos mais dinâmicos. Posicionar corretamente os personagens, escolher o momento ideal para utilizar habilidades e explorar as fraquezas dos inimigos adiciona profundidade sem tornar as batalhas excessivamente complexas. Outro ponto forte é o sistema de restauração do mundo. Reconstruir áreas perdidas e ver o cenário voltar à vida cria uma sensação constante de progresso e recompensa. Essa mecânica não apenas contribui para a narrativa, mas também reforça o envolvimento do jogador com o universo do jogo. Visualmente, Lost Sphear apresenta uma direção de arte charmosa, com cenários coloridos e um estilo que remete aos JRPGs clássicos, mas com um toque contemporâneo. A trilha sonora complementa perfeitamente a aventura, ajudando a criar momentos de tranquilidade, emoção e grandiosidade quando necessário. Os personagens também merecem destaque. O grupo principal possui boa química, e as interações entre eles ajudam a tornar a jornada mais humana e memorável. O desenvolvimento das relações e o senso de companheirismo reforçam a sensação de estar participando de uma verdadeira aventura em grupo. No geral, Lost Sphear é uma experiência muito positiva para fãs de JRPGs. Ele consegue capturar o espírito dos clássicos sem parecer apenas uma cópia, oferecendo uma história interessante, um sistema de combate divertido e uma atmosfera acolhedora. Para quem aprecia aventuras focadas em exploração, amizade e crescimento, é um jogo que vale muito a pena conhecer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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