
The Legend of Heroes: Kuro no Kiseki is finally coming to Steam®! The sprawling Republic of Calvard is experiencing an unprecedented economic boom brought on by post-war reparations. Here is the beginning of a new "Trails (story)".
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏是好游戏,但这价格是在抢劫???!!!
建模和动捕比起闪轨有了质的飞跃但也仅限于此了 又搞了一波老角色狠狠联动了一番,前面稍微有点无聊,晶片和战斗手感要花一点点时间上手,论同系列开创新篇来讲算是个不错的成绩,但大致的模式都没有变动,依旧是跟前作一样去各个地方处理支线任务,攻略一下新角色,也是爱泡澡人设+喜闻乐见被迫揩油被扇耳光设定+大部分女角都爱男主,但没有羁绊系统真的很好good,good,good!人设不够前作鲜明,但游玩系统还是有可圈可点之处。 游戏时长跟以往法老控的作品差不多,50-70h通关,值回票价。
亚妮艾丝●▛▙茱迪丝●▛▙艾蕾因●▛▙静名师姐●▛▙塞莉丝●▛▙妮娜小姐●▛▙玲●▛▙亚妮艾丝●▛▙茱迪丝●▛▙艾蕾因●▛▙静名师姐●▛▙塞莉丝●▛▙妮娜小姐●▛▙玲●▛▙亚妮艾丝●▛▙茱迪丝●▛▙艾蕾因●▛▙静名师姐●▛▙塞莉丝●▛▙妮娜小姐●▛▙玲●▛▙
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 93% | $12.99 | |
| $1.1M | 2.7K | 59% | $19.99 | |
| $1.1M | 2.2K | 89% | $12.99 | |
| $1.1M | 2.3K | 86% | $9.99 | |
| $1.1M | 2.1K | 93% | $17.99 | |
| $1.1M | 1.7K | 90% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $883.6K | 1K | 76% | $59.99 | |
| $817.2K | 1.1K | 78% | $34.79 | |
| — | 0 | — | $71.99 | |
| $972.4K | 1.1K | 84% | $23.99 | |
| $5M | 4.8K | 93% | $49.99 | |
| $1.2M | 1.3K | 73% | $39.99 |
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 63 reviews with recorded playtime.
楼下太太前男友凭什么是那个赛车手?没有担当又花心的渣男 恶心似了
作为“轨迹”系列迈入全新篇章的重要起点,《英雄传说 黎之轨迹》不仅在剧情舞台上从以往的帝国与共和国边缘转向卡尔瓦德共和国核心,同时也在系统层面进行了大刀阔斧的革新。相比于此前“空轨”“零碧”“闪轨”三大篇章,本作既承担了承上启下的责任,也试图通过改变来吸引新一代玩家。 首先最直观的变化,便是战斗系统的革新。《黎之轨迹》首次引入了即时战斗与指令战斗无缝切换的机制。玩家可以在地图上直接进行动作战斗,通过闪避、攻击削弱敌人后再切入传统指令模式。这种设计极大提升了战斗的节奏感,使得探索与战斗之间的衔接更加自然。尤其是在面对杂兵时,即时战斗能够快速解决战斗,避免了以往频繁进入回合制所带来的节奏拖沓问题。 与此同时,指令战斗系统也并未被削弱,反而在策略性上依旧保持了系列水准。通过导力器系统、技能搭配以及行动顺序控制,玩家依然可以体验到经典“轨迹”式的战术博弈。这种“快节奏+策略性”的结合,可以说是本作系统层面最成功的创新之一。 剧情方面,《黎之轨迹》延续了系列一贯的“群像剧”叙事风格,但相比以往更加偏向成人化与灰色地带的描写。主角范恩·亚克莱德并非传统意义上的正义英雄,而是游走在法律与灰色地带之间的“万事屋”。他既接受合法委托,也会处理一些见不得光的事务。这种设定使得剧情整体基调更加现实,也更具复杂性。 卡尔瓦德共和国作为舞台,其社会结构与文化背景也被刻画得相当细致。从多民族融合到科技发展,再到政治暗流,本作通过大量支线与NPC对话构建了一个鲜活的世界。相比“闪轨”偏向校园与战争的主线,《黎之轨迹》更像是一部都市群像剧,节奏更加生活化,但也在关键节点爆发出强烈戏剧冲突。 角色塑造依然是本作的一大亮点。除了范恩之外,亚妮艾丝、菲莉、亚伦等角色都拥有鲜明个性与成长轨迹。尤其是团队成员之间的互动,不再只是单纯的伙伴关系,而是带有各自立场与秘密的复杂关系网。这种人物关系的层次感,使得剧情推进更加耐人寻味。 不过,本作在节奏上也存在一定争议。由于需要铺垫全新篇章,大量设定与背景信息集中在前期展开,导致部分玩家可能会觉得节奏偏慢。尤其是对新玩家来说,如果没有接触过系列前作,一些设定理解起来会有一定门槛。 画面表现方面,《黎之轨迹》采用了全新的引擎,角色建模与场景细节都有明显提升。城市环境更加立体,光影效果也更加自然。虽然整体仍达不到顶级3A水准,但在JRPG领域已经属于较为优秀的表现。 音乐方面依旧保持系列高水准。无论是城市BGM还是战斗音乐,都能够很好地契合场景氛围。特别是在剧情高潮部分,音乐的运用极大增强了情感表现力。 总结来看,《黎之轨迹》是一部“转型之作”。它在保留系列核心魅力的同时,勇敢进行系统与叙事风格的革新。虽然在节奏与新手友好度上仍有不足,但整体完成度依然出色。对于老玩家来说,这是一次新鲜而值得期待的开始;而对于新玩家而言,这也是一个可以尝试进入“轨迹”系列的新入口。 “Trails through Daybreak” marks a new beginning for the long-running Trails series. Serving as the first entry in the Calvard arc, the game not only shifts its setting but also introduces significant changes to its gameplay systems and narrative tone. The most noticeable improvement lies in the combat system. For the first time in the series, players can seamlessly switch between real-time action and turn-based combat. This hybrid system greatly improves pacing. Regular enemies can be dealt with quickly in action