
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ДА КАК ДЫ СДОХ СССУ**А!!! Этот вопрос будет вас преследовать часто, особенно когда вы хотите получить платину. Снизу я приведу пару моих моментов : 1)О, ракетница и и 42 патрона к ней! Итог сгорел на х** при попытке выстрелить в доме. 2) Граната в финале- кинул в финальной локации в толпу и громилу(Гранаты в здании работают против вас, да-да не удивляйтесь). 3) Залутался в городе что хватило-бы пройти ад и моим потомкам, НО дверной проем решил иначе. Ниже расскажу про особенности: 1 гранаты,гранатомёты и сигнальные пистолеты в помещении работают против вас. 2 Электрические компоненты использовать строго на батарейки. 3 персонажи не могут стрелять в зомби на возвышенности, также и тех кто находится чуть ниже( просто смиритесь) Громила не так опасен как прыгун. 4 Вторая локация сложнее чем третья. 5. Сыворотка ваше все, поэтому лучше всегда иметь 1 в запасе. На этом все, всем спасибо.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i just found it kinda.... boring? idk why, the game seems solid, but about 5 hours in i just lost all motivation to keep playing. every run feels kinda same-y, which is defo not what you want out of a roguelite. like it's fun the first couple times but you just get tired of it bc there's not really much going on with the game systems. a shame because i really liked union city back in the day and really wanted to enjoy this one
这个游戏最大的敌人其实是自己 无论是炸弹还是榴弹碰一下就没了 还有汽油桶比人家埋的地雷还厉害
Let me preface this by saying I bought this when it was discounted, had I paid full price I would not have recommended it. It is a fun game, like a faster paced Project Zomboid, get in, loot, plan ahead, and as you do more runs your character(s) will become stronger and you will find the game easier even with difficulty modifiers. Coming from PZ, this game was right up my alley and had tons of fun for the price tag. However, I cannot ignore its flaws, which to me are quite glaring. First off, while the paths you take are randomized, the locations you visit are not. You will recognize locations and know what is inside them, and this takes away from the whole "rogue" element. And, there is a certain portion of the map with zombies that act like traps, without going into too much detail for spoilers, almost like a swamp area. I hate this place. The zombie traps force you to move slow, which is hard due to this area also introducing hyper-armor fast-running zombies that will chase you. The "trap zombies" I feel are also cheap, their locations are not shown fast enough when running so often times, they will seemingly pop up underneath your feet. Secondly, for the swap area, the map geometry has gotten me killed so many times. The smallest of craters act as huge hurdles for your character if they happen to walk into it, and without a clear way up, you often have to run around the perimeter to find a way up, again, often times with zombies on you, and spitters that can perform AOE attacks in said craters. Many HECU buildings also have geometry issues, you cannot run inside, you often have to walk. Points of interest can spawn out of bounds, so I'd imagine if you are unlucky enough this can soft lock your run. Sometimes, zombies can become invisible, either not popping up until you are near enough (couple feet) or not all (lost my last run to this). Trader not being valuable until the late game runs, which is when you are also at your strongest and do not need his services. I am well aware that support for this game has probably ended, so I do not expect these to be fixed. TLDR: Although the game has pretty large issues, it is still a damn fun game from start to finish, just be prepared for some moments where you lose runs entirely due to glitches.
I'll try to make this short and sweet. This game has what games are missing now. It might look simple from the outside but it's full of substance. I love that it isn't easy on you. I've been playing on keyboard and mouse and honestly even though its not recommended it's fun! I do miss the customization from Union City, and being able to keep track of your survivors that did the best would be cool, also being able to name and customize them. Also adding more weapons and multiplayer would also be amazing! I rate this game a 4/5 or a 9/10 however you wanna look at it. Thank you for making a quality game. I hope this gets the praise it deserves.
I really wish they had instead done something like the Last Stand Dead Zone but single player like since this does seem like it gets stale quickly. The other rouge-lite that comes to mind is Dead Cells but it had more challenge and content, but the main issue to me is this feels completely different than what the Last Stand has been. For example, Dead Frontier with the ability to build up your character properly without a time limit other than supplies as you head out seems way more like the previous Last Stand game style than this one. It really feels like the best strategy to this game is farm the start area to get points to upgrade all skills quickly since the infection timer is a hard stop no matter what on early runs. Then hope you get well enough RNG to make it to the end while clicking through the soulless story text that pops up which was fine for the flash games but feels out of place here since your choices have no impact. This game doesn't even feel worth getting on sale, even with a bundle of the legacy collection.
过于重复,过于看重运气了。且roguelike缺乏深度
I gave it a chance because I grew up playing all the flash games of the Last Stand but this... This was just atrocious. Felt clunky, I hate that the damn melee weapons keep braking. The stupid exploding guy is stupid because you can seem to get away from the gas. If they came back out with like the side scrolling adventure or the defense style gameplay I'd play this franchise again but this game was not it.
I find the game to be enjoyable/fun. There's something about being chased by a hoard of zombies and bashing and running your way out of being killed, only to beef up your character by being infected so you can get supplies/knowledge to pass along to the next character because you are going to die ... a lot ... and that's OK. You were never going to survive this anyway. "It's not about winning so much as it is taking as many of those undead b@stards with you as you can." - Rick Grimes probably.
I could never find the right balance of graphics settings to make this enjoyable. And while I can't figure out exactly why, something about this game just doesn't feel right to me - but the graphics/perforance issues may be contributing to that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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