mode, while tougher battles still benefit from the depth of turn-based strategy. This balance between speed and tactics is one of the game’s strongest features. The story adopts a more mature and morally ambiguous tone. Van Arkride, the protagonist, is not a typical hero. As a “spriggan,” he operates in a gray area between legality and crime. This allows the narrative to explore themes that are more grounded and complex compared to previous arcs. The setting of the Calvard Republic is richly detailed. Through NPC interactions and side quests, players gain insight into its multicultural society, technological advancements, and political tensions. The world feels alive, continuing the series’ tradition of deep world-building. Character development is another highlight. Each party member has distinct motivations and personal growth. The relationships between characters are more nuanced, often involving conflicting ideals and hidden agendas, which adds depth to the overall story. However, the game’s pacing can be uneven. The need to establish a new arc results in heavy exposition early on, which may feel slow for some players. Newcomers might also find certain lore elements difficult to grasp without prior knowledge of the series. Visually, the game uses a new engine, offering improved character models and environments. While not groundbreaking, it represents a clear step forward for the franchise. The soundtrack remains excellent, enhancing both everyday scenes and dramatic moments. Music continues to be a core strength of the Trails series. In conclusion, “Trails through Daybreak” is a bold reinvention. It successfully modernizes the series while preserving its core identity. Despite some pacing issues, it stands as a strong starting point for a new saga. 『英雄伝説 黎の軌跡』は、軌跡シリーズの新章の幕開けとなる作品であり、舞台・システム・物語のすべてにおいて大きな変革が行われている。 最大の特徴は、リアルタイムとコマンド戦闘の融合である。フィールド上でそのままアクション戦闘を行い、状況に応じてコマンド戦闘へ切り替えることが可能となっている。このシステムにより、テンポの良さと戦略性の両立が実現されている。 物語はこれまでよりも大人向けのトーンが強く、グレーな価値観が描かれている。主人公ヴァン・アークライドは「スプリガン」として合法・非合法の境界で活動し、従来の正義のヒーローとは異なる立場にいる。この設定により、より現実的で複雑なストーリーが展開される。 カルバード共和国という舞台も丁寧に描かれており、多民族社会や政治情勢などがリアルに表現されている。NPCとの会話やサブクエストを通じて、世界の厚みを感じることができる。 キャラクター描写も非常に優れている。各キャラクターが明確な目的と背景を持ち、物語の中で成長していく。また、キャラクター同士の関係性も複雑で、物語に深みを与えている。 一方で、新章ゆえの課題もある。序盤は設定説明が多く、テンポが遅く感じられることがある。また、シリーズ未経験者には理解が難しい部分も存在する。 グラフィックは新エンジンにより進化し、キャラクターや背景の表現が向上している。音楽もシリーズらしい高品質を維持している。 総じて、『黎の軌跡』はシリーズの新たな可能性を示した意欲作である。いくつかの課題はあるものの、今後の展開に大きな期待を抱かせる作品となっている。
《空之轨迹 The 1st》 => 《空之轨迹 SC》 => 《空之轨迹 3rd》 => 《零之轨迹 改》 => 《碧之轨迹 改》 => 《闪之轨迹1 改》 => 《闪之轨迹2 改》=> 《闪之轨迹3》=> 《闪之轨迹4》 => 《创之轨迹》 => 《黎之轨迹》 第十一个轨迹游戏的全成就肝完!
玩过轨迹的人都能感受到一股非常浓厚的轨迹味,但是亚妮艾丝的人设建模做的太完美了,让人不由得就玩下去了,同时我也是第一次见立绘被建模给薄纱的游戏,e大师神力
锁60帧,还要自己来选独显运行,隔壁NIS的完全没这些问题,完全符合我对云豹版的刻板印象
在白色相簿的季节结束了,学妹坚定的表情好美
劇情還可以,但新的系統很噁心 S-Boost系統要存條,同時你還要存CP值,等於有兩條系統在卡你放大招 夢魘難度就單純數值壓制,沒啥意思,但可以搞到最後的BOSS血越打越多,噁 然後地圖感覺上比閃系列還要小,故事本身算是中規中矩,但你要跟空零碧來比的話就是劇情跟地圖都輸 看起來二代的評價也不怎麼樣,就加減玩玩可以,多投時間就算了 喔這款也有二周目才能解的成就,對我個人來說:噁心
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